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Posted: Tue Jan 22, 2013 5:31 pm
by Hubris
Zigactly nice Tyger good write up dude! Pictures always tell a thousand words. Pop quiz for Russian just before the game

--EDIT--
So my asessment of our NSD game is that it was a good learning experience, but I don't see any value in being taught that lesson again tomorrow. They were very high intensity, catching lots of us off-guard with their speed and aggression. However, they also played extremely tactically, constantly trying to anticipate our next move and box us out whenever the opportunity presented itself. Slow peeking to find them and stepping into unknown lanes of fire was bad news for us.
You should hardly see the target you're shooting because its a predetermined and task slim effort at supernatural speed whether you see him or not. Spraying rounds just puts you at risk, but we need to set traps and make choices to fire anyway. That's where the difference comes (JZ voice). Knowing the strats, the positions of each and every friendly or possible enemy really makes that possible. Its crucial we learn new skills for use in our gameplay AND the strats to the finest detail.
They were much quicker in terms of getting to strong points and setting up tactically. That's to be expected with a new team but we should really take a leaf out of their book. There is no indecision or time to decide who is going where. It's planned and executed like a ballet in phases, with ad hoc adjustments the crowd dont even notice. Our strats are fine, we just need to go a phase or two deeper and play creatively within that framework or we are just individuals at the same time/space.
That all said I was proud of the way the guys kept fighting and the way some guys really adapted to play their roles. We all know whats wrong and how to fix it, but we don't "want" to go through the effort. We need stop looking for more problems, propose the solutions to Tyger and start getting some results here. Results that come from strats, drills, skills and creativity - costing real life effort from everyone. Otherwise I don't think Premier level gameplay is going to fly.
We need a guy who isnt afraid of playing with the Pechy in the infantry squad and I think if Miles takes up that mantle it might give some more cohesion and staying power to the infantry. That thing is just devastating for holding lanes on small maps plus you get nades/ammo and a guinea pig for rushes. Our armour is okayish, a lot of the time the APC got killed was because I forced making a play in their back yard. Something I think we all did in our own ways.
Lastly you bananas better read these forums and start being constructive because the nonchalantness and vibes were crappy. I know its start of the season and all but we can't keep half arseing, every one of us needs to turn on and contribute on time. How can we play well if we are guys that wont on principle take the time to do anything other than show up cold at 7:45, dick about till 10 then moan about how we played or didn't play and do it the same effort the next session?
Posted: Wed Jan 23, 2013 7:28 am
by Paul
Yip spot on Hubris although I disagree about playing another game like last night. I think the more games we play like that the better. It will take 4 or 5 games but you will start noticing the difference in your gameplay
Personally, first round of metro I go murdered, every single NSD player had the better of me. By the end of the night I felt I could compete with Prokill and DirtyPope , both I consider good players.
If we carry on eventually the Alpha-Renji's and Heckers of this world won't seem so untouchable. Yes they might still have the upper hand for a while but compared to them the 1st div sides will seem like cake.
ONE BIG CONCERN is what Tyger said last night, we have too many chiefs. Tyger makes the overall call, Hubris and Tyger make the squad calls. You can give suggestions but if they tell you to do something then do it. Even if you think it is retarded, we need to have the trust in each other to do as we are told. If it is a bad call then we will find out and learn from it.
POSITIVE
I am not sure how it went down in the Infantry squad but the reviving in our squad was pretty good. I think I got killed double the amount that was shown on the score card purely because I would get revived.
TONIGHT, unless we have a game I suggest we pound out as many round of SQUAD rush as possible
Posted: Wed Jan 23, 2013 8:14 am
by TygerBS
Look last nights game was big learning experience for us.
It starts with being able to own you lane of fire, this is our first problem. They picked us, we didn't pick them.
That comes down to playing against prem teams and getting used to the speed of the picking and accuracy.
Honestly, i am old, my reactions are slower than they used to be, my left eye is lazy so my aim is not what is used to be, but when i take it slow concentrate and focus I can still hold my own against all those guys.
Perhaps i am more used to raising my intensity and focusing in, but its something we all need to learn. Switch on, focus, do your actions quickly, look for work, slice the pie. When i get owned its cause the other guys shoots well, or i am being a dumb ass and rushing in with out looking first.
For me last night the problem was not their shooting, it was out lack of cohesion and support for each other.
At times last night i took note of what everyone was doing, as soon as we made no traction, everyone was off on a mssion, everyone had an opinon about where we should go and do, this isn't working, that wont work, we cant and so on.
And you know those opinion were probably all right.
But it does not matter, because we as a team have to do it together.
I honestly don't know how to get our teamwork better. We need to play and play and play together.
Everyone needs to shut the fuck up in game, if what you are saying is not where the enemy is and the number of them then you should be quiet!
We need to be disciplined in this.
Squad leaders will make the calls, thats it. Follow them whether they are right or wrong, just do it! And do it with conviction. Don't do it with the attitude of this is wrong, it wont work, oh you see i am dead i knew it, kinda vibe.
This does not mean you must not use your brain! It seems our team suffers from people doing to much of there own thing, or unable to make there own decisisons.
Quite simply if you see enemy movement or know what they doing then YOU are the one to react to that. Don't wait for some else to, YOU ARE HE GUY TO DO IT. Report the enemy movement, and ask for support were needed.
