PRACTICE VS [HF] Tuesday or Wednesday

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Expand view Topic review: PRACTICE VS [HF] Tuesday or Wednesday

Re: PRACTICE VS [HF] Tuesday or Wednesday

by SloDaz » Thu Jun 17, 2010 5:02 pm

Yip i agree with all of the above - if we want to make this team work, everyone needs to step up. Assigning squad leaders is a great first start, this would shift a lot of the work load down to more people. Squad leaders can then look at delegating as well. So if we need someone to look at old strats and polish them with new knowledge then it can be anyone who has the time. This way Lee also gets to enjoy his position as team leader.

How nice it is to have such mature guys on a team (well except for Paul), when murgs posted his reply... i thought OMFG now the flying pigs are going to the toilet and everyone is under their flight path. But everyone immediately started looking at finding solutions.... well done guys!!!! makes me proud, sniff sniff :'(

Re: PRACTICE VS [HF] Tuesday or Wednesday

by pmurgs » Thu Jun 17, 2010 1:39 pm

Yeah lee, as skoups said, your being too harsh on yourself. We all need to step up and do something to make us perform better.

Re: PRACTICE VS [HF] Tuesday or Wednesday

by Skouperd » Thu Jun 17, 2010 12:45 pm

Lee, I think you are a little bit harsh with yourself, running the team is not an easy thing and also a very ungrateful thing.

If I can make a suggestion, you need to delegate some of the tasks. The role of a team manager is to MANAGE, not DO!

Herewith my suggestions:

1. Assign somebody to prepare strategies for specific maps. I am prepare to put up my hand up for that task. I’ve worked out most strategies for most of the maps and they are reasonably ok. The only map I am really battling to come up with a good strategy is the one we've just played.
2. Assign a match co-ordinator. His job is to ensure that he communicates all the times and details regarding training / matches / etc
2. Assign two squad leaders. (You could be one yourself) Those two squad leaders are responsible for their squad selection. As such, make sure that the elected squad leaders are available for each and every game. Squadies should not put up their hands if they will only be available half the time etc.
3. The individual squad leaders should ensure that their squads gel as well as they can, and if a specific player doesn’t gel with a specific squad, it is the squad leader’s call to change the person around. It is a crap job, but somebody have to do it.
4. The two squad leaders need to lead their individual squads, and ensure that their individual squads are trained on exactly what the strategy requires of them on a specific map. If the squad can not do what the strategy suggest, then it is up to the squad leader to ensure that either the squad get efficient at it or that the squad members are changed for that specific map. This is nothing about the individuals ability or anything, but some people just prefer armor versus infantry.
5. Lastly, the squad leader should ensure that his/her squad practise together.

In my view, the team manager's role is just to ensure the games happen when they happen and to fire the squad leaders when they don't do what they should. It is NOT to micro-manage the 16 individuals.

Re: PRACTICE VS [HF] Tuesday or Wednesday

by SlipperyDuck » Thu Jun 17, 2010 10:17 am

Ja, my bad guys - I can only apologies, I really shouldn't be captaining the side right now (or even last leg of the league) I'm just too overloaded with work as well as family and duties at home etc etc etc +1billion

If there IS someone up to the challenge and has the time, PLEASE step forward, as it stands, all I'm capably of doing right now is finding a few minutes here and there to send the emails to make sure the games happen. Even then I'm struggling.

But ja, I totally dropped it on this one, I thought we'd be playing a different Map - so I came up with strats for that one and coz of it, we were totally unprepared.
Having said that though, we should be able to adapt as a team to any situation, you should all know your best kits and how you can best serve the team.

I'd love to have more time to do the strats and the squad selection and planning, but TBH I just can't, I really want to, but don't have time @ the moment.

anyway, I've got to get back to work - please accept my apologies.

Re: PRACTICE VS [HF] Tuesday or Wednesday

by Voetsek-Mikey » Thu Jun 17, 2010 8:39 am

I agree with all that was posted up :retard:

The squad's are all wrong!

1. The best armour guys/girls should be in armour!
2. Conquest has got very little ticket bleed. We can win even if we have only one point.
3. Our ticket bleed is to much. We all rush in and die. Instead of picking them off one at a time. Murgs is good with this.
4. This should be point 1, The squad leader should pick his/her squad. We all have players that we click with on certain maps.

Naming all the places on all the maps will help! We can get a few players together and jump on our server tonight!
Build up a data base for all the maps. ( Now in real war they/we used North/South/East/West. It is not Difficult . )
The reason i think it helps. Is that your zoom and all the maps stay Stationary. I will post a step by step rundown on how to do it!

We have a good bunch of players. But we have not all clicked in BC2 for some reason.


I have to go work now, but will add more later!

Lee it is not all up to you! We should help more . There Grrr as a team should stand up as a unit and everyone should take time/part in sorting out strats and maps.

We should practice at least twice a week or even more !

Re: PRACTICE VS [HF] Tuesday or Wednesday

by Paul » Thu Jun 17, 2010 6:58 am

Yip if we ever want to compete as anything more than a casual clan. We have to get more strict.

As I have said before, everyone who wants to play in a league has to make commitments to before the league even starts i.e. pracs every X and Y days, participation in game stratergy etc.

Unfortunetly the work of the captain is 10 fold and I don't know anyone who has the time neccessary to make sure the troops are in line.

