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Posted: Sun Oct 28, 2012 6:09 pm
by Hubris
Soz for double posting, but here are some essentials for tonight. I will try do a lot of talking tonight so we can go into our next practices without my direct input, for the most part these are just 10 game basics you all need to be aware of.

The event runs from the 5th to the 30th of November - entries close 2nd November (coming Friday).

1. All players must use UAC - get it here: http://uac.ac/#news we will run uac tonight at prac to get everyone comfortable with it.
2. These are not allowed: C4, Claymore, Beacon, G18, All Tube Attachments, Tactical light, IRNV scope, Frag and Slug ammo for shotties.
3. There are 30 tickets for the attacking side; 50 in the knockout stage.
4. Each map is played twice; so you defend twice and attack twice.
5. Maps are assigned randomly before the game in group stages and eliminated as per DGL in knockouts.
6. Squad leader spawn is OFF, you can spawn on anyone at any time.
7. It takes 5sec to plant/diffuse, 45 sec to blow up and 30 sec after the bomb blows up to move up.
8. The map sizes are small, zoom out your minimap by hitting default "n" twice - maximum visibility of minimap spots.
9. We will run a combined practice on Tuesdays; Wednesday is compulsory for the "A" side and optional for the "B" side.
10. Games are on Sundays and arranged by Captains on the forum - you are expected to play, manage by exception please.

Tonight's prac is to talk about strategy and tactics, we will get in some game time but this is preparation for Tuesday when we will conduct "Trials". It's very hard to pick two sides, so I will pick the "A" team and appoint a Captain who will then manage the other team and we will split the reserves to balance. I want the selection to be merit based, but I don't want a situation where we go all out for the top players in grrr - we need to spread some skill across the teams.

The teams for tonight and probably for the trials as well (I have and may still tweak for balance) are below. We will join in one voice channel, set up our squads/kits and talk, then split channels and play. If you want to learn how to shout across channels, just ask. I've suggested roles here, you may choose to change them in game these are just a guideline to get you organised. Please, lets just stay focused for the talk, then we can have a bit of fun - I need your undivided attention!

The UAC code for tonight is grrr2012

Team Frank:
[color=#FFFFFF]- [/color]Cronos (Up front)[color=#FFFFFF]
[/color][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]- [/color][/color][/color]Tyger[color=#FFFFFF] (Backup)
[color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]-
[/color][/color]Badass (Supporter)[color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]
-
[/color][/color]Hubris (SL/SpawnPoint)[color=#FFFFFF][color=#FFFFFF][color=#ffffff][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]

Team Beans:
-
[/color][/color][/color]Nom-flap (Up front)[color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#ffffff][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]
[/color][/color][/color][color=#FFFFFF]- Dry [/color](Backup)[color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]
[/color]- [/color]J0nny (Supporter[color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]
[color=#FFFFFF][color=#FFFFFF]-
[/color]Russian [/color](SL/SpawnPoint)

Most of the maps involve Medium to Long range engagements, which requires most kits to use Heavy Barrel no foregrip. There will be value in having cqb capabilities, but players who equip foregrips and/or laser sights should play to their role and avoid long range engagements. Let the medics put down ranged fire while you move and handle the bombsite.
So the up front and backup should think about these attachments.[color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF][color=#FFFFFF]

Snipers with rifles (risky) and ARs (better) are a good option on defence for a MAV (its allowed). Support isn't really a great asset in this format without the C4 and Claymore. Furthermore ammo is really not such a big deal when you can pick up kits to keep rolling in what is designed as a quick match, the weapons are really not suited to winning 1v1s and there aren't that many chokepoints to cover.
[/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color][/color]

Posted: Mon Oct 29, 2012 7:06 am
by Paul
Great! I go a way for a couple of days and this gets organize. I am ready and willing if some one falls out or something. Would loved to have played this

Posted: Mon Oct 29, 2012 7:15 am
by TygerBS
Sorry guys didn't know about the practice.

Will be around this week.

Posted: Mon Oct 29, 2012 9:25 am
by Hubris
Ok well the next practice is on Tuesday, everyone should be involved. I want to pick sides on Tuesday, but depending on how guys feel I would like us to do Wednesday as well to give an extra day for everyone to play mixed teams and give me more time to pick.

Last nights prac was good, for a lot of guys it was their first squad rush experience and their first experience of the way I like to structure things. When we were patient and played our buddy system well, we dominated. It's clear squad rush isn't about heroics, just team work.

Keeping at least one player opposite the bomb and alive also proved critical, time is of the essence and running from base isn't an option when the plant is on. We didnt really mix up the kits, although I played recon with the val for a while to test the value of the MAV, probably only worth it on heavily urban maps.

Are any of the guys involved interested in a skills practice? I would go through things like peeking, baiting, recoil control, beating/using spawn protection, upping your work rate and a lot more. I will give individual attention to players for about half an hour each or so.

The reason I'm keen to do this is tht clan matches are so different from pubs and are a lot less forgiving. If you're not executing the technically correct technique or taking advantage of mechanics in the game, you're putting yourself at a huge disadvantage and will struggle to manage.

If you are keen, let me know when you are available and we can make a plan, if I have to do 5 separate sessions or none at all I'm fine with all the possibilities.

Posted: Mon Oct 29, 2012 9:39 am
by Paul
Like I said in another thread, this Tuesday I am at a friends birthday but I will be available on Wednesday, I would be keen for the skillz prac as well though

Posted: Mon Oct 29, 2012 10:20 am
by BadA$$jack
Skillz practice will be awesome dude, I'm game and really enjoyed last night.

Posted: Mon Oct 29, 2012 10:36 am
by TygerBS
Skills practice we can do..

However I thing the best practice is to compete, compete compete.
The important bit, is then to share with each other what worked and what didn't work.

Posted: Mon Oct 29, 2012 10:40 am
by Hubris
Cool cool then its just down to when you are available. Tues and Wed will be prac nights for me, so any other time you catch me online I'll be willing to do it. I'll load up Bazaar and possibly Metro as well to demonstrate what I'm talking about and then pose as your opposition so you can get my feedback and have some fun shooting me to bits when it works!

Ya Tyger thats why I was offering to do skills practice in our own time. Id also like to arrange something crazy fun but valuable for training soon.

If we could get four or more guys signed up to join a 64 player metro or something to that effect I would like us to run a medic train. We would line up in safety and then start choo chooing (no peeking for picks and no hesitation!). Literally the first guy will just Zerg, the second will follow him and so and so on. We can drive an instoppable force into enemy territory and get good prac at cornering and reviving.

Posted: Mon Oct 29, 2012 1:48 pm
by Thor_23
Sorry guys,

Also didnt know about the prac yesterday.
Will be available from this week onwards

Posted: Mon Oct 29, 2012 11:42 pm
by s3xy_j0nny
There like a bear. Keen for some fps.