The next load of posts from me are going to be from a thread on reddit. An all encompassing thread with HEAPS of info.
Sauce =
http://www.reddit.com/r/battlefield_4/comments/1jfwc2/every_confirmed_bf4_feature_alpha_files/This is an attempt to create a list containing every single (relevant) feature of BF4. Keep in mind that every item written in
italics is not confirmed and has only been seen in the leaked
Alpha Files [AF] (it might
not be in the final game!).
This list is currently a
work in progress! If you have seen a picture/video that might help this compilation, please send me a link! Also, if you have seen any of the things labelled
AF in-game, let me know.
[CENTER][HR][/HR][/CENTER]
The Game·
Platforms: PC, Xbox 360, PS3, Xbox One and PS4
·
Release Date (US): October 29th on PC, Xbox 360 and PS3
·
Release Date (UK): November 1st on PC, Xbox 360 and PS3
·
Standard Edition (Pre-Order)[$59.99]:· Base Game
· China Rising DLC
·
Digital Deluxe Edition (Pre-Order|PC ONLY)[$69.99]:· Base Game
· China Rising DLC
· Access to the BETA
· 3 Gold Battlepacks
Battlelog <Video>·
Battle Screen: It is an interactive map that can be used in every device that can access to battlelog
·
Missions: Create specific 'assignments' to challenge your friends
·
Loadouts: You can customize your loadouts on various devices while playing
·
Geo Leaderboards: Get specific leader boards based on your location (Optional)
· Shows K/D, W/L and SPM graphs
· In-game battlelog shows the next map in the server rotation <
Source>
Spectator Mode <Video>· Table top, first person, 3rd person and free cam views
· You can put up to 5 cameras around the map and quickly change between them
· You can change between players in the tabletop view or in the score leaderboard
· Player info visible in 3rd person view
Commander Mode <Video>· Available on all platforms and tablets
· Commanders do not occupy slots on servers
· Ability to give orders to specific squad leaders
· They can also drop vehicles and supply crates
· The commander is able to see the first person view of squad leaders
· The assets you are able to deploy depends on the flags captured by your team
· Commander assets on Siege of Shanghai: UAV, EMP, Tomahawk Missile, Gunship, Infantry Scan
General· No co-op missions
· Some sort of practice mode
· You will now occasionally get Battlepacks, which may contain unlocks, camos and XP boosters
· 64 players and 60 fps for next-gen consoles
· VoIP for PC
Game Modes· Conquest
· Rush
·
TDM *AF
·
SDM *AF
·
Domination *AF
·
Elimination *AF
·
Obliteration *AF
·
Playground *AF
Game Mechanics· Suppression tweaked (more effective on LMGs and Sniper Rifles & only present at long ranges)
· Dynamic/Interactive maps (elevators, bollards, etc.)
· 5-man squads
· Kill assists of ~75+ (exact number unknown) are now counted as kills
· Possible to use pistols/C4 while swimming
· Sprint-swim & short dives
· Pistols are customizable
· The M26 MASS and the M320 are partially customizable
· New perk system (based on squad points)
· You lose one tier of squad perks if your squad gets wiped
· Magazine discard in Hardcore
· Defibrillators now need to be charged in order to revive at full health
· Counter-knifing added (only possible when knifed from the front)
· Ability to zero sniper rifles' scopes
· Vehicle hits now are awarded with points
Small Changes· Better 3rd person animations <
Source>
· Expanded minimap now takes up the whole screen
· When capturing a base, the icon no longer blocks the player's view
· Spotting animation (aesthetic)
· Parachute "ripcord" animation (aesthetic)
· Parachutes seem easier to control
· Throwable gadgets seem to have better physics
· C4 can slide on the ground a short distance
· Flashbang-like effect when you get revived
· Pilots now keep their uniform after exiting the vehicle <Could be a bug><
Source>
· 'Bad Luck' deaths were changed to 'Killed in Action'
· 'Suicide' button changed to 'Redeploy'
Rumours· Possible 70+ players on next-gen consoles and PC <
Source>
· Metro and Caspian Border coming back in Second Assault DLC <
Source>