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Posted: Sat Nov 02, 2013 8:53 am
by TygerBS
Ooh yes the country kicker party of the high ping plugin does work still. So i have enabled it. Currently have it set to only South Africans and Namibians.

Posted: Sat Nov 02, 2013 9:11 am
by Phatso
QB, please come to TS. There are issues with the plugins. The server reads chat messages from random players as admins. Example:

[ADMIN] Sabrefox: WELCOME TO THE GRRR SERVER

Posted: Sat Nov 02, 2013 11:40 am
by Onyx
TygerBS wrote:Yes i agree those two guys would make good admins. Eggman has shown in past that he is a good one.

So if you fine with that we should give them access. ASAP


Agreed.

Posted: Wed Nov 06, 2013 10:42 pm
by NiteShade
I second both Dry and Egg.

Posted: Thu Nov 07, 2013 7:02 am
by Paul
Yip a few guys were saying we need more grrr admins, let start with Eggy and Dryman. Phatso can always add more or remove them if they aren't working out.

Posted: Thu Nov 07, 2013 8:26 am
by Phatso
Approved.

I am just in and out of meetings today plenty so if anyone with the details can PM them the details for Procon, please do.

Posted: Thu Nov 07, 2013 9:25 am
by Hubris
LOL Andrew is an admin

Posted: Fri Nov 08, 2013 2:23 pm
by Hubris
I figured out and fixed a few issues on the server today.

The config loaded on gameservers side had commanders disabled. I took the liberty of fixing that and opened the commander slots - server is now "normal". Spectators (2) and Commanders (2) take up four slots on the server, we have a max of 40 so an effective player limit of 36 (40-4).

Commanders are only an option on Conquest to players over rank 10.

Tyger please would you post where you found your plugins and which you installed so the admins can all have the same setup as you and there shouldn't be any issues with that. I'd also like to see if I can fix the server messages using player names and post a fix for that for the admins.

I also mixed up the maps to run with Conquest, Rush and Obliteration mini cycles of 3 maps. the start sequence was not changed so don't worry about that. You guys need to decide whether to stick with the current rotation or include other game modes like defuse, domination, squad and team DMs.

You can get the Apple app for Procon here but... it costs USD $25: https://itunes.apple.com/us/app/procon-bf4-edition/id730151011?l=en&ls=1&mt=8

Posted: Fri Nov 08, 2013 3:18 pm
by J_Th4ng
Hubris wrote:I figured out and fixed a few issues on the server today.

The config loaded on gameservers side had commanders disabled. I took the liberty of fixing that and opened the commander slots - server is now "normal". Spectators (2) and Commanders (2) take up four slots on the server, we have a max of 40 so an effective player limit of 36 (40-4).

Commanders are only an option on Conquest to players over rank 10.

Tyger please would you post where you found your plugins and which you installed so the admins can all have the same setup as you and there shouldn't be any issues with that. I'd also like to see if I can fix the server messages using player names and post a fix for that for the admins.

I also mixed up the maps to run with Conquest, Rush, Obliteration and Defuse mini cycles of 4 maps. the start sequence was not changed so don't worry about that. We need to decide whether to stick with the current rotation or include other game modes like domination, squad and team DMs.

You can get the Apple app for Procon here but... it costs USD $25: https://itunes.apple.com/us/app/procon-bf4-edition/id730151011?l=en&ls=1&mt=8


We should have 40 player slots, because the server is a 44 player server.

I suggest dropping defuse. It's designed for 5v5, not big enough for a 40 player server, adn also doesn't support commander mode. The other three are great, and better suited to a server the size of ours.

Posted: Fri Nov 08, 2013 3:35 pm
by Hubris
All fixed up and good to go for 40 players incl Spectators and Commanders with Conquest, Rush and Obliteration cycles.