Nelson
i agree with hubris, the middle mountain is strategically very important! hurbis and I will take middle mountain, one med and the other assault. from this point we are able to have the high ground over looking B-D and cover the otherside of the wall in case they creep up to it. Lee and jono will hold the wall/probe forward.
From what I have gauged is that Bravo Squad should cross the bridge and hold the hill overlooking A, this provides cover of the hill when you pop up and shoot and its harder for them to pick you out amoungst the trees. This also grants us control of the UAV and that is power for knocking out one or 2 men without loosing a life and it provides recon.
By playign this strat we are spread out across the whole map with good firing positions. Bravo must not worry about their left flank as hubris and i will cover the river. This allows us to be offensive and defensive at the same time. Shaka zulu tactics of the middle hold and bull horn flank with a whole squad to flank right/push A and just disrupt them.
I just need to think of a strat for arica.
grrr vs Adhoc :Round 2 Double Elimination
Re: grrr vs Adhoc :Round 2 Double Elimination

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Re: grrr vs Adhoc :Round 2 Double Elimination
omg and it ends up being arica. grrr

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Re: grrr vs Adhoc :Round 2 Double Elimination
I suggest we read this and then discuss.
http://www.gamereplays.org/badcompany2/portals.php?show=page&name=bc2-strategies-perfectdeath-on-arica-harbour
http://www.gamereplays.org/badcompany2/portals.php?show=page&name=bc2-strategies-perfectdeath-on-arica-harbour

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Re: grrr vs Adhoc :Round 2 Double Elimination
OK so Arica it is. I haven't read the strat above because it is blocked at work but I firmly beleive the best strat for this map is to constantly be pushing at the enemies flags.
The cap zone for B is very big so that would forces the squad to split up to cover the top and botton, then all we need is for them to push their whole army to top or bottom and we are screwed.
If we move from flag to flag it will force them to follow us and then we can spawn at the other flags/deployment and cap an open flag.
The cap zone for B is very big so that would forces the squad to split up to cover the top and botton, then all we need is for them to push their whole army to top or bottom and we are screwed.
If we move from flag to flag it will force them to follow us and then we can spawn at the other flags/deployment and cap an open flag.

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s3xy_j0nny
- Senior Member
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Re: grrr vs Adhoc :Round 2 Double Elimination
Going on past experience, having everyone as medic means that there are several people playing a kit that they don't do so well with. I think we should have at least one or two assault/engineers to demolish buildings.
With the need for medics in mind, I've been practicing medic whoring in the event that I needed to do it for a clannie, but it is by far my least played kit. We should seriously look to bring in Daz for this match - his medic skills are insane. This would mean dropping our weakest medic player (I'm guessing me) to make space for him, which i am quite fine with. Whatever happens, Daz should be in the team for this map.
/2c
With the need for medics in mind, I've been practicing medic whoring in the event that I needed to do it for a clannie, but it is by far my least played kit. We should seriously look to bring in Daz for this match - his medic skills are insane. This would mean dropping our weakest medic player (I'm guessing me) to make space for him, which i am quite fine with. Whatever happens, Daz should be in the team for this map.
/2c

From the darkness you must fall
Failed and weak, to darkness all.
- SlipperyDuck
- Posts: 11493
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Re: grrr vs Adhoc :Round 2 Double Elimination
i rate we need at least 1 recon - fer sho
Re: grrr vs Adhoc :Round 2 Double Elimination
I can't belive I am saying this but you are not the weakest player and we may need recon especially for the attacking squad so they can see if they can get a flag
Here are my suggested med kits
Alpha
Lee (SL) -Assault/Enigneer
j0nny - Recon
Hubris - Medic
NoMaD - Medic
Bravo
Murgs (SL) - Assault
Paul - Medic
Mikey - Assault
Dragonne - Medic
Here are my suggested med kits
Alpha
Lee (SL) -Assault/Enigneer
j0nny - Recon
Hubris - Medic
NoMaD - Medic
Bravo
Murgs (SL) - Assault
Paul - Medic
Mikey - Assault
Dragonne - Medic

Re: grrr vs Adhoc :Round 2 Double Elimination
Nice article, thanks Nom Nom. The main thing that I took out of it was 'Motion mines'. we need a recon (j0nny), and he needs to be laying these babies down all of the time (meaning that he needs a buddy with ammo).
Other than that, keep moving, and don't get bogged down at any one flag. The stuff that we already know...
EDIT: I agreee though, if medic is a required kit, you should get Daz in. His T88 skillz are insane. I'll happily sit out if you want him to play.
EDIT 2: Just spoke with Daz, and he's happy to play tonight.
Other than that, keep moving, and don't get bogged down at any one flag. The stuff that we already know...
EDIT: I agreee though, if medic is a required kit, you should get Daz in. His T88 skillz are insane. I'll happily sit out if you want him to play.
EDIT 2: Just spoke with Daz, and he's happy to play tonight.

Re: grrr vs Adhoc :Round 2 Double Elimination
Ok Jarrod has said he WANTS to sit out, I think he needs a special thank you for always being there for the team in what ever shape or form.
A good captain I suppose listens to his team and then makes a descision so here is the new squad structure,
Alpha
Lee (SL) -Assault/Enigneer
j0nny - Recon
Hubris - Medic
NoMaD - Medic
Bravo
Murgs (SL) - Assault
Paul - Medic
Mikey - Assault
Slodaz- Medic
A good captain I suppose listens to his team and then makes a descision so here is the new squad structure,
Alpha
Lee (SL) -Assault/Enigneer
j0nny - Recon
Hubris - Medic
NoMaD - Medic
Bravo
Murgs (SL) - Assault
Paul - Medic
Mikey - Assault
Slodaz- Medic

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