Clan Practice - Operation Locker.
Posted: Wed Feb 19, 2014 11:54 am
Hey,
So tonight we going to be practice a bit of Zavod and then Operation Locker.
I have come up with a couple things in order for us not to be dominated in this up and coming game.
I would like feedback from all players.
In operation lockers our biggest mistake is leaving open gaps for the enemy to get through.
Our main concern is taking advantage from the start.
In this map, I would like 6 medics one sniper(mk11 mod gun with a medium range scope) and one support...
as the start we need to run to the first flag...6 people will run through "B" and 2 medics will stay back to cap.
When we all reach the 1 and 2 split...
2 medics take 1 and run into moon side.
2 medics and both sniper and support take 2 and defeat enemies below.
Once the enemies are taken out in below sewers both the sniper and support blow the tower (this will eliminate the threat in top tower).
If medics in moon are still alive we will be able to take quick control and below will have 2 medics and support to control and take the point.
Now while this is all happening the 2 medics that have taken "Ä" have taken to snow to defend a back cap. if the enemy decides to take snow at all.
now the 2 medics can do either one of two things.
1 can run into 5 and observe from it and give fire upon enemies whilst the other stays in snow protecting it.
once the tower is blown sniper lays a TUG below at 2. The sniper and medic at 5 swap.
The sniper goes to snow to lay on any enemies coming from C. (SNIPER DOES NOT MOVE from this spot. He is a spawn beacon. Medic that was in snow can run into 5 and GIVE the calls as a uav!!!...only when the sniper is down will he go outside to stop the enemy from running up snow.
in essences:
once the point is taken. we will have 3 people watching 1 and 3 watching 2 (5 medics 1 support) and a TUG at 2.
1 medic at 5.
1 sniper in snow.
this should lock A and B down from being taken.
people should be carrying Flash bangs and impact grenades.
So tonight we going to be practice a bit of Zavod and then Operation Locker.
I have come up with a couple things in order for us not to be dominated in this up and coming game.
I would like feedback from all players.
In operation lockers our biggest mistake is leaving open gaps for the enemy to get through.
Our main concern is taking advantage from the start.
In this map, I would like 6 medics one sniper(mk11 mod gun with a medium range scope) and one support...
as the start we need to run to the first flag...6 people will run through "B" and 2 medics will stay back to cap.
When we all reach the 1 and 2 split...
2 medics take 1 and run into moon side.
2 medics and both sniper and support take 2 and defeat enemies below.
Once the enemies are taken out in below sewers both the sniper and support blow the tower (this will eliminate the threat in top tower).
If medics in moon are still alive we will be able to take quick control and below will have 2 medics and support to control and take the point.
Now while this is all happening the 2 medics that have taken "Ä" have taken to snow to defend a back cap. if the enemy decides to take snow at all.
now the 2 medics can do either one of two things.
1 can run into 5 and observe from it and give fire upon enemies whilst the other stays in snow protecting it.
once the tower is blown sniper lays a TUG below at 2. The sniper and medic at 5 swap.
The sniper goes to snow to lay on any enemies coming from C. (SNIPER DOES NOT MOVE from this spot. He is a spawn beacon. Medic that was in snow can run into 5 and GIVE the calls as a uav!!!...only when the sniper is down will he go outside to stop the enemy from running up snow.
in essences:
once the point is taken. we will have 3 people watching 1 and 3 watching 2 (5 medics 1 support) and a TUG at 2.
1 medic at 5.
1 sniper in snow.
this should lock A and B down from being taken.
people should be carrying Flash bangs and impact grenades.