by Skouperd » Wed Apr 07, 2010 1:09 pm
Ok, the following is two sets of tactics that we could use to open up the discussion on this topic. Feel free to make other suggestions, etc. This is merely to get the discussion going.
Both tactics thus far assume we start as US. (I.e. spawning on the south side of the map).
Tactic 1: RUSH for C, fight over “B” and cause issues for “A”:
A guy rush towards “C” using a quad. When he reaches “C”, he acts as spawn point for the others thus capping “C” quickly. When “C” is capped, move down the road, towards “B”. The attack will come from the left hand side (“A”) and from the front (Russians rushing towards “B”). Having C allows you to keep the high ground and allow a nice view over the whole map.
When the first guys rush towards “C” using the quad, another squad will take the APC towards “A”. At this stage, only one driver, and one engineer is required for this squad since they will just be giving some opposition to the guys capping flag “A”. The remaining 6 guys can cap “C” and make a run for “B”. When two people dies, they can spawn on the APC thus having a full squad available on the APC to take over “A”. The driver of the APC need to spawn with mines, and secure the road leading up towards “A” (in other words, block the Russian tank from reaching “A” again)
If you can hold A and C then the fight boils down to B and the Russian Spawn point. The objective of the tank squad is to take out the Russian tank and prevent that from going to point “B”. The objective of the “quad” squad is to secure “C” as soon as possible, and fight over “B”. When we get “B” then there is a natural choke point at “A” and a couple of mines will prevent their tank from getting through.
Tactic 2: Rush for “C” and “B”, then fight slowly over “A”.
The other option is for somebody with a quad to rush over to “B”, while the tank is moving on to “C”. Once the tank secured “C”, then the tank move slowly down to “B” (if it is not yet taken), and then the focus point belongs on point “A”. The problem with this tactic, it is quite easy to spawn on “A” and “sneak-away”.
Ok, the following is two sets of tactics that we could use to open up the discussion on this topic. Feel free to make other suggestions, etc. This is merely to get the discussion going.
Both tactics thus far assume we start as US. (I.e. spawning on the south side of the map).
Tactic 1: RUSH for C, fight over “B” and cause issues for “A”:
A guy rush towards “C” using a quad. When he reaches “C”, he acts as spawn point for the others thus capping “C” quickly. When “C” is capped, move down the road, towards “B”. The attack will come from the left hand side (“A”) and from the front (Russians rushing towards “B”). Having C allows you to keep the high ground and allow a nice view over the whole map.
When the first guys rush towards “C” using the quad, another squad will take the APC towards “A”. At this stage, only one driver, and one engineer is required for this squad since they will just be giving some opposition to the guys capping flag “A”. The remaining 6 guys can cap “C” and make a run for “B”. When two people dies, they can spawn on the APC thus having a full squad available on the APC to take over “A”. The driver of the APC need to spawn with mines, and secure the road leading up towards “A” (in other words, block the Russian tank from reaching “A” again)
If you can hold A and C then the fight boils down to B and the Russian Spawn point. The objective of the tank squad is to take out the Russian tank and prevent that from going to point “B”. The objective of the “quad” squad is to secure “C” as soon as possible, and fight over “B”. When we get “B” then there is a natural choke point at “A” and a couple of mines will prevent their tank from getting through.
Tactic 2: Rush for “C” and “B”, then fight slowly over “A”.
The other option is for somebody with a quad to rush over to “B”, while the tank is moving on to “C”. Once the tank secured “C”, then the tank move slowly down to “B” (if it is not yet taken), and then the focus point belongs on point “A”. The problem with this tactic, it is quite easy to spawn on “A” and “sneak-away”.