Re: PRACTICE VS [HF] Tuesday or Wednesday

by NiteShade » Thu Jun 17, 2010 1:40 am

I agree with Murgs... total disappointment! From my side, I apologize - with the Palsy I've been in a weird mental state of just avoiding everyone/thing. I haven't played much BC2 lately and I think that has shown tonight. My KB kak'ing out hasn't helped - ordered a new one tho! Should be set to kick ass on Sunday. That being said (and yes I've said it before), I'll sit out for Jono or another stronger player for the clannie... seriously (aka LEE choose a side wisely!) I, for one, am tired of the "whoever signs up first plays" thang. I do not have access to the grrr site while at work... hence my delayed replies to posts. I have nothing regularly scheduled for any night, therefore, please note that I will most likely be able to play if needed.

If we are to make a name for ourselves, we need to do the following:
1. Dedicated roles (meaning: who plays what and where)
2. Strats (we all know these usually fall to pieces in a clannie, but we need to at least have a starting strat.)
2a. BACKUP PLAN: its non-existent at the moment. We need to know wth to do if shit hits the fan.
2b. Identify key flags on a map.
3. Naming map locations (I almost put this as #1). I'm tired of hearing.... "there are guys here! help!" I've also been guilty of this simply because I do not know how to describe where I'm at. I'd love for us (all of grrr) to have a night of just naming shit on different maps. This extreme feeling I have about map-name places comes from COD... and it truly will help with BC2 because of the following: a) precise talking will limit the amount of unnecessary chatter on TS. b) it will avoid ppl going 'rambo'. c) it will enable us to work as a TEAM.
4. Squad structure. Without a dedicated "squad leader", everyone ends up doing their own thing. For example, Lee and Geth should be separated because they both know how to 'call the game'. In times of WAR (clannies), there needs to be a chain of command. I might feel it pertinent to ignore the armour and spawn on a flag to defend it. However, other members of my squad might think its more important to secure the armour at base. Moral of the story... the squad does not end up working together and hence loses the benefit of being in a squad at all!

Ok, I'm tired and have to work tomorrow. I'll discuss my thoughts further at another time.

Overall, I want grrr as a whole to succeed and in order for us to do that we need to make some changes.

Re: PRACTICE VS [HF] Tuesday or Wednesday

by pmurgs » Wed Jun 16, 2010 8:50 pm

Ok, while things are still fresh in my mind. Yep, im a bit upset as we went into this match half arsed. When I was in Nuts team, we were never this unprepared.

We failed. Lost both rounds. We were lucky to have it close at the second round.

Main problem... we need to have our tactics sorted and planned in advance. When we login the server for the game... we all need to know, what map we playing on (leelo's tactics above are for a different map), what time the game is (I couldnt find the time listed anywhere, so I thought 20h30) and who is in what squad and what the plan is.

We oh so deserved to loose both rounds. We failed with our prematch prep, which is the easiest part of playing a game.

Because of our failure to plan for the match, I was stuck with Skouperd defending a back flag and told to take the armor. Armor is an aggressive weapon, it is not a good defense weapon as it stands out like a sore thumb and cannot easily scan around it, so its easy to sneak up on. I felt wasted on this map, as my usual plan of attack on this map is to spawn assault and either stick around B, killing troops and using the stationary anti armor and anti air weapons. Otherwise I go the the flag closest to the enemy base and I just keep going round, trying to cap it and killing infantry that I see in that base.

If this clan wants to succeed in order to have a chance at ever getting some sort of sponsorship... we can't fail the most basic things like being ready with our plan all worked out beforehand. This is also not just leelo's fault, as the rest of us should of been asking beforehand what our plan is. We should of had a warm up test run on tuesday night to decide who grab what vehicles when and who will spawn where.

Re: PRACTICE VS [HF] Tuesday or Wednesday

by SlipperyDuck » Wed Jun 16, 2010 6:26 pm

Eish, its a tough one, but we need the practice - we'll keep it short n sweet;

Here's the plan, since it's an IO map:

Squad 1
[grrr]leelo Medic
[grrr]Flycatchr Medic
MegaUndieBulge Medic
Voetsek Assault

Squad 2
Skouperd Medic
Lep Medic
Shadey Medic
[grrr] pmurgs Assault

I know mortars are back in, but on this map, they are useful for possibly only one stike in the beginning and then useless thereafter - since the map goes so quickly

AT START
Anyway, so Squad 1 Goes for B from both starts - middle level inside the building is best, preferably on the 1st floor -we get there quickly from both ends
Squad 2 takes their closest flag then moves along the beach to secure the opposing teams flag at the back - unless there's defense required at B

MID Game
We should try secure and hold A,B or B,C - B being the most important in both.
Should we lose it however, lets not waste tickets throwing troups at it rather try get a squad behind them and hold A,C - this way when they pull back to resecure A/C we can move back in to take B.

GENERAL GAMEPLAY
As medics try keep everyone alive, use the revive invulnerability as opposed to shooting at troups yourself - that 1.5 seconds or so can down more troups than not reviving and losing two tickets.
Assaultists when NOT in the action must attempt to destroy neighboring buildings so as to open up the enemies movement visibility.

Other than that, after much of the opening Movement and capturing, we must make every attempt to move the entire 8 man team around as this is the most devastating method of attack or defense in this game.

thats it, lets have some fun and hurt them

Re: PRACTICE VS [HF] Tuesday or Wednesday

by NiteShade » Wed Jun 16, 2010 5:10 pm

I will be there!

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