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Re: Mud and Blood 2

Posted: Wed Aug 12, 2009 12:42 pm
by Megageth
LMAO!
19 medals now...
I have had many jobs in many companies and M&B2 is far more entertaining than all of them combined.

Re: Mud and Blood 2

Posted: Fri Aug 14, 2009 2:03 pm
by Megageth
7089, my best so far.

Re: Mud and Blood 2

Posted: Fri Aug 14, 2009 3:01 pm
by SlipperyDuck
yeah i saw that - ZOMG
Cool that you can link it to facebook and see friends scores .. . .

Re: Mud and Blood 2

Posted: Thu Sep 03, 2009 1:06 pm
by SoSheOhPathix
Tip:
Naval arty is not your friend...

I got the 'arty blitzwave' warning, so I figured, if they're gonna pwn me with arty, I may as well see what naval arty can do for me.
Before even one German shell landed, this what my arty did to me.

Re: Mud and Blood 2

Posted: Thu Sep 03, 2009 2:19 pm
by SlipperyDuck
1 X Officer + 1 X Signaller - Command call in Air superiority - stops the arty.

Re: Mud and Blood 2

Posted: Thu Sep 03, 2009 5:10 pm
by Megageth
I knew air superiority worked on Airstrikes but not on arty... will check it out.

Re: Mud and Blood 2

Posted: Fri Sep 04, 2009 1:01 pm
by SoSheOhPathix
Ditto. Didn't know it stopped arty.

Would be keen on watching a Spitfire shooting down 155mm howitzer rounds.
Quite a neat trick, that would be.
L33t pilot skillz of note!

Re: Mud and Blood 2

Posted: Tue Oct 06, 2009 11:38 pm
by gr@v1ty
I remember a tactic that worked with the 'old' M&B...

I pushed some basic soldiers through to the top of the screen. Once they're past the end, its like a banker. Then you try defend for as long as you can. When they throw a wave at you (one of those impossible ones), you push your last troops off the top. If you can time it right, you'll clear your last troop before all of their swarm get over your line and you can start fresh on the next round with your saved troops. I think the 'enemies-crossed-your-line' counter stays from the previous round tho.

The problem is that you start with your basic troops that you've saved and get no bonus points, and lose your buildings/trenches etc. Its almost like starting a fresh round.

Looks like it might work on M&B2?

*edit

Okay, after some testing...

All soldiers that you push through will start the next round on 100% health.
All soldiers that got into your defense zone (where the black arrows point at the start of the round) count against you.
You start with a bonus TP or two (just like the opening round where u get 2 points per wave for the first couple waves).

Re: Mud and Blood 2

Posted: Wed Oct 07, 2009 9:05 am
by Thor_23
It Says there that the next M&B will be in a medevil setting...
Is that one done yet? Cas that sounds dam cool.....

Re: Mud and Blood 2

Posted: Sat Oct 10, 2009 11:43 pm
by gr@v1ty
LOL!

When u get a guy ranked to 100 experience, give him nades and watch him go ape! Had a dude chucking 5+ nades at everyone (including my teammies).

Best score so far was 5236 (50 mins! :yikes :)