by TygerBS » Tue Aug 07, 2012 11:52 am
Server Name: ZA SGS SOD SSG vs grrr
Start: 2012-08-07 19:30
End: 2012-08-07 23:30
pass: ssggrrr
They have chosen Bazaar as their map.
Bazaar:
Infantry Squad:
Tyger: Engi/Medic
SlipperyDuck: Engi/Medic
SexyJonny: Medic/Recon
Phatso: Engi/Medic
Armour Squad:
U2: Engi/Support
Paul: Engi/Medic
Cronos: Engi
Dryman: Engi/Medic
Strat
u2 spawns takes APC, i will spawn and catch a lift.
Cronos spawn and take buggy to our back flag and fires down into B.
u2 also takes APC to back flag and caps it. Stays in that Area and awaits movement of APC.
U2 you know what to do, play conservative, and draw thier APC out. I dont want you going to thier back flag unless thier APC is down, and we have infantry to support you.
Paul and dry man spawn on u2 dryman heads straight for left hand road, paul heads straight for right hand road. Paul and dryman, your guys jobs for the game is to watch those to roads as much as you can, call out and potentially stop flanks, call position of enemy APC.
Once APC position is know, the closest of paul or dryman heads back to support U2 in apc, or if needed both of you. If you guys play smart one of you could end behind the enemy APC and do massive damge to it, and kill their repairers.
Cronos also will then jump out buggy and be ready to repair U2 in the APC.
Infantry, we will head straight to B. we need to be fast and push into the burn zones ASAP.
Once in we watch the angles, and take our pics.
If needed i will call for a dryman and paul to flank and push from behind them, depending on where we at, some of us might join.
Jono, if the opportunity presents itself and you in their back flag area, get a beacon down.
The key to success here. Stop their flanks, and always have our flanks available.
Paul you and Dryman are key.
Server Name: ZA SGS SOD SSG vs grrr
Start: 2012-08-07 19:30
End: 2012-08-07 23:30
pass: ssggrrr
They have chosen Bazaar as their map.
Bazaar:
Infantry Squad:
Tyger: Engi/Medic
SlipperyDuck: Engi/Medic
SexyJonny: Medic/Recon
Phatso: Engi/Medic
Armour Squad:
U2: Engi/Support
Paul: Engi/Medic
Cronos: Engi
Dryman: Engi/Medic
Strat
u2 spawns takes APC, i will spawn and catch a lift.
Cronos spawn and take buggy to our back flag and fires down into B.
u2 also takes APC to back flag and caps it. Stays in that Area and awaits movement of APC.
U2 you know what to do, play conservative, and draw thier APC out. I dont want you going to thier back flag unless thier APC is down, and we have infantry to support you.
Paul and dry man spawn on u2 dryman heads straight for left hand road, paul heads straight for right hand road. Paul and dryman, your guys jobs for the game is to watch those to roads as much as you can, call out and potentially stop flanks, call position of enemy APC.
Once APC position is know, the closest of paul or dryman heads back to support U2 in apc, or if needed both of you. If you guys play smart one of you could end behind the enemy APC and do massive damge to it, and kill their repairers.
Cronos also will then jump out buggy and be ready to repair U2 in the APC.
Infantry, we will head straight to B. we need to be fast and push into the burn zones ASAP.
Once in we watch the angles, and take our pics.
If needed i will call for a dryman and paul to flank and push from behind them, depending on where we at, some of us might join.
Jono, if the opportunity presents itself and you in their back flag area, get a beacon down.
The key to success here. Stop their flanks, and always have our flanks available.
Paul you and Dryman are key.