eGaming Squad Rush League
Moderators: SlipperyDuck, Hubris
There's a good Russian :P
We have at least enough for two teams, maybe a few extra for reserves and a third team if our candidates bite, if anyone else wants to play you need to make noise soon so I can make sure you are included. I'm going to run a practice this Sunday at 8PM - we will run through basic squad rush tactics and the maps for the tourni. Please be there guys, I'm not going to do that twice.
Then on Tuesday at 8PM we will have a "trials" of sorts where we wwill mix up the teams as balanced as we can and thrash it out over a couple squad rush maps. The plan is to take our strongest team through as Baggers and the balance of players in Nuts, but selection there will be down to the Nuts captain. Thereafter for practices we will split up into our teams and battle royale.
If no one objects I'll assume captaincy of the Baggers for now, I don't mind handing the mantle over but what I hear is that I should continue. Does anyone specifically want to captain the Nuts side? I am not going to organise both sides, so someone needs to step up to organising Nuts games, practices, proconing and most importantly picking players and making calls in game.
For now, the mixed teams for trials are as follows. If you don't want to be a reserve, come to trials and make an impact. If you think we should just drop the idea of trying to do well and field two mixed teams say so and we can consider it. Whatever happens we must enter our teams before the 2nd of Nov, so if you're not registered by Wednesday next week you will face the full force of my royal balls to your cake hole :P
Team x:
- Hubris
[color=#FFFFFF][color=#FFFFFF]- Russian[/color][/color]
[color=#FFFFFF][color=#FFFFFF]- J0nny
- Badass[/color][/color][color=#FFFFFF][color=#FFFFFF]
Team y:
- Tyger
[/color][/color]- Dry
- Nom-flap
- Cronos
Reserves:
- Voetsek (no Dec)
Icenflame (reserve)
We have at least enough for two teams, maybe a few extra for reserves and a third team if our candidates bite, if anyone else wants to play you need to make noise soon so I can make sure you are included. I'm going to run a practice this Sunday at 8PM - we will run through basic squad rush tactics and the maps for the tourni. Please be there guys, I'm not going to do that twice.
Then on Tuesday at 8PM we will have a "trials" of sorts where we wwill mix up the teams as balanced as we can and thrash it out over a couple squad rush maps. The plan is to take our strongest team through as Baggers and the balance of players in Nuts, but selection there will be down to the Nuts captain. Thereafter for practices we will split up into our teams and battle royale.
If no one objects I'll assume captaincy of the Baggers for now, I don't mind handing the mantle over but what I hear is that I should continue. Does anyone specifically want to captain the Nuts side? I am not going to organise both sides, so someone needs to step up to organising Nuts games, practices, proconing and most importantly picking players and making calls in game.
For now, the mixed teams for trials are as follows. If you don't want to be a reserve, come to trials and make an impact. If you think we should just drop the idea of trying to do well and field two mixed teams say so and we can consider it. Whatever happens we must enter our teams before the 2nd of Nov, so if you're not registered by Wednesday next week you will face the full force of my royal balls to your cake hole :P
Team x:
- Hubris
[color=#FFFFFF][color=#FFFFFF]- Russian[/color][/color]
[color=#FFFFFF][color=#FFFFFF]- J0nny
- Badass[/color][/color][color=#FFFFFF][color=#FFFFFF]
Team y:
- Tyger
[/color][/color]- Dry
- Nom-flap
- Cronos
Reserves:
- Voetsek (no Dec)
Icenflame (reserve)
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- BadA$$jack
- Senior Member
- Posts: 377
- Joined: Tue Oct 09, 2012 9:50 pm
- Location: Cape Town
Registered and Joined

Q1 : How did the game go
Paul: Paul : Those fucking dipshit hackers came at us like a bull trying to ram a Spaniard in tights
Paul: "Firstly they went on and on and on about UAC! Fuck UAC! UAC ain't nothing, why you niggas questioning my honour? Is it because I am black?"
Paul: "Then they came to a knife fight with a sword! A sword I tell you! Those limp wristed fools need a sword to counter act our brilliance"
Paul: "Didn't matter though, even though we lost the knife fight we still go the maps we wanted,nooooooobs!"
Paul: "After that I didn't concentrate much because I busy getting blown by all of the PewPew guys mom's"
Paul: "Even one of the sisters wanted to join in and I was all like Bitch please, you need to go practise first"
Paul: ANd that boys and girls is how you mother fucking answer a mother fucking question!
Good making ze progress. One thing I want you guys to start thinking about is squad formations. Obviously we can all run around like headless chickens on our own, but I don't need to tell you how to do that and there are some basic formations we will need to be able to snap into - I have tried to make this as simple as possible in a post like this.
You have 4 players. They have 4 players. On attack typically you want to maximise your force and drop as few tickets as possible - suggesting a 4 man formation, or perhaps a 2-2 or 3-1 formation if you need to get around stubborn defence. On defence, you can die as often as you like, te only penalty being how long it takes you to get back to the bomb.
Ideally we want two "Aggressors", one "Supporter" and one "Security" man and each infantry squad will be able to adapt their roles depending on the formation they are running. This all comes down to play style and skill, great players can switch between the roles like flicking a light switch and we should all aspire to doing that instea of "specialising" because thats just a cop out for trying something new.
Aggressors do well just that, they take the front line and make kills to create gaps, delays and confusion. They will die a lot if not supported and should always be on the move to the next kill. Supporters follow loosely behind the Aggressors and put volumRes of fire down on contacts so the Aggressors can kkeep moving without getting bogged down by a stubborn defender.
