
Possibly the most important image you'll see for this map.
* DO NOT use the main roads.
- Use the snow covered paths heading along the mountain side towards B.
- I've highlighted the MASSIVE cap area for the point.
* DO NOT bring in your APC --- yet.
- Only spawn 1 man to start the map - the MAD RUSH to the flag is not as important as the volume of players
and where you put them. 1 player simply does NOT choose a squad, whilst driving your second spawner
joins the 1st spawner ON the buggy then swaps to the alternate squad so that they can spawn on him
once you reach the point.
+ YOU ARE BRINING 7 MEN to POINT B to CAP from a secure location BEHIND the open road away from the
APC and away from engagement with troops - you will win. Bring 4 Engineers though with Explosive unlocks
it takes 2 unlocked engy Rockets to take down the APC, but it's likely you will be hitting it from the front which takes
3 or even 4. If the enemy has an Engy repairing, this means 4 at least. 4 Engineers behind B will take down
the APC in one shot.
* APC takes 3 minutes to spawn. 180seconds YES! so once it's down, you have them on the ropes for a long time.
* YOUR APC stays out of trouble at first, caps A or C - depending on which side you start on. Once capped, the enemy APC
will be down and the enemy will not have seen yours, the result of this is that most of the enemy will conclude that
you are not using your APC and bring medics or assault kits. This will cost them a few more tickets since you now roll in your
APC.
You should now use the cover of the buildings and fortify B and win