by SlipperyDuck » Wed Jun 16, 2010 6:26 pm
Eish, its a tough one, but we need the practice - we'll keep it short n sweet;
Here's the plan, since it's an IO map:
Squad 1
[grrr]leelo Medic
[grrr]Flycatchr Medic
MegaUndieBulge Medic
Voetsek Assault
Squad 2
Skouperd Medic
Lep Medic
Shadey Medic
[grrr] pmurgs Assault
I know mortars are back in, but on this map, they are useful for possibly only one stike in the beginning and then useless thereafter - since the map goes so quickly
AT START
Anyway, so Squad 1 Goes for B from both starts - middle level inside the building is best, preferably on the 1st floor -we get there quickly from both ends
Squad 2 takes their closest flag then moves along the beach to secure the opposing teams flag at the back - unless there's defense required at B
MID Game
We should try secure and hold A,B or B,C - B being the most important in both.
Should we lose it however, lets not waste tickets throwing troups at it rather try get a squad behind them and hold A,C - this way when they pull back to resecure A/C we can move back in to take B.
GENERAL GAMEPLAY
As medics try keep everyone alive, use the revive invulnerability as opposed to shooting at troups yourself - that 1.5 seconds or so can down more troups than not reviving and losing two tickets.
Assaultists when NOT in the action must attempt to destroy neighboring buildings so as to open up the enemies movement visibility.
Other than that, after much of the opening Movement and capturing, we must make every attempt to move the entire 8 man team around as this is the most devastating method of attack or defense in this game.
thats it, lets have some fun and hurt them
Eish, its a tough one, but we need the practice - we'll keep it short n sweet;
Here's the plan, since it's an IO map:
Squad 1
[grrr]leelo Medic
[grrr]Flycatchr Medic
MegaUndieBulge Medic
Voetsek Assault
Squad 2
Skouperd Medic
Lep Medic
Shadey Medic
[grrr] pmurgs Assault
I know mortars are back in, but on this map, they are useful for possibly only one stike in the beginning and then useless thereafter - since the map goes so quickly
AT START
Anyway, so Squad 1 Goes for B from both starts - middle level inside the building is best, preferably on the 1st floor -we get there quickly from both ends
Squad 2 takes their closest flag then moves along the beach to secure the opposing teams flag at the back - unless there's defense required at B
MID Game
We should try secure and hold A,B or B,C - B being the most important in both.
Should we lose it however, lets not waste tickets throwing troups at it rather try get a squad behind them and hold A,C - this way when they pull back to resecure A/C we can move back in to take B.
GENERAL GAMEPLAY
As medics try keep everyone alive, use the revive invulnerability as opposed to shooting at troups yourself - that 1.5 seconds or so can down more troups than not reviving and losing two tickets.
Assaultists when NOT in the action must attempt to destroy neighboring buildings so as to open up the enemies movement visibility.
Other than that, after much of the opening Movement and capturing, we must make every attempt to move the entire 8 man team around as this is the most devastating method of attack or defense in this game.
thats it, lets have some fun and hurt them