rAge Training

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Paul
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Post by Paul »

Two things that I got out of last night

* We need a lot more practise on Sharqi
* We can play Bazaar

Lets face it, BvD is the best in the country for a reason. We can't expect to straight off the bat compete with them but we can get very close.

So tonight lets go over what they did, not what we did. Let go to the points of attack on Sharqi so we can see what the advantage it.

The biggest thing I noticed last night was their reviving. On Bazaar at B flag, I rinsed both Summpmolk and Shifty, it was a fair fight and I was over the moon but what happened next is Anthrax looked at me and with my low health took me out. Him and I think Sabre revived Summp and Shifty.

Any other team and we would have been able to call clear, luckily Dry spawned and rinsed all of them. My point is, they win because they seem to be everywhere, they are everywhere because they don't die or rather they get revive.

This I think comes from knowning each other inside out.
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Paul
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Post by Paul »

Here is the list of prac days that we have left with in order to get back on track

Wed 19th Sept -Go over BvD match, 4 vs 4 prac, etc
Tues 25th Sept - Match against BFC (Tyger please confirm)
Wed 26th Sept - Second Match against BFC (Tyger please confirm)
Sun 30th Sept - Confirmed with Vovo they keen for a prac on the 30th
Tues 2nd Oct - Maybe ask NSD/ASF/TE for game
Wed 3rd Oct - I would suggest we ask BvD for a rematch to see how far we progressed

Who agrees? Please let the team know early on if you can't make these days.
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Thor_23
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Post by Thor_23 »

agreed and available for all practise nights

From my side. We were a bit disorganised last night. We need to also watch friendly fire.
It happened a couple of times on a couple of places at bazaar where I was firing rounds off and a team mate runs up in front of me. I would then have to stop firing and the bvd oke I was shooting at then rinses both of us....

was good fun on Bazaar though :)
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Phatso
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Post by Phatso »

I may not be able to attend tonights practice due to previous arrangements. Going to try and make a plan.

The other dates are fine, except Wednesday 3rd October might be a bit tricky. Need to pack my rig and stuff for rAge weekend.
Previous rAge's I load my car the night before and leave very early the Thursday morning so as to leave the office early on Thursday afternoon so as to get to the venue and wait with arms wide open for the grrrbians to arrive.

Regarding last nights game, I think we had a few good hussles guys. Sharqi was tough. Its a difficult map and one we are working on. We need to remember that in most cases, the ticket counts are horrible due to the "Conquest Assault" game mode.

BvD have a crystal clear strat on that map and they have it down to the T. Us on the other hand haven't put enough time into it and it shows at critical moments. Defending TV against a well gelled unit is going to be difficult and similarily, attacking it is a nightmare. What I did find key was the beacon. It got us around their forces a few times and although we were picked from 950 meters away by Scoper’s M4A1, I doubt many times will be able to pick as well as BvD did. With a bit of smart play, we can use a beacon to great effect. The only issue is it really renders j0n0 slighly less inaffective. As uber as the ASVAL is, as j0n0 said last night, its not the be all end all and comes off second best vs assault rifles. We need to have a work around. Maybe a semi-auto with a kobra or RDS j0n0?

Bazaar impressed the shit out of me guys. Although I dismissed the map often in the past as a key map for us, it is great to see that after the downtime something has happened to us and we react a lot better on the run. Like Tyger mentioned, there is no clear formula and improvising is key on Bazaar due to the dynamic nature of all 3 flags. Lets keep drilling it. If we can take BvD down 100+ tickets before being overrun, we can do some serious damage verse other teams.

I know others may disagree, but I think the break has been good. Its not as if we have stopped playing BF3 entirely so we still have our razor sharp (hehe) reflexes and mindset on.
All in all, its good to see that we still have cohesion guys. I know it was a tough night at the office, but we shone proper in certain instances. Well done.
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Paul
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Post by Paul »

Maybe j0nny should try the PDW weapons when going all Neckerchef in clan games, the Mp-7 and PDW-R super guns still, especially in closer combat like when defending TV
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TygerBS
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Post by TygerBS »

Wednesday 19th: prac
Sunday 23rd: NSD v Grrr Will cancel
Tuesday 25th: BFC http://www.grrr.co.za/calendar.php?do=getinfo&e=29&day=2012-9-25&c=1
Wednesday 26th: BFC http://www.grrr.co.za/calendar.php?do=getinfo&e=30&day=2012-9-26&c=1
Sunday 30th: SSG Packet Loss http://www.grrr.co.za/calendar.php?do=getinfo&e=32&day=2012-9-30&redirect=1
Tuesday 2nd: BVD v Grrr http://www.grrr.co.za/calendar.php?do=getinfo&e=31&day=2012-10-2&redirect=1
Wednesday 3rd: Need game might be to close to rage.