Finally, Security aims to always cover the angle no one is worried about defending, looping around to provide a spawn point and doing all the other typically tough jobs. These guys need to be tactical masters to know when to commit their ticket and when to conserve it because ultimately they are the last chance on attack, the last ditch defender and the reliable spawn point.
It goes without saying that in squad rush you should be looking to stay within 20aec running distance of everyone else but ensure you do not get too close so as to potentially get wiped. Two players shooting for an extended period at one player is not acceptable, you have just weakened your flank and freed the enemy to flank you, not good obviously. It's a tricky balance but practice makes perfect.
Basic squad responsibility should be assigned based in a diamond formation so that whenever things get chaotic you have some basic theory to fall back to without having to host a talk show to get everyone doing what they're supposed to when the chips are down.
1: Aggressor (front) - disrupt - you may not die without killing (not downing) at least one
2. Aggressor (front) - res 1 and flank - you may not let 1 die
3: Supporter (left) - stand and fight to take over for 1 while he moves - you are an expendable, very loud and very dangerous distraction
4. Security (right) - ghost areas, cover asses, make calls and provide a spawn point
We may find use for a Support and Recon player, but I have the feeling attackers will go full medic and defenders will be more creative in terms of hipped and tugs - we cannot use the spawn beacon on either side. I would prefer if guys pitch up in the kits that let them play with their best weapons: the AEK (cqb) and M16A3 (range) will be good choices, but everyone is different.
Attackers must be medics unless we need a rocket or some ammo - but that will be an exception not the rule and handled by spawning players. Defenders should be aiming to kill attackers early and prevent the revive. The further back you push them, the cheaper you can sell your life and th easier your life will be. Supporters and Security should never be more than 10sec run from the bomb.
You have 4 players. They have 4 players. On attack typically you want to maximise your force and drop as few tickets as possible - suggesting a 4 man formation, or perhaps a 2-2 or 3-1 formation if you need to get around stubborn defence. On defence, you can die as often as you like, te only penalty being how long it takes you to get back to the bomb.
Ideally we want two "Aggressors", one "Supporter" and one "Security" man and each infantry squad will be able to adapt their roles depending on the formation they are running. This all comes down to play style and skill, great players can switch between the roles like flicking a light switch and we should all aspire to doing that instea of "specialising" because thats just a cop out for trying something new.
Aggressors do well just that, they take the front line and make kills to create gaps, delays and confusion. They will die a lot if not supported and should always be on the move to the next kill. Supporters follow loosely behind the Aggressors and put volumRes of fire down on contacts so the Aggressors can kkeep moving without getting bogged down by a stubborn defender.
Finally, Security aims to always cover the angle no one is worried about defending, looping around to provide a spawn point and doing all the other typically tough jobs. These guys need to be tactical masters to know when to commit their ticket and when to conserve it because ultimately they are the last chance on attack, the last ditch defender and the reliable spawn point.
It goes without saying that in squad rush you should be looking to stay within 20aec running distance of everyone else but ensure you do not get too close so as to potentially get wiped. Two players shooting for an extended period at one player is not acceptable, you have just weakened your flank and freed the enemy to flank you, not good obviously. It's a tricky balance but practice makes perfect.
Basic squad responsibility should be assigned based in a diamond formation so that whenever things get chaotic you have some basic theory to fall back to without having to host a talk show to get everyone doing what they're supposed to when the chips are down.
1: Aggressor (front) - disrupt - you may not die without killing (not downing) at least one
2. Aggressor (front) - res 1 and flank - you may not let 1 die
3: Supporter (left) - stand and fight to take over for 1 while he moves - you are an expendable, very loud and very dangerous distraction
4. Security (right) - ghost areas, cover asses, make calls and provide a spawn point
We may find use for a Support and Recon player, but I have the feeling attackers will go full medic and defenders will be more creative in terms of hipped and tugs - we cannot use the spawn beacon on either side. I would prefer if guys pitch up in the kits that let them play with their best weapons: the AEK (cqb) and M16A3 (range) will be good choices, but everyone is different.
Attackers must be medics unless we need a rocket or some ammo - but that will be an exception not the rule and handled by spawning players. Defenders should be aiming to kill attackers early and prevent the revive. The further back you push them, the cheaper you can sell your life and th easier your life will be. Supporters and Security should never be more than 10sec run from the bomb.
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- BadA$$jack
- Senior Member
- Posts: 377
- Joined: Tue Oct 09, 2012 9:50 pm
- Location: Cape Town
Very nice write up dude, now lets get down to business !!!

Q1 : How did the game go
Paul: Paul : Those fucking dipshit hackers came at us like a bull trying to ram a Spaniard in tights
Paul: "Firstly they went on and on and on about UAC! Fuck UAC! UAC ain't nothing, why you niggas questioning my honour? Is it because I am black?"
Paul: "Then they came to a knife fight with a sword! A sword I tell you! Those limp wristed fools need a sword to counter act our brilliance"
Paul: "Didn't matter though, even though we lost the knife fight we still go the maps we wanted,nooooooobs!"
Paul: "After that I didn't concentrate much because I busy getting blown by all of the PewPew guys mom's"
Paul: "Even one of the sisters wanted to join in and I was all like Bitch please, you need to go practise first"
Paul: ANd that boys and girls is how you mother fucking answer a mother fucking question!
-
s3xy_j0nny
- Senior Member
- Posts: 4046
- Joined: Thu Oct 05, 2006 2:44 pm
- Contact:




