Page 2 of 5

Re: [grrr]Salted Group Lineup

Posted: Thu Mar 03, 2011 9:42 pm
by Hubris
thanks guys gg, didnt need nomad after all :P

we only ended up playing 1 map.

Image

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 7:34 am
by NiteShade
Nice guys!!

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 11:37 am
by J_Th4ng
Why did you only play one map? And did you pomp them with only three players?

Excellent job!!

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 1:02 pm
by s3xy_j0nny
afaik, the 100 point games (ie 2 maps) are for the double-elim stages only. Ja, we pomped them with three, but they only ever had 3 on at a time. One of their guys got disco'ed just as their 4th player showed up. TBH I think we'd have pomped them just as hard had they had a full 4 man team - it just would have been over quicker.

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 1:15 pm
by Hubris
Yup ProKill was admin and said two rounds, 1 map. Well they had three at first in the first round, then one discod and only joined in for the second round again.

Guys random spawn at the start, and when under loads of pressure, really helps to find your enemies and flank em. FFL just seemed to get bogged down engaging Lee and J0 so I just took a flanking angle the whole game. Good to keep your noise levels, and visual profile, down to try draw the enemy into a killzone by holding then pulling back to a position of strength for the follow up rush.

Found out suicides don't count as a death, so don't stress too much if you realise you spawned in pyjamas. Oh ya, watch those lanes of fire (exposure) and minimise the chance that you will be flanked by a random spawner. Firing from a static position on a moving enemy is a much more preferable situation than constant running and gunning.

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 1:27 pm
by SlipperyDuck
use Buildings especially the ones with limited access routes.
Enemies in the open are fodder.
Only Loosely stick together.
Medic kit is actually of no use.
Higher ground does have an advantage, but only if your enemy is moving.
Only move around after kills.
Wait for them to come to you is better than searching for them.

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 1:36 pm
by s3xy_j0nny
Hubris wrote:Yup ProKill was admin and said two rounds, 1 map. Well they had three at first in the first round, then one discod and only joined in for the second round again.


What are you smoking, dude? We only played 1 round...

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 2:17 pm
by Hubris
Hahahaha... Ooops could've sworn we played two. I smoke the goodness :P

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 9:34 pm
by SlipperyDuck
I've been notified that PROKILL got it wrong and we need to play another map - SUNDAY OK Guys?

Re: [grrr]Salted Group Lineup

Posted: Fri Mar 04, 2011 11:44 pm
by Hubris
Yup, cool for me...