by SlipperyDuck » Wed Jan 19, 2011 10:08 am
yeah, we've started out like this almost every leg of AGASA/DoGaming league.
Somehow we're always putting up a new team.
We need to quickly establish the foundations - without those we're gonna be fish out of water every time.
1. Who is Dedicated Armour squad. - We need a Medic at the driver and Engi as the Gunner/Repair/RPG flinger.
> Lets sort this out today, so that the two dedicated indiciduals can have this mindset and use it on public servers
2. Advance/Flank and Defensive Squad. - We need to establish who/which squad is more defensive and who are the ninja/attack squads. Though this will not be a HARD set rule, we do need to establish which squad will move out 1st on attack whilst the other squad holds. Sort this out now, so that we don't waste time pondering on-the-fly strats in-game.
3. Spawn disipline. - Same as always, just hold your spawn if you go down and are not revived. Talk with your squad leader when this happens, he may be otherwise engaged or sneaking or whatever and may need you to spawn on him or maybe at another flag. RULE OF THUMB IS DONT SPAWN. In our previous legs of the league, this DID work well, there were a number of occations where held spawns were sent to support the other squads at defending flags - where we TROUNCED the enemy with numbers.
4. Kits. - It's tough as a Squad leader to look at who's down, take on the enemy as well as look at kit role outs. Personally, while it's great have a set of certain kits (especially having at least one Medic) we need to play our players with their BEST kits. When in a combat situation - it's far better having all 4 players playing their best kits, doing the most damage, than to play 4 mediocre medics who can't shoot fer shit, we'll get pwned every time. If in the combat situation we had 3 assaults and one Medic (if those are the best kits for each the players) we'd be thump the opposition, playing unfamiliar kits doesnt work well - in my opinion.
yeah, we've started out like this almost every leg of AGASA/DoGaming league.
Somehow we're always putting up a new team.
We need to quickly establish the foundations - without those we're gonna be fish out of water every time.
1. Who is Dedicated Armour squad. - We need a Medic at the driver and Engi as the Gunner/Repair/RPG flinger.
> Lets sort this out today, so that the two dedicated indiciduals can have this mindset and use it on public servers
2. Advance/Flank and Defensive Squad. - We need to establish who/which squad is more defensive and who are the ninja/attack squads. Though this will not be a HARD set rule, we do need to establish which squad will move out 1st on attack whilst the other squad holds. Sort this out now, so that we don't waste time pondering on-the-fly strats in-game.
3. Spawn disipline. - Same as always, just hold your spawn if you go down and are not revived. Talk with your squad leader when this happens, he may be otherwise engaged or sneaking or whatever and may need you to spawn on him or maybe at another flag. RULE OF THUMB IS DONT SPAWN. In our previous legs of the league, this DID work well, there were a number of occations where held spawns were sent to support the other squads at defending flags - where we TROUNCED the enemy with numbers.
4. Kits. - It's tough as a Squad leader to look at who's down, take on the enemy as well as look at kit role outs. Personally, while it's great have a set of certain kits (especially having at least one Medic) we need to play our players with their BEST kits. When in a combat situation - it's far better having all 4 players playing their best kits, doing the most damage, than to play 4 mediocre medics who can't shoot fer shit, we'll get pwned every time. If in the combat situation we had 3 assaults and one Medic (if those are the best kits for each the players) we'd be thump the opposition, playing unfamiliar kits doesnt work well - in my opinion.