Re: Grrr v FIB Sunday 6th May
Posted: Thu May 03, 2012 10:09 am
Knowing FiB, you would do well to consider an infantry map like Metro for a change. Traditionally, our armour is not too strong, and theirs is legendary.
I also agree with Paul about Tehran; there are key holding points on that map that we have not worked out and which SSG used to pomp us quite hard. It will also play to FiB's strengths by affording them 2 bits of armour. I would be hesitant to play them on Damavand as well, since the map revolves around use of the tank to control linear gameplay. Remember that any FiB team has their armour squad coached by Vermaak, and he will have worked out positioning and firing to within a pixel for each and every map.
Seine is the best map to play any FiB team on, as it affords more open play and spreads the action over 4 flags (in effect, your infants can stay away from their tank for an entire round if they're observant and move quickly). I reckon Bazaar would be next best as it only has IFV; Paul is the best choice driver, leaving Hubs free to coordinate rocket strikes and initiate back rages on spanner monkeys.
Just my opinions, I thought I'd share them now rather than just before or after the match. Obviously Hubs and Tyger's orders supersede anything contained in this post.
/2c
I also agree with Paul about Tehran; there are key holding points on that map that we have not worked out and which SSG used to pomp us quite hard. It will also play to FiB's strengths by affording them 2 bits of armour. I would be hesitant to play them on Damavand as well, since the map revolves around use of the tank to control linear gameplay. Remember that any FiB team has their armour squad coached by Vermaak, and he will have worked out positioning and firing to within a pixel for each and every map.
Seine is the best map to play any FiB team on, as it affords more open play and spreads the action over 4 flags (in effect, your infants can stay away from their tank for an entire round if they're observant and move quickly). I reckon Bazaar would be next best as it only has IFV; Paul is the best choice driver, leaving Hubs free to coordinate rocket strikes and initiate back rages on spanner monkeys.
Just my opinions, I thought I'd share them now rather than just before or after the match. Obviously Hubs and Tyger's orders supersede anything contained in this post.
/2c