Posted: Mon Sep 03, 2012 10:40 am
Commentary time, sorry I have put it off for so long.
Karkand and Sharqi – it’s a lot more than nostalgia TBH. Its knowing the map back to front inside out as if its burnt into your head. Its taken us a LONG time to learn the difference between AB Alley/Bushy/Lockers/Crates/Prefabs etc. We know those maps. Not because we have pub stomped for thousands of hours on it, but because we’ve competed on it.
That’s just a bit of the story however. I feel we struggle on bottleneck maps big time. Metro is a perfect example. If you get pushed off B flag and can’t get in within 5 minutes, we start losing the plot completely. It takes a shit load to keep calm and collected and be critical when you’re getting slaughter like fish in a barrel. Where we thrive is maps with a chance of a back cap / ghost cap. If we can get the enemy to look away from a flag or start retreating, we make them pay. Fortunately, most maps have this. Dammy V = chopper over or Siene with an A;B;D cap as examples.
Another thing is, we should play maps where we are comfortable. Where we are relaxed and know the maps inside out. Its going to take a bit of work to get B2K maps to this point, but we need to push for that. Siene and Damavand are our strongest maps. We know them very well and understand the flow of play. I believe if we get to know the flow of B2K maps (Sharqi focus on B instead of C, Karkand B holding role etc), we’ll be a great position.
Karkand and Sharqi – it’s a lot more than nostalgia TBH. Its knowing the map back to front inside out as if its burnt into your head. Its taken us a LONG time to learn the difference between AB Alley/Bushy/Lockers/Crates/Prefabs etc. We know those maps. Not because we have pub stomped for thousands of hours on it, but because we’ve competed on it.
That’s just a bit of the story however. I feel we struggle on bottleneck maps big time. Metro is a perfect example. If you get pushed off B flag and can’t get in within 5 minutes, we start losing the plot completely. It takes a shit load to keep calm and collected and be critical when you’re getting slaughter like fish in a barrel. Where we thrive is maps with a chance of a back cap / ghost cap. If we can get the enemy to look away from a flag or start retreating, we make them pay. Fortunately, most maps have this. Dammy V = chopper over or Siene with an A;B;D cap as examples.
Another thing is, we should play maps where we are comfortable. Where we are relaxed and know the maps inside out. Its going to take a bit of work to get B2K maps to this point, but we need to push for that. Siene and Damavand are our strongest maps. We know them very well and understand the flow of play. I believe if we get to know the flow of B2K maps (Sharqi focus on B instead of C, Karkand B holding role etc), we’ll be a great position.