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Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 8:50 am
by Paul
Ok I have started playthough 2, I is level 40 soldier. Who wants to co-op tonight at about 19:00?

Some one will have to host the game though because my firewall is still not playing ball

Skrag Pwning
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* Paul
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Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 9:27 am
by Phatso
We (myself, lee, jonno, mega) started PT2 last nite Paul.
We are only level 38/39 though.

I am keen for 2nite though.

Skrag Pwning
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* Paul
* Phatso
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Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 9:37 am
by Paul
Thanks for the invite okes :(

Skrag Pwning
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* Paul (Soldier)
* Phatso (Siren)
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Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 9:47 am
by s3xy_j0nny
Skrag Pwning
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* Paul (Soldier)
* Phatso (Siren)
* j0nny (Hunter) For sure this time.
*

Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 9:49 am
by Paul
Woot one more spot, who is the lucky grrrbian going to be

Skrag Pwning
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* Paul (Soldier)
* Phatso (Siren)
* j0nny (Hunter) For sure this time.
*

Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 10:23 am
by Megageth
Skrag Pwning
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* Paul (Soldier)
* Phatso (Siren)
* j0nny (Hunter) For sure this time.
* Mega

Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 12:15 pm
by Phatso
Paul wrote:Thanks for the invite okes :(

I am going to sort of derail this thread quick regarding this.
Firstly, not a dig at you Paul.

We need to come up with a sort of informal process regarding who plays and when or whatever.

My suggestion is, if you want to play, get on Steam+TS. That way people can see and chat about whats what.
If people are not on by 20:00 (latest...) those that are ready should kick off.

Reason being is that a lot of the team 1 or 2 people will sit and wait and wait and wait.. Eventually the game kicks off and then we stop @ 10:30 / 11:00 (which is due to RL commitments and is perfectly fine).

I know its a tough one because you don't want to fly so far ahead of people that you gotta wait for them to catch up or help them (making the game invariably easier). But in the same breath, limited playtime means you play when you can.

What are your okes ideas on this?

Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 12:39 pm
by Paul
No probs Phatty, I wasn't available anyways.


I think we should make regular slots. We say every Tuesday, Thursday, Sunday (just examples) at 20:00 a game will kick off, who ever is on at that time plays.


Unless you want a specific game then you create a thread like this.

Re: Co-Op 16 November - Playthrough 2

Posted: Mon Nov 16, 2009 9:02 pm
by Megageth
Tried to join, technical issues prevailed. Noone seems to hear me in TS and even though I added TheDamage in BL, doesnt show you as a friend. Maybe it refuses to lie?
Will fiddle with Win7 audio settings again, got it right the last time through trial and error.

Re: Co-Op 16 November - Playthrough 2

Posted: Tue Nov 17, 2009 8:24 am
by s3xy_j0nny
Ja, sorry guys. Got called back to work about 15mins after I got home. On the way I spotted a Telscum van parked in my road, and sure enough my ADSL dropped about 15mins after I got home again. At least my mic was working for the 10 or so mins I had to play MP... :sneaky: