All in all, a good night of practicing difficult maps, with some niggles of course
MetroWhat went well: - Holding of 2 flags and defending like machines.
- Communication was spot-on. Considering we barely had a solid practice and run through of the map, we were talking about specific areas (“locker room” and “ticket office”) and chatting was used to communicate effectively. The covering of the entrances into the middle flag with the right door and middle door was dealt with very well.
What didn’t go well: - 2 man squads. Probably more to do with map dynamics (no vehicles, more infantry based) and cos I haven’t squadded with Hubris before. I found myself lost at times, and without any backup. Although on certain maps, smaller squads work (Seine), due to the bottlenecks on Metro, brute force cuts right through (5 rockets, 3 tubes and a plethora of grenades, over and above AEK spam means no chance in defending corridors alone). This was quickly fixed and was evident the fix worked when we merged the 2x2man squads.
- Reviving. Although we got better as the night progressed, I felt this was lacking. I know it seemed like it didn’t make a difference guys, but no reviving is ticket bleed. And against the stronger teams 10 tickets is a the difference between a win and a loss. Hear me out here, I understand that sometimes reviving will put you at risk, and then it would make more sense to not revive. But the threat is not permanent. What I noticed last night (this will change from team to team) was that I would die and my foe would watch my body for 2-3 seconds before moving on. In addition, if you can revive from cover, but the guy you are reviving is in someone’s crosshairs, you MUST try revive. I found myself smashing my spacebar on revives to get to cover with success. Combined with covering fire/suppression, we can save a lot more tickets.
- I am guilty of this, but the server wasn’t set to only squad leader spawn and so I asked and complained a little during the game. I wasn’t sure where to spawn and to “pretend” like the rule was enabled. Apologies for this.
DamavandWhat went well: - Helicopter when it worked (see below). An excellent way to get to back flags and if the stars line up like they did a few times, a full squad being wiped. It also absolutely tears through troops and we should look at coordinating together more to assault the back flags on the map. I was quite effective on my ace, but if there was cohesion with the ground forces, shit would’ve been messy for the opposition.
- Capping back flags. As Damavand is quite a large map, capping the back flag ultimately split their forces up and we divided and conquered from here.
What didn’t go well: - Helicopter when it didn’t work. About 4-5 “Bad Luck” deaths and twice I think with 2 squaddies with me. Obviously a bug, but needs to be investigated as it causes a major setback (insta death + no scout chopper).
- Disjointed play in my squad. This is probably due to the helicopter and me not knowing whether to spawn at the back to wait, or push with the squad. Reasoning behind me not knowing was that in the hand a stronger clan, 2 scout choppers would cause HAVOC and we cannot afford to have our chopper stolen ever.
- Kit selection. This is probably just me, but I didn’t know what kit to spawn a few times. The map in conquest means you are engaging at long range a lot of the times and I almost felt at times that I wanted a sniper rifle.
Major gripe of the night, punctuality. Obviously bothers some more than others, but I have a big issue with this. If we say 8:30 game starts, guys should be ready to rock @ 20:00. Reserves should be on standby and if someone is not there within reasonable time (20m before or so), swop them out immediately so we can redo strats as per the change in roster. We can’t be waiting on 1 guy to get a game started. As it stands, I feel 8:30 is a bit late to start the game, but can accommodate obviously for availability. But then lets atleast try be on time. This point should be open to discussion and we should discuss this without taking anything personally.
/endOFmy2CENT