Please guys lets have some solid commitment now till rage, lets prac hard and be the best shape we can be for rage.
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Paul
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Post by Paul »

Ok we get thtough those and have a prac on wedesnday before rage to clear anything up.

We can also get a prac match or 2 in on the friday, specifically SiB wants a rematch if we aren't in their group
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Paul
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Post by Paul »

Good prac last night guys, I think these drills are important and we need to bring them back so we balance between prac matches and drills.

Some things that I learnt/re-learnt last night

* Squad > Individual - This seems obvious but 2 average players can wipe out 2 good players if they work as a squad.

* Be together but not - Squads need to stick together but not on top of each other or 1 enemy can take them all out, you need to be spaced apart and be "seperate" targets

* 15 seconds is along time - If your team mate is down don't go instant revive. Take 5 -10 seconds to make sure and clear the area then revive. When I did this we benefited, when I didn't usually both of us died.

* Critical moments - No bashing here but I think Hubris' squad identified the critical moments better. When we pushed a flag and saw someone go down or some event happening we quickly reacted and pushed thereby overwhelming the opposition. Tyger also ID these moments but the reaction time was a bit slower. This I think is one of the most important areas, especially for the ground pounders to work on.


I know that people are away this weekend (myself included) but if you find yourself on a BF3 server please squad up and practise this. That is why the top teams are top, they use even the pub games as practise. I don't see it as stacking if 3 or 4 guys are on 1 side.
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Hubris
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Post by Hubris »

Yup its so easy to say oh ya we're going to squad up and then 2min into the fight everyone is heading different directions. Pick an objective, mark the targets and stick together as a squad. Keep your eyes on your mates and make sure that no one person is over committing. The key really is to play aggressive defence as a squad, get your picks and swamp the stubborn guys with nades and bodies.

Look for unguarded flanks etc and call that you're taking ownership of them. When you absolutely have to commit, you should try call that as well and if everyones paying attention, your mates will be right on your tail. We found literally between a 1-2sec gap after your first rusher is perfect for catching guys who have been baited or in the reload. Don't follow directly behind the guy on the same path, use a slightly different path to avoid spray.

If you're first through the choke point, take the most immediate threat out, dance around like a mad man and soak up that attention. That will give the guy after you a better chance of hosing who's left and getting a revive on you.

To be fair, we got lucky a few times and we got quick spawns into unexpected locations which that gave us the edge to cap flags easily. Tyger's squad were doing well in terms of laying suppressive (entertaining) fire and then moving up. Unfortunately that meant they were also more spread out and when it came time to rush, the extra paddle wasn't there to keep it going. All in all it was an epic battle, I really enjoyed it and I think it goes a long way to improving our cohesion and skill.

Last thing I found really effective when guarding a line of sight on Bazaar was to pie two pieces of cover together so that literally I'm totally in cover except for a pixel wide sliver in the area I expect the guys to come into. Remember prefiring is as much about suppression as it is about sneaking a bullet or three through the edges of cover and getting that crucial extra dmg. If the guys rush, you just pull further back into cover and sliver them again. Really effective against a lone rusher or two.

Nothing new and all pretty obvious, the trick is actually to practice the theory and discipline. Play the patience safe game and let the enemy make mistakes. If they're stubborn, well thats why you have friends. Its very hard to hose 1, 2 and then a 3rd guy if they hit you one after the other within the space of like 3 or 5 seconds. Unless of course you have the Rex to back you up, it just turns you into a close quarters DESPERADO GOD!
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Thor_23
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Post by Thor_23 »

another thing that was abundantly clear from last night:

If we are pushing a certain area we need to push with more than one player. Couple of times I was pushing in front and this just seemed to cause delays and wasnt that effective where on certain areas one player could stop you in a bottle neck. when both myself and Paul pushed at exactly the same time on the same spot we go through instantly. As Paul said last night, we are giving them too many targets to shoot at once. In a normal clan match maybe use 3 players in the squad to push and let a fourth medic hang back ? but they need to push the same area at the same time and not in a single file. if its a corridor, split and run on both sides of it etc..
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