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Posted: Mon Feb 04, 2013 12:04 pm
by RussianElite.
Sorry for not being there last night. I'm still internetless... Got a contact in Telkom tho and they priorotised my fault in the queue

Posted: Mon Feb 04, 2013 12:13 pm
by TygerBS
Ya look the doing what is told is important, it really is. But so is being able to make good choices.

We seem to struggle with the balance with that. Ok either only do what they told, or run off and do their own thing.

Nomad roles absolutely, we need them defined better.
Part of the problem, is that we are disjointed, because we don't know who is going to be there and who isn't.

We also struggle with the balance, we are either to aggressive, to way to conservative.

Ok i dont fucking know everything, and we all need to input durin pracs. If everyone thought about things we could try and sharedthem, then i am sure we can come out with good plans.
This however needs to end at game time.
Our communication is TERRIBLE. I am not sure what we can do to fix it, beside prac prac and more prac.
But the its bullshit has to stop( I know i am a big culprit)
The "i have a plan, lets go blahdie blah blah" has to stop to!
Hubris calls his squad, i call my squad. Only hubris and I should speak to each other.
In terms of this, we instituting a "Thats bullshit" count.
Hear someone say that in prac or game. Don't say anything then. Just post it in a thread I will make.
So we can track the worst offenders, and put a little embarrassment in it.
I am doing the same for lateness, and prac misses.
I think we need some fucking accountability. So we can learn.

Lastly nomads point about positive behavior is spot on.
New rule. Lets keep the your moms jokes and the negative comments for other times. When we get to prac. We play and take it serious.
Lets build each other up. with ooh good shot. i like what you did there and so on.

Posted: Mon Feb 04, 2013 12:17 pm
by NoMaD
Paul, how has that worked for us so far? we end up being headless chickens getting picked off individually.

Just as an example with attacking C in Seine, we need a call that would say, Miles head to bushy peak and spot and pull back, NoMad do the same at sneaky. Russian form on Tyger outside arch, if you guys die peaking spawn on tyger. call what you see. NoMaD smoke spots that are called. only move on go at 1sec intervals. All everyone else says is "roger" and the spot positions.

That is the kind of ingame babysitting we need. Ya sure you have freedom to pick and movement within your 10 meter are of designation but that is it! The above example is a call a squad leader should make in his designated AO. the team leader should for the over arching game plan of which squads to send where and also squad timing.

I know it is hard to do something like this one metro. I was racking my brain to try and find a move that would unlock their line at turnstiles but this is where we need to have 2 set moves that are coordinated. on top of that we need to find a way to use the LVG to push guys off areas. the LVG should be used not to get kills but to get the enemy off an area and unsighted so that we can move without getting insta headshotted as soon as we step out. we need to use it to disrupt their hold on a channel, even if it is just for a 3 sec window. we then need to be drilled to simultaneously take advantage of that window.

Posted: Mon Feb 04, 2013 1:05 pm
by Hubris
Ya you're right Nom I am sorry I got worked up, but at the same time I think if no one got angry when we only took 4 tickets off in a round there is something wrong. My point is that we go into games with a couldn't care less attitude and when things do go wrong we just pretend like it didnt happen. I understand the need for positivity but there is a difference between putting your best foot forward and your head up your arse. Last night was a terrible performance and I think the seriousness of that has only sunk in today for most. We need to start thinking like winners and stop believing we should get pooned.

Cronos is right, we do need to be more proactive and hopefully we can make better calls on that in the upcoming games. It all comes down to communication. Tyger and I don't see everything. We need to know if they are all at one flag or if they are weak at another. Absolutely this is perhaps the biggest issue. They were laughing and joking that all we were doing is suppressing them, we were not trying to kill them. We were very content to just sit their and let the flag bleed us dry. When we did push it was badly times and alone or piecemeal, same old story.

