Strategy : Atacama Desert - Conquest Mode

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Topic review
   

Expand view Topic review: Strategy : Atacama Desert - Conquest Mode

Re: Strategy : Atacama Desert

by NiteShade » Mon Jun 21, 2010 7:35 pm

Overall, I liked the strat. However, I felt very useless as a medic in a "armour" squad though. I think I could have been better used in the main infant squad or even with Murgs & Geth. I did go engineer sometimes, but once a tank is tagged its near impossible to keep it repaired and normally just ended up being 2 deaths as opposed to only 1 if we had tank drivers alone.

I think if we are going to use armor in future, we should just have 2 guys in that squad and they go down with their tanks.

Re: Strategy : Atacama Desert

by Megageth » Mon Jun 21, 2010 2:52 pm

Skoups in general I thought the strats were excellent.
What really worked from what I saw, was a 2 man squad holding them up at their back flag. Murgs and I kept them busy and we held that flag for most of the game.
What works = dont engage the enemy unless you are certain you can take him down. Waiting quietly to recap the flag whilst they are moving between flags is highly effective.
Assault + recon at a flag= awesome combo.

Re: Strategy : Atacama Desert

by Skouperd » Mon Jun 21, 2010 2:08 pm

Hi guys, I am curious to hear your views on the game, especially with regard to the strategies, and what you think did not work (from a strategy perspective) and what worked well. That way, I'll be able to incorporate it into the future strategy for this map. Ps, don't hold back...

Re: Strategy : Atacama Desert

by Megageth » Sun Jun 20, 2010 5:42 pm

Server -= SGS BFBC2 CLAN III Server =- 196.4.79.8:11030
Date: 2010-06-20 Sun 20:00 2010-06-20 Sun 21:00
Password: apple

Re: Strategy : Atacama Desert

by flycatchr » Sun Jun 20, 2010 12:00 pm

i am available to be medic or engi, are we going to play this afternoon for a bit of practise?

Re: Strategy : Atacama Desert

by Megageth » Sat Jun 19, 2010 10:15 am

Putting myself down for Recon and Murgs down for assault.

Alpha squad:
- Medic 1:
- Engineer 1:
- Engineer 2:

Bravo squad:
- Medic 2:
- Engineer 3:
- Engineer 4:

Charlie squad:
- Recon 1:
- Assault 1:

****************

Medic:
1. Leelo
2. ?

Engineer:
1. Skouperd
2. ?
3. ?
4. ?

Assualt:
1. Murgs

Recon:
1. Mega

Re: Strategy : Atacama Desert

by NiteShade » Fri Jun 18, 2010 7:19 pm

Crap! :facepalm:
I totally forgot Dirk and I are visiting family tomorrow and will only be home Sunday mid-day. I won't be able to prac tomorrow if we do. Sorry okes.

Regarding kit - I could do medic or engi... like Lee, I've played a bit with both. I'm probably stronger as Medic though.

Re: Strategy : Atacama Desert

by Skouperd » Fri Jun 18, 2010 3:14 pm

Ok, if we are to try the infantry only tactic, then I will suggest 3 squads, broken down as follows. This allows us to do squad swapping on the fly and spawn anywhere we want to.

Alpha squad:
- Medic 1:
- Engineer 1:
- Engineer 2:

Bravo squad:
- Medic 2:
- Engineer 3:
- Engineer 4:

Charlie squad:
- Recon 1:
- Assault 1:

I prefer engineer, but is also well practised in the art of reviving. So, in summary, the kit selection for THIS map thusfar is as follows in no particular order:

Medic:
1. Leelo
2. ?

Engineer:
1. Skouperd
2. ?
3. ?
4. ?

Assualt:
1. ?

Recon:
1. ?

Re: Strategy : Atacama Desert

by SlipperyDuck » Fri Jun 18, 2010 1:59 pm

Totally agree, we should try the infantry approach - armour was just a minor annoyance rather than a useful tool in our practice.

we will need people to stand up and be the Squad leaders and also suggest your best Kit.

I'm suggesting myself as a medic again, though I'm also WELL practiced with Engineer.

Re: Strategy : Atacama Desert

by NiteShade » Thu Jun 17, 2010 11:45 pm

Wow, awesome Skoups! I think we should try Infant Mode actually.
I'm available to practice tomorrow evening or over the weekend. Let me know when and I'm there!

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