Royal Rumble

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Topic review
   

Expand view Topic review: Royal Rumble

Re: Royal Rumble

by SloDaz » Mon Dec 13, 2010 10:14 am

Thanks guys - i had a great time. Just what i needed to rekindle my love for the game hugs

Re: Royal Rumble

by Paul » Mon Dec 13, 2010 7:03 am

What a cluster fuck of organisation!!!

If at all possible in the future we/BBH should do the organising and they jsut need to pitch up.

But none the less it was a ton of fun. I don't know how the last rounf ended with 5 vs 10 after most of us had to leave but for the rest I think we rompted them but good

Re: Royal Rumble

by Megageth » Mon Dec 13, 2010 12:42 am

Sheesh, every time I was doing well they typed "Live on restart" and rebooted the server.

Well played all. I was mediocre but it was loadsa fun. Good to have some group action before I hit the road again.

Re: Royal Rumble

by s3xy_j0nny » Sun Dec 12, 2010 11:16 pm

Beaten soundly none-the-less.

Re: Royal Rumble

by SlipperyDuck » Sun Dec 12, 2010 10:49 pm

disorganized chaos

Re: Royal Rumble

by s3xy_j0nny » Sun Dec 12, 2010 7:45 pm

TS details:
IP: 41.185.60.13
Port: 9987

Channel: BBH
Password: honour

We have Alpha , Bravo and Charlie in there as well , we sort it all out tonite , just pass that on to the other guys

otherwise we will see you tonite 20:30

Hellbilly_Deluxe

Re: Royal Rumble

by s3xy_j0nny » Sun Dec 12, 2010 5:51 pm

Ok, I have secured the evening off to pwn FFL's. Gonna get my Rec0n 0n like d0nkey k0ng.

Re: Royal Rumble

by Paul » Sun Dec 12, 2010 9:38 am

Murgs, those squad were just preliminary, the SL Leader can set the kits. Definitely for the first Rush attack we will need some engineers to blow up the tank.

Hubris: That trick could work but they have made the MCOMS quite a bit stronger. Don't know how many shots it would take to blow it up.

We could get all fancy like this if we practice but for now I think lets just stick to running and gunning according to the SL

Re: Royal Rumble

by pmurgs » Sat Dec 11, 2010 1:35 pm

One assault player with ammo box at his feet and the extra grenade/toobs perk can lay down pretty much constant smoke fire. You can effectively have four smoke clouds going constantly if you keep hitting the same four spots.

Re: Royal Rumble

by Hubris » Sat Dec 11, 2010 12:36 pm

So should we agree that no tubes be used and rather only smoke? i.e. to preserve cover? I think one assault player can only deploy two smoke covers before they get replaced. Or can you just spam indefinitely? In the latter case a balance between on tube and one smoke launcher is probably best. We will probably need tubes for the opening engagement to take down any emplaced MGs in the houses and blow an entrance facing us for each mcom.

Who will drive the tank and how will we position it and keep it alive? Or are we just going to use the tank as a spearhead ferry? If we spearhead ferry with it, five players (again prob a full squad plus one passenger from another squad) can get in with it and all can bail near the mcom except for the kamikazi driver to avoid grand tank theft.

With regards to destruction on defence, I think we should take down the walls around the mcomms to give us all a clear line of fire onto them. Just be careful not to cause a full scale demolition and mcom loss.

Then there is always this:


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