As for strat on Metro, we couldn't send players to easy from clinic. We had an engineer, a medic with smoke and a support player at clinic. With only one med pack. When that med pack leaves there is no healing. Anyway, you need to be able to push both easy and office or the enemy will just shift their defence. The stream shows how literally five guys sit at the centre turnstile and just react to pushes from us. Most of the time, clinic just prepares the hall for an easy and office push.

That said I do think we need to drop the support kit at clinic. Maybe we need it once just to ward off any ideas of rushing and to leave an ammo box nearby for smoke but we need to get to forward from that corner to ticket and finally office. We should also drop the smoke from easy and replace with an LVG. I was consta spamming smoke and if the LVG drops good accurate nades we can unbalance them. The rocket into ATM must stay, it works.

The trouble with babysitting is that it takes too long and you give players an excuse to play badly. Tyger touched on it and its so true, under orders people absolve themselves of responsibility. If they peek badly, it's the strat. If they meet someone where they didnt expect to, its the strat. But when they rinse a squad, its all them. Players must be told to play zones and roles, anything further than that is asking for trouble. Players need to know before hand what to do and that means actually listening during prac and being proactive about owning a particular role/zone in addition to understanding each other's roles and zones.

Let me just say all this forum activity is giving me a hard on. Keep it up. *cough*

Posted: Mon Feb 04, 2013 1:21 pm
by TygerBS
From infantry squad side.

Miles suppressed the crap out of the two turnstyle guys on atm side.
Me and num and jonny would then get a kill on one them. Push up and try and rush into ATM.
But they always reacted to us coming in time.
What was goin on ,on your side hubris?
Did you guys get any push, there was no one in ticket office. They played from turnstiles only.

Posted: Mon Feb 04, 2013 1:36 pm
by Hubris
Ya our whole squad was focused on ATM. Dry managed to get a shot fom bakery for a while but it wasn't lasting. We couldn't move to ticket or office because we effectively only had one medic (Dry) so I understand why he left for easy side. It didnt make things any different at easy though and meant we were boned at clinic.

The way I see it is we have one pair of medics on each side and they play independently of their squad in the sense that the other guys just focus on suppression, LVG, rockets and smoke. Once the supportive base is in place, the medics can start going for picks in the ticket/turnstile/office areas.

Once we get two or more picks on a side, that side pushes. The defence will shift, so the other squad pushes as well but seconds later. We should never push regardless of everything until picks are made in our critical areas or we are just running into lead.

As long as our supportive base is in place, the medics can pick, the supporters can rush and the medics can clean up what's left. Jonny should practice his LVG from easy. I found spots for landing smoke on the columns or ceiling was a good way to get impact in otherwise unreachable areas.

If we get that and the smoke right it's just plonk plonk plonk, accurate and effective cover for the medics to make the picks and open the road for a rush.

Posted: Mon Feb 04, 2013 2:26 pm
by RussianElite.
Ok strat to pass B on Metro. We smoke orange stairs, block stairs and dog leg at the same time. We keep them geussing which point we gonna push. Then we push with all 8 at a given point and overpower them. One guy should atleast slip through?

Posted: Mon Feb 04, 2013 2:38 pm
by Hubris
Ya it's a bit more complicated than that I'm afraid. That style assault is normally good for putting one or two guys through to the back flag. Most of them time though it results in a team wipe and being pushed back to C.

For now our plan works but we are a bit dependent on clearing the office and vending machines or we just get wiped in the top lockers. Maybe we need to send one player from each squad to orange to rush bottom locks and office before we hit top lockers.

Would like to hear some more idea about holding and coming back into B as RU.

Posted: Mon Feb 04, 2013 2:44 pm
by RussianElite.
Then we just count it down for 5 to 0 and rush at the same time? Cant be that hard? We stop regroup, get into position. Count it down and go?

Posted: Mon Feb 04, 2013 2:50 pm
by Hubris
And then? We all die, maybe one gets through. In chaos like that we are all going to end up in one little room being rinsed by one lucky guy. Bad idea IMHO. Watch the stream, they were waitin for us to try that because its the most obvious thing to do if you are desperate.