Re: <8oR9>.Legends - 1st Match
Posted: Wed Apr 07, 2010 9:00 pm
Based on my post from the "Pick your Kit" thread. Keeping that as a 'general idea', I'll be clannie specific here:
Start with j0nny/Lee.
They spawn and go through the whole "live" routine (as long as they're comfortable with the whole routine).
Armour Squad (create squads on Left Hand Side of the squad lists)
- Lee * Engi
- Drag * Engy
- Leppy * Armour (driver) Medic
- Grav * Armour (Engineer)
Target: To move in, take their armour down. We need to work together and target their armour as priority. Once armour is down, we head into their base and capture the armour. We work as one unit and once we have their armour, we assist our infantry squads with our armour, keep their armour out of reach and long-range defence.
Infantry Squad (create squads on Right Hand Side of the squad lists)
- j0nny * Recon/Assault
- Phatso * Assault, Medic
- Mega * Assault
- Reserve * MEDIC
Target:
Move around the map and capture/defend flags. I don't expect to be in the infantry squad, so I will leave the infantry management for the guys in the infantry squad. Work together, spawn off each other, Keep each other alive and save the tickets!!!
We have many squads to choose from. If we keep the LHS squads for armour guys and RHS for infantry, it will make it easier if someone makes a call to boost the one or the other. Just click on squads, join the guys who need the help. Easy reference.
Reserves (Depending on player availability)
- Shadey
- Fly
- Icen
- Voetsek
Reserve player to work on playing as Medic. I think j0nny/Mega combo in infantry to keep spawn points and infantry organised will keep our infantry strong.
I know the idea in BF2 was to take the flags and not get outcapped. We were killing even the strongest teams on rounds where we had uncaps. We could go all-in and capped what we wanted. We can't get 'outcapped' here. Although we won't like bleeding tickets due to no flags, Nothing bleeds faster than dying infantry!!! Look after yourselves before you need to worry about flags.
Start with j0nny/Lee.
They spawn and go through the whole "live" routine (as long as they're comfortable with the whole routine).
Armour Squad (create squads on Left Hand Side of the squad lists)
- Lee * Engi
- Drag * Engy
- Leppy * Armour (driver) Medic
- Grav * Armour (Engineer)
Target: To move in, take their armour down. We need to work together and target their armour as priority. Once armour is down, we head into their base and capture the armour. We work as one unit and once we have their armour, we assist our infantry squads with our armour, keep their armour out of reach and long-range defence.
Infantry Squad (create squads on Right Hand Side of the squad lists)
- j0nny * Recon/Assault
- Phatso * Assault, Medic
- Mega * Assault
- Reserve * MEDIC
Target:
Move around the map and capture/defend flags. I don't expect to be in the infantry squad, so I will leave the infantry management for the guys in the infantry squad. Work together, spawn off each other, Keep each other alive and save the tickets!!!
We have many squads to choose from. If we keep the LHS squads for armour guys and RHS for infantry, it will make it easier if someone makes a call to boost the one or the other. Just click on squads, join the guys who need the help. Easy reference.
Reserves (Depending on player availability)
- Shadey
- Fly
- Icen
- Voetsek
Reserve player to work on playing as Medic. I think j0nny/Mega combo in infantry to keep spawn points and infantry organised will keep our infantry strong.
I know the idea in BF2 was to take the flags and not get outcapped. We were killing even the strongest teams on rounds where we had uncaps. We could go all-in and capped what we wanted. We can't get 'outcapped' here. Although we won't like bleeding tickets due to no flags, Nothing bleeds faster than dying infantry!!! Look after yourselves before you need to worry about flags.

