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Posted: Wed Mar 12, 2014 7:20 pm
by Paul
I won't be able to make prac tonight. My wife is at action netball and her car is not starting so I need to go sort that out. I will join as soon as I am back.

PLease can you guy split into your usual squads with reserves filling in where needed and practise Operation Locker. I noticed on Monday that we were all running around like headless chickens on that map

Posted: Thu Mar 13, 2014 3:15 pm
by Morphza
Paul wrote:I won't be able to make prac tonight. My wife is at action netball and her car is not starting so I need to go sort that out. I will join as soon as I am back.


At least its an improvement over the "Body Corporate" excuse :)

The practice went well... we had two teams, Russian was hax'ing... all good :)

Posted: Mon Mar 17, 2014 8:21 am
by Cat Nipples
My 2c on the game (especially Shanghai)

I think this game was perfect to find out where our weak spots are, we might have lost but now we can focus on what we did wrong and come back stronger (like after the tcr game where our calling was horrible).

1. We need to work on reaction/adapting quicker, we need to anticipate what they are going to do and just pull a rabbit out of the hat. Like those guys: immediately after capping B on shanghai they jumped down on A and harassed. I think the game favors the team that's constantly moving and constantly doing something different. If they see us locking down on two positions they know what to expect, they know where we are and zey vill destroy us. Not everyone on his own mission, co-ordinated chaos.

2. Technique, we need to get the basics strong. Like in Rugby, if your handling is shitty, your scrums are failing and your line-outs are broken. You're pretty much gonna lose. You can have the most talented backline ever with the sweetest moves, but if your basics are crappy... Like the guys using the different squads to spawn in on, using rockets in imaginative ways. Stuff like that

Also I propose if things are going rough and we're struggling a bit and everybody gets a bit down... Russian has to sing us a song over TS. We need something to laugh at!

Posted: Mon Mar 17, 2014 9:26 am
by Paul
To be honest I am equal parts dissappointed and proud. I am dissapointed because we could have beaten them or at least taken a round off of them. I am proud because like Russian said we have never beaten PewPew and yesterday was the closest we have come.

There were parts in the game usually the firt 5 -10 minutes of the rounds were we were either equal or infront.

I don't know what curse or voodoo follows the grrr team around but we have this mental strength problem. As soon as a bit of pressure is applied we crack. When we are on top then it just gets better and better.

We need to over come this and I am going to be brutually honest here, I am not the man to lead this team on the Battlefield field. I get tunnel vision and then I get upset and then I fall apart.

I am happy to continue to manage the team on a day to day basis but we need some one or two people who will direct the team on the field. I would propose that either Nimbzy, Atomic or Tyger (if he is playing) make the general calls.

If none of those guys want to make the calls then despite being a tool Russian did make some good calls (even though he was ignored). Most important though is that we follow those calls.

If the call is to stay put but you disagree then you stay put, if the call to move but you see guys coming to your flag then you move. It is better that we make a wrong move together than not know if the move was correct because no one is following orders

Posted: Mon Mar 17, 2014 9:36 am
by TygerBS
Just react faster is what needs to happen.

A squad of 4 capping a flag, clear out their guys, get on the burn.
As soon as the flag is neutral, 2 guys should be rushing to next flag.

Loosing a flag, where we have 1 guy and they have 2 or more, pull out go to another flag.

On zavod, we spoken about it bu u need oks on the roof all the time. The reaction between C and B should be instant. We basically should have 2 guys with in the 3 seconds of each flag all the time. Roof and bellow.

Seige. The advantage of B flag is being able to pressure either of the other two flags very very quickly.
Use that, as soon as B flag is controlled 2 guys should be jumping on to their gimme.

This game is about flag rotation, not kills.
That does not mean we need to not defend a flag.
Defense though should be as vigorous as possible until the moment they break through, then it needs to be abandoned quickly to pressure their next flag.

The game was good last night we could of taken 3 of the 4 rounds if certain things had gone our way.
Reacting to the situation correctly would of done that for us.

Posted: Mon Mar 17, 2014 9:41 am
by Paul
The problem why we are not reacting is that we are all still doing our own things. That is why I want the "directors" who can at the right time say "Ok we are capping the flag it is secure, you and you go to Flag X"

Posted: Mon Mar 17, 2014 9:49 am
by RussianElite.
What Paul says is true. What I could hear what was frustrating Paul frustrated me aswell. Paul would make a call specially on Zavod where he reminded us that we should stick to B and C. Right after every call to remind us to stick to our game plan it's like people were thinking fuck you I'm gona prove you wrong and go for A and D anyway. I can guarantee that we'l lose with that mentality. We need to stick to the calls. If Paul calls it then you stick to it, no but's or if's. If Paul doesnt feel comfortable to make the calls we need to nominate a guy to make the main calls with a vice captain doing call on his immediate area. Then those guys are the only guys making the call or making suggestions. I Know I'm guilty of trying to give my own input in the matches, but that is only when we start to fall apart by not listening to Paul which is frustrating. The rest only call on enemy positions. The guy making the calls listen to his team mates where enemy positions are and makes a call on the situation. My 2c, mock me if you want but this is what happened last night. Also a thing Tyger mentioned was we are very one dimensional, the whole team was on one flag at one stage to cap it while we left our other flag wide open.