First Practise - 18th January

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Expand view Topic review: First Practise - 18th January

Re: First Practise - 18th January

by Hubris » Wed Jan 19, 2011 6:35 pm

Hahahahaha... lee you bastard ;)

Re: First Practise - 18th January

by SlipperyDuck » Wed Jan 19, 2011 2:57 pm

Agreed, combine the two fairies and you get a WARLOCK :p

Re: First Practise - 18th January

by Paul » Wed Jan 19, 2011 2:40 pm

OK I have amended the squad structures to have you and Hubris in the same squad, it does make sense

Re: First Practise - 18th January

by NoMaD » Wed Jan 19, 2011 2:28 pm

Somethings i have noticed, we need situational awareness with motion mines and if we all do play our prefered roles we need to know where the player is who is playing medic, so when he drops then we can pick up kits and revive him.

Also I am more comfortable playing with hurbis in a squad as him and I are always on pub together and in a squad so we gel well. I dont mind playing in a different squad, but then I need to play with the players more, we need to play regularly every evening and in normal bc2 not vietnam.

Re: First Practise - 18th January

by J_Th4ng » Wed Jan 19, 2011 10:38 am

So are you. You are designated Ninja. Something we lacked last night.

Re: First Practise - 18th January

by s3xy_j0nny » Wed Jan 19, 2011 10:31 am

I dont mind armour whoring either - Hubris is too valuable on foot imo.

Re: First Practise - 18th January

by Paul » Wed Jan 19, 2011 10:27 am

Too comment on the dedicated armour, I would suggest Hubris and myself. I know it is very different but when we armour whore on the PUBS we usually pwn big time

Re: First Practise - 18th January

by SlipperyDuck » Wed Jan 19, 2011 10:10 am

My phrase that pays for the day: An unspawned player is a ticket not lost.

Re: First Practise - 18th January

by SlipperyDuck » Wed Jan 19, 2011 10:08 am

yeah, we've started out like this almost every leg of AGASA/DoGaming league.
Somehow we're always putting up a new team.

We need to quickly establish the foundations - without those we're gonna be fish out of water every time.

1. Who is Dedicated Armour squad. - We need a Medic at the driver and Engi as the Gunner/Repair/RPG flinger.
> Lets sort this out today, so that the two dedicated indiciduals can have this mindset and use it on public servers

2. Advance/Flank and Defensive Squad. - We need to establish who/which squad is more defensive and who are the ninja/attack squads. Though this will not be a HARD set rule, we do need to establish which squad will move out 1st on attack whilst the other squad holds. Sort this out now, so that we don't waste time pondering on-the-fly strats in-game.

3. Spawn disipline. - Same as always, just hold your spawn if you go down and are not revived. Talk with your squad leader when this happens, he may be otherwise engaged or sneaking or whatever and may need you to spawn on him or maybe at another flag. RULE OF THUMB IS DONT SPAWN. In our previous legs of the league, this DID work well, there were a number of occations where held spawns were sent to support the other squads at defending flags - where we TROUNCED the enemy with numbers.

4. Kits. - It's tough as a Squad leader to look at who's down, take on the enemy as well as look at kit role outs. Personally, while it's great have a set of certain kits (especially having at least one Medic) we need to play our players with their BEST kits. When in a combat situation - it's far better having all 4 players playing their best kits, doing the most damage, than to play 4 mediocre medics who can't shoot fer shit, we'll get pwned every time. If in the combat situation we had 3 assaults and one Medic (if those are the best kits for each the players) we'd be thump the opposition, playing unfamiliar kits doesnt work well - in my opinion.

Re: First Practise - 18th January

by Paul » Wed Jan 19, 2011 7:13 am

OK good news my mic was all fucked up and the lag was because I had mumble open and TS. So my bad, I can't have 3 "internet" applications.

Hopefully with a clear mic the orders will be clear.

Hubris has some good points and here is my summary ( and possible solutions)

-Problem: we tried one tactic in a round and when that didn't work , well we just tried it again and again. We then lost our cool and it was easy for them to pick us off

-Solution: As Hubris said, we need to control our spawning, DO NOT spawn unless your SL tells you to or at the very least let you SL know where you are spawning. If we find out plans are not working then everyone hold your spawn and we re-assess. On that note.



-Problem : No gelling, we all know clan games are totally different to FFA and we particularly have a hard time getting back into it.

-Solution: Even if it means becoming known as a clan that swithces sides (unless to total unbalance the server) we must squad up and treat as many Public server games as clan matches, just to get our mojo in tune.



-Problem: Armour, especially in Laguna Presa we didn't use the armour, that was my fault as we used my tactics

-Solution: Specifically for that map I think we need a dedicated armour team and everyone else plays medic and "acts" as one squad. The armour can then counter their armour and the other squad takes care of the infantry, it will of course vary depending on the situation but that is a rough plan

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