After much delib, i've decided on the team - i know everyone is keen so no disrespect meant to those being benched (as usual)
We've got too many great players you know - sheesh:
- [grrr]leelo
- Shadey
- Lep
- Voetsek
- j0nny
- Drag
- Fly
- Ice
We'll have Ice and Fly for the chopper squad, although after our nights testing - I believe the chopper should stay out of harms way behind A/C and wait for tags.
So Ice doesnt neccessarily need to spawn on Fly - unless we take B - in which case it could be useful to have a gunner to mow down troops . but again - it may be more useful to have another "tagger"
Once we've started, we'll have shady in her own squad driving towards B in the Jeep - it's the fastest land vehichle. this is our backup.
Other than that, Fly and I will be the two starting spawners, I'll have my own squad for easy deployment when fly drops me over B - which is our goal for the opening.
Starting Sqaud structure:
When fly drops me, I'll get to the CAP zone, once J0nny and Drag have spawned, I'll squad swop to Shadys so that Lep and Voetsek can spawn.
Once they've spawned I'll move back to My original Squad.
Ice is now a backup bailer for B for the opening move.If i come in too fast and die on the bail, J0nny can swop to the chopper squad
ICE spawns on Fly after I bail and waits to see if I make it - if now, attempts a bail too. If you're successful - Jonny can spawn on you and then swop back to his original squad.
Obviously we all get the idea here. Get there fast - maximum force.
aka Take B at all costs with as much resource as we can.
When do we move to BACKUP PLAN?
If we lose 20 tickets trying to take B - we go backup - I'll monitor it and make the call.
BACKUP PLAN
-----------------
Should we fail to secure B, lets not panic - don't even bother with B after that - first asses whats going on.
Move to the ridges and look to tag anything that moves - we'll bleed them out that way.
TAG the AA so that we can have our chopper Long-Distance Destroy it - I think Fly was practicing this the other night.
If it goes down, we bring our chopper in a little bit to take out as many troops as possible.
IF by some chance we take out 4 or 5 troops in a quick burst while they hold B - then we send in buggies as fast as possible - so we should be bringing those(ATVs) to the front lines of A/C to make this a possiblity.
Bleeding out from A/C is possible if we use cover and TAG everything that moves. - its not ideal, but if we use cover and prevent our own tickets from falling we can still win from that position.
OK - lets go get em... and if possible - lets log in WAY early to practice a few things
After much delib, i've decided on the team - i know everyone is keen so no disrespect meant to those being benched (as usual)
We've got too many great players you know - sheesh:
[list]
[*] [grrr]leelo
[*] Shadey
[*] Lep
[*] Voetsek
[*] j0nny
[*] Drag
[*] Fly
[*] Ice[/list]
We'll have Ice and Fly for the chopper squad, although after our nights testing - I believe the chopper should stay out of harms way behind A/C and wait for tags.
So Ice doesnt neccessarily need to spawn on Fly - unless we take B - in which case it could be useful to have a gunner to mow down troops . but again - it may be more useful to have another "tagger"
Once we've started, we'll have shady in her own squad driving towards B in the Jeep - it's the fastest land vehichle. this is our backup.
