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Re: grrr vs A2K Kill Shot

Posted: Tue May 15, 2012 9:01 pm
by Hubris
Some good armour prac tonight, we'll keep a similar format going forward. 1 C4 Support, 1 Medic, rest Engineer with mines. We always want to have two extra guys on the infantry side, so just add or remove a spanner/guard based on their numbers.

Tomorrow night we'll do a full-on Metro prac and we'll all need to be focused. We cut the prac short specifically to make sure we give time guys to play Diablo tonight and at least be together tomorrow. We'll do squad loadouts, positioning in each stage and some shooting practice.

A big thanks to SlipperyDuck who did a top job on the grrr Mumble server, the new Diablo channels and the new names are awesome! Just be sure to edit your shout macro to shout to the Battlefield channels only. You should set it to shout to the main Battlefield server and shout to all sub channels.

:D

Re: grrr vs A2K Kill Shot

Posted: Thu May 17, 2012 7:46 am
by Thor_23
Hi Guys,

My line came back up some time last night.

Havent tested to see how stable it is but I should be back online now.

Please let me know if you need me to reserve....

Re: grrr vs A2K Kill Shot

Posted: Thu May 17, 2012 10:43 am
by Hubris
Good news Ion nice work. I'll post the team lists tonight, will definitely need you on Damavand if all is working.

Re: grrr vs A2K Kill Shot

Posted: Thu May 17, 2012 10:54 am
by Paul
I just want everyone to know that if we do not destroy A2K on sunday I will be posting naked pictures of myself humping blow up dolls with a photo of eacj of your faces cover it's head.

Your eyes will burn into the back of your heads!!! To avoid this, you must win

Re: grrr vs A2K Kill Shot

Posted: Thu May 17, 2012 2:21 pm
by Hubris
I have the weirdest boner :bigrofl:

Re: grrr vs A2K Kill Shot

Posted: Thu May 17, 2012 3:37 pm
by Thor_23
@ Hubris :crackup:

@ Paul :sick2:

Re: grrr vs A2K Kill Shot

Posted: Fri May 18, 2012 10:48 am
by Hubris
Sorry for the delay guys, here are the teams. Please remember the order A1, A2 etc. relates to your order into the fight. So A1’s play a rusher role, while A4’s play the SL role. If anyone is not clear on their Metro roles and responsibilities, please speak up now so we can clarify. I assume everyone is comfortable with Damavand Peak.

Please could we all be online on Sunday at 7PM to do a final run through and a warm up. Don’t forget to play at least two or three hours of BF on Metro this weekend! Most of us have been playing Diablo and we DEFINITELY need to sharpen up our shooting!

Operation Metro
RU: U2Mx caps back flag, A squad to offices, B squad to lockers. Tyger rushes down orange. Onyx and s3xyj0nny are the last line of defence behind orange. A squad will have a sensor and a spawn beacon in ticket office. If all goes wrong, B squad smokes up to take ticket and cover A squad’s breakthrough.
US: U2Mx caps back flag and secures orange. A squad to blue, B squad to dog-leg. Tyger assists on dog-leg until blue is ready for push. A squad will have a sensor and a spawn beacon in the dark tunnels under orange. If all goes wrong, smoke up dog-leg and lockers for breakthrough.

If we need a breakthrough, Tyger and Hubris will use smoke. Everyone else fights so s3xy_j0nny can focus on sneaking through with his beacon.

A1: s3xy_j0nny – Recon/Assault (breakthrough player)
A2: Tyger (TL) – Assault (smoke)
A3: SlipperyDuck - Assault
A4: U2Mx (SL) – Support (RU bipod, US foregrip – both sides extended mag)
B1: Phatso - Assault
B2: Hubris (TL) – Assault (smoke)
B3: Paul - Assault
B4: Onyx (SL) - Assault

Damavand Peak
RU: Tank to B, Infantry use Vodnik to get to containers. Drop s3xy_j0nny to cap our back flag.
US: Tank to B, Infantry use Humvee to get to rocks. Drop s3xy_j0nny to cap our back flag.

We will go for B and the sneaky beacon plant in containers or rocks, but if we lose our tank and theirs is up – we get in the scout helo and get the outside hold going! Steal those vehicles! If you spawn Engineer, make sure you plant mines around B flag! Don’t throw infantry tickets at B without tank support.

T1: Hubris (SL) - Assault
T2: Paul (TL) – Engineer (repair)
T3: Cr0n0s – Engineer (repair)
T4: DryMan/Onyx – Engineer (mines)
SH: Phatso (SL) – Engineer (repair)
I1: Tyger (TL) - Engineer
I2: SlipperyDuck - Engineer/Assault
I3: s3xy_j0nny – Recon/Engineer/Assault

Re: grrr vs A2K Kill Shot

Posted: Fri May 18, 2012 12:04 pm
by s3xy_j0nny
BOOYAH! MADE THE TEAM! Amped like a ritalin-starved ADHD child. Gonna lay some smack down on the servers this weekend with the scope and work out some sneakiness for Metro spawn beacons. Was introduced to a wonderful weapon load out by the Megalicious one as well, so gonna give that a squirt.

Re: grrr vs A2K Kill Shot

Posted: Fri May 18, 2012 12:11 pm
by Hubris
Sweet. Please prac the DAO as well because you'll need it for the breakthrough run. Dot bother with slugs, that's for trolling!

Re: grrr vs A2K Kill Shot

Posted: Fri May 18, 2012 12:28 pm
by s3xy_j0nny
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