sg Clan Match
- NiteShade
- Senior Member
- Posts: 2486
- Joined: Fri Oct 06, 2006 7:03 pm
- Location: Edenvale, Gauteng, South Africa, South Africa
Re: sg Clan Match
Since you're gonna need AT guys, perhaps Fly should play instead of me? (if he's available)

Re: sg Clan Match
NiteShade wrote:Since you're gonna need AT guys, perhaps Fly should play instead of me? (if he's available)
Ok I haven't seen him on yet, I will ask him if he is available.

Re: sg Clan Match
Ok Fly said he would like to play so the team is
Alpha
Lee
j0nny
Murgs
Fly
Bravo
Hubris
NoMad
Charlie
Paul
Mikey
Alpha
Lee
j0nny
Murgs
Fly
Bravo
Hubris
NoMad
Charlie
Paul
Mikey

Re: sg Clan Match
If I may pose some suggestions:
Let's try get as many Grrrs online for practice tonight as possible. Set the lineup against everyone else and the chopper team.
A map walkthrough can really help - where the whole team walk around each flag in turn and lay down attack/defence strats, contingency/fall-back tactics, the proper use of emplaced weapons, hiding spots and ticket protective cap spots.
We need to be slick about putting hurt on their chopper - either dedicated aa gunners or rocket teams that support the infantry squad when the enemy helo is down. We might as well forget darting because they will use smoke to keep their chopper up. I feel it also makes sense that these two guys operate a defensive tank together to help collapsing flanks.
Also the RFH guys have a 16 a side server which we can use, I know they monitor the chat so we should be able to get them to change it to Port Valdez for us.
Let's try get as many Grrrs online for practice tonight as possible. Set the lineup against everyone else and the chopper team.
A map walkthrough can really help - where the whole team walk around each flag in turn and lay down attack/defence strats, contingency/fall-back tactics, the proper use of emplaced weapons, hiding spots and ticket protective cap spots.
We need to be slick about putting hurt on their chopper - either dedicated aa gunners or rocket teams that support the infantry squad when the enemy helo is down. We might as well forget darting because they will use smoke to keep their chopper up. I feel it also makes sense that these two guys operate a defensive tank together to help collapsing flanks.
Also the RFH guys have a 16 a side server which we can use, I know they monitor the chat so we should be able to get them to change it to Port Valdez for us.
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Re: sg Clan Match
Lee has already booked a server for us to use.
But yes we need as meany people on the server as possible, the whole team is the minimum amount thought. I would like to walk through the strats, get some times on the different routes, spawn times etc
But yes we need as meany people on the server as possible, the whole team is the minimum amount thought. I would like to walk through the strats, get some times on the different routes, spawn times etc

- SlipperyDuck
- Posts: 11493
- Joined: Sat Jun 22, 1974 12:00 am
Re: sg Clan Match
i also want to do a shooting effectiveness drill, I say this, since I find theres a good many players online that can't be hacking but seem to kill me/you with the greatest of ease - even when you are using the same weapon, so I wanna run through shootin and how it works best, here is what I suggest:
We split up into 2 man groups
Someone is nominated as the "Rag Doll"
the other person is the shooter
Rag Doll runs at a across the map in front of shooter at various distances and shooter tests effectiveness of;
1. Shooting at the torso
2. Shooting at the sholders
3. Shooting at the head
they then swop rolls and repeat, so that everyone kinda gets a feel for what is the most effective shooting range/damage/method
I think it will go a long way.
Then, like jonno suggested, we need two or three ENGY guys to practice AT4'ing the Chopper, we need to be super effective at it.
We take 2 guys from the team each flying the Helo circling, ducking and diving around B, whist the Engy's get a feel for the AT4
I know it's time consuming, but we purdy much know strats and wot nots, to me its more important to be bang on target with this match, so that we can hold our own.
We split up into 2 man groups
Someone is nominated as the "Rag Doll"
the other person is the shooter
Rag Doll runs at a across the map in front of shooter at various distances and shooter tests effectiveness of;
1. Shooting at the torso
2. Shooting at the sholders
3. Shooting at the head
they then swop rolls and repeat, so that everyone kinda gets a feel for what is the most effective shooting range/damage/method
I think it will go a long way.
Then, like jonno suggested, we need two or three ENGY guys to practice AT4'ing the Chopper, we need to be super effective at it.
We take 2 guys from the team each flying the Helo circling, ducking and diving around B, whist the Engy's get a feel for the AT4
I know it's time consuming, but we purdy much know strats and wot nots, to me its more important to be bang on target with this match, so that we can hold our own.
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s3xy_j0nny
- Senior Member
- Posts: 4046
- Joined: Thu Oct 05, 2006 2:44 pm
- Contact:
Re: sg Clan Match
I have been practicing my AT4ing under the assumption that we'd face a chopper in the knockouts. I'm not as good as Prokill's vid, but I am decent, so I can volunteer to be a rocketeer if necessary. I would suggest that myself, Lee and Fly all play with AT4s and pmurgs plays Assault or Medic.

From the darkness you must fall
Failed and weak, to darkness all.
Re: sg Clan Match
If find being medic or engineer is far better on this map, than playing assault. Medic has more rounds and can heal himself, engineer can take out armor. Assault... toobs arn't much use on this map at all.
I think we need an opening round plan that covers mining the approaches to the closest flag to our base. Having a plan for if we loose B and get pushed onto thje back foot to halt their advance or prevent them from rolling on past us in armor might be quite important. We know this is going to be real rough... lets play into that and do a couple things they might not expect.
Perhaps someone with engi kit and six mines, who will afterwards switch to another kit and not drop any mines, so they will just lie there till the enemy tries to drive through. I'll even do it if needs be.
I think we need an opening round plan that covers mining the approaches to the closest flag to our base. Having a plan for if we loose B and get pushed onto thje back foot to halt their advance or prevent them from rolling on past us in armor might be quite important. We know this is going to be real rough... lets play into that and do a couple things they might not expect.
Perhaps someone with engi kit and six mines, who will afterwards switch to another kit and not drop any mines, so they will just lie there till the enemy tries to drive through. I'll even do it if needs be.

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s3xy_j0nny
- Senior Member
- Posts: 4046
- Joined: Thu Oct 05, 2006 2:44 pm
- Contact:
Re: sg Clan Match
Ja, murgs, I rate Medic is better for the ticket count - was thinking of assault for ammo for the engi's.

From the darkness you must fall
Failed and weak, to darkness all.
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