Back to the Future: Competitive Team discussion

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Expand view Topic review: Back to the Future: Competitive Team discussion

Re: Back to the Future: Competitive Team discussion

by Stu » Tue Feb 15, 2011 5:02 pm

Geth wrote:
Are we at a stage where people are feeling unfairly left out of the team?

Does anyone disagree with recent team selection decisions?



Not from my side if I don't make the cut then I'll get over it and join another clan :p hahahahah no I joke... In all honesty I was happy with the way things where handled but there is always room for the improvement.

Re: Back to the Future: Competitive Team discussion

by SlipperyDuck » Tue Feb 15, 2011 2:38 pm

Yeah, agreed, we do need more ACTIVE members to fulfill a 2 team selection base is needed, not necessarily BC2 - rather, whatever future games we compete in.

Re: Back to the Future: Competitive Team discussion

by Megageth » Tue Feb 15, 2011 1:32 pm

I agree that in theory, panels and committees should come up with more thought-out decisions, but like the stats discussion, I feel it will bring about more discussion than actual results.

Are we at a stage where people are feeling unfairly left out of the team?

Does anyone disagree with recent team selection decisions?

If so then yes we need to review. For me the ideal solution is to increase membership/participation to where we have 2 active full teams + reserves rather than ~15 players competing for spots in one team.

Re: Back to the Future: Competitive Team discussion

by Stu » Tue Feb 15, 2011 1:04 pm

Good Points Phats!

I think as you said we cannot rely entirely on stats as you mentioned.

In a Perfect World (PWI) :p one would want to only target stats from clan matches or competitive games friendlies. As you said there are so many variables. But we all a bright bunch well most of us (excluding Paul) so I am sure we can come up with an easy medium between the two!

It is a way to gauge a players performance over extended practices and clannies.

I understand your stance entirely, it has been iterated in the discussion that many variables play apart in this process.

I second your notion of perhaps having a selection pannel rather than a single individual.

Re: Back to the Future: Competitive Team discussion

by Jackal-GI » Tue Feb 15, 2011 12:02 pm

Phatso i love our post and thats exactly how i feel. Well said :hooray: :happy2:

Re: Back to the Future: Competitive Team discussion

by NiteShade » Tue Feb 15, 2011 11:39 am



My name is missing! *sniff sniff*

Re: Back to the Future: Competitive Team discussion

by Phatso » Tue Feb 15, 2011 11:35 am

Hubris wrote:Based off preliminary analysis from BC2, we can already start to get a feel for where people stand in terms of skill, experience and availability.


I may be jumping the gun here or misunderstaning you, but lets not forget that although Battlefield is Battlefield, the change of BC2 to BF3 will be immense in terms of player skill. Far too often did you see guys that played really well in BF2 suck @ BF2142 and play good again in BC2.. Vice versa applying in all ways here. There were guys that absolutely DESIMATED in BF2, but were not suited at ALL to BC2 (ahem)..

What I am saying is, should BF3 become the "next big thing" (man, I've said that enough...), we should start off on a fresh slate. Not only do players playstyles evolve over time and get better or worse depending on game, but AGT (Allowed Gaming Time) constantly changes. You'll find that some guys who could not commit to previous leagues now have spare time to devote to a game or venture (VV applying again).

Then regarding statistical analysis... Some stats should be looked at and will provide some good value, but I think we need to be very careful here.
Some situations to hink about:
-Just because playerX's KDR is better than playerY's, does it make him a better SL?
-If playerX's amount of revives are higher than playerY's, does it make him a better medic?
-playerX's helicopter time is 100 hours, with a KDR of 2, while playerY's time is 10 hours with a KDR of 5...

The list goes on.. I may have overcomplicated it already and I guess the point is, lets be careful with how deep we go down the rabbit hole regarding stats.

I do agree on the Team Captain being consistent, but my 2c regarding team selection is different. I don't know how much value there is in ONE person selecting his team based on only his insights. We should perhaps look at a larger "panel" of players to choose the best of the best for the team.

Regarding practices, we should try play as many as possible, but I like the idea of varying things up with what the actual practice is.. Should it be server raids (10 players from grrr join 1 server) or practice clannies. The most desirable situation regarding the practice clannies would be having 2 full string sides. Feedback is best given by clan-mates in my opinion.

Lets keep the dicsussion rolling, its awesome to see us being better prepared for leagues and new games :)

Re: Back to the Future: Competitive Team discussion

by NiteShade » Tue Feb 15, 2011 11:28 am

Geth wrote:
Geth mentioned 6 month stints for a Captain, but my idea would be to hire one Captain for the entire League irregardless of time.


The problem with that idea is that we dont have a captain in between leagues to organise pracs and friendly games. Thats whats been happening in the past and for me its a problem. We do Ok considering that we throw a team together last minute and fire up pracs just before the matches but could do better if we had structure and experience leading up to the leagues.


Sorry, I worded it wrong. I actually wanted one person for before, during and after a league. I suppose it makes sense to do it in 6 month intervals as its a lot of work.

Re: Back to the Future: Competitive Team discussion

by SlipperyDuck » Tue Feb 15, 2011 11:16 am

Re: Back to the Future: Competitive Team discussion

by Megageth » Tue Feb 15, 2011 10:57 am

Geth mentioned 6 month stints for a Captain, but my idea would be to hire one Captain for the entire League irregardless of time.


The problem with that idea is that we dont have a captain in between leagues to organise pracs and friendly games. Thats whats been happening in the past and for me its a problem. We do Ok considering that we throw a team together last minute and fire up pracs just before the matches but could do better if we had structure and experience leading up to the leagues.

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