Making your own decisions, does not mean you must do it alone. Wanna flank? do it as a pair, there is almost never a reason 1 man should be running on his own. And if he is it should just be a matter of timing and a guy is about to spawn on him. So a simple, flanking them, "dude X" come with me please. This is all that needs to be said.
We need to learn each other voices and react with lightening speed. When a guy calls for support, if you are closest you should drop everything you are doing and rush.
Look for the gaps in their play, and fill them.
We are way way to slow. In terms of prem level we are like snails.
Infantry squad, we were very loose and all over last night. We had times of good work.
But we dont support each other. We don't see where each other are and what we are doing, i am very guilty of this.
We need to get on A server and play together more often, res train, and basically focus on each other.
Overall i am not unhappy with last night game, we just have a lot of work todo on team work, focus and intensity.
Please guys we need to practice. As hubris said, commit to this, the more we do the better we get, the better results we will see.
Practice is not just about ricking up at 8 and going through the motions. Its about knowing whats going on and finding ways to improve your individual game, in so doing improving your team work, and in so doing helping the team overall.
Tonight we are doing squad rush, teamwork is out focus. Clear calling, with minimal coms.
Posted: Wed Jan 23, 2013 10:21 am
by Thor_23
I have to agree with what Paul said. This will get us closer and closer to that level of play and force us to put controls in place and how to react against teams like these. as they are in fact on another level of play....
Our comms was a bit up to shit again last night.
One thing we need to take from the game last night and the pew pew game on metro. If we mean to get a flag in the beginning of the game we need to PUSH an do it as fast and immediately as possible. I believe we are moving up too slowly.....
On bazaar they had a dedicated guy on back road the whole time just watching.... which mean they were playing very pro-actively. At thgis stage I think we are still on a re-active play style and will ahve to advance past that if we are to get to Prem
/My2c
Posted: Wed Jan 23, 2013 10:30 am
by TygerBS
Yes Cronies pro-active not reactive, very good point!
Posted: Tue Jan 29, 2013 7:45 pm
by Paul
The server details for tonights prac
Server Name: ZA SGS SOD ASFvsGrrr
Game IP & PORT: 196.4.79.8:25100
Rcon IP & PORT: 196.4.79.8:47100
Password is play
Posted: Wed Jan 30, 2013 7:14 am
by Paul
Although not perfect I think our team work is getting there. Some drills on specific movements and learning how to evacuate a flag automatically when another squad is spawning in so that we are pro-active are still needed.
Biggest "problem" though is still our individual skill level, I know this will improve as we play with the bigger boys but does anyone have any ideas on how we can fast track this?
In RL you would just spend hours at the shooting range, is there something like this we call all do in our spare times. I found that my Close quarters skill is relatively good but the longer range stuff the ASF guys were dominating me. Until we are at least 80%/90% as good at them we will never be able to win. Our strats and team work can make up the other 10%/20% but if we are losing more 1 on 1 than we are winning it is very difficult to get momentum
Posted: Wed Jan 30, 2013 8:28 am
by Hubris
I think its a lot to do with the position you choose to shoot from. If you have good cover you can pretty much get away with being not so great a shot if you keep ducking in and out very quickly, up to a point. Thats great for staying alive but to go forward you need to peek and pick someone.
I think we should all take the time to just mag dump our favourite gun a couple times and get a feel for how to counter recoil. Practice making 4-6 round burts as accurately as possible at different ranges (shoot a suitable wall) and just warm up "snapping" the target and getting back into cover.
Then it's all about the mind games. If someone has you locked in, the more you peek one angle the easier it is for them to predict your movement and spam you. Look for another angle to shoot at someone else, maybe wait until there is a distraction of sorts or make your own with a nade.
We have to practice against live targets though. You need to deliver that killing burst in as short a time as possible as accurately as possible. You want to start hitting them in the neck/upper-chest area and end at the top of the head, guaranteeing at least some good damage.
Recoil is random, there is no recipe for 100% headshots every time. You have to be able to put killing damage out and make sure you get out alive. Sometimes you will get the headshot, sometimes you won't. It doesn't have to be pretty or on the first burst, play the mind game and wear your enemy down.
Easier said than done but those are the foundations. Like Bruce Lee the once inch punch wasn't possible without practice. The margin for error is so small, one half second to fast or to slow and you don't quite catch it... The inches are all around us! That's how winning is done!
http://www.youtube.com/watch?feature=player_embedded&v=STp1UtMrKR4#!
Guys I know getting beaten or killed constantly is demoralising, but I was very proud of how we kept at it last night. Lets foster that spirit consciously, its so powerful. The more we believe in each other and ourselves, the better we can deliver the trademark ballsy grrr performance and show them how great we are!
Posted: Wed Jan 30, 2013 10:04 am
by TygerBS
Dont know of any drill, but what we can do is set up some scrims where we just fight each other at long range. Like really long range.
That way we get better and better at it.
Posted: Wed Jan 30, 2013 10:43 am
by Paul
TygerBS wrote:Dont know of any drill, but what we can do is set up some scrims where we just fight each other at long range. Like really long range.
That way we get better and better at it.
Good Idea! For example we set up in ATMS and shoot at clinic entrance. Or Lockers to Blue and Dog leg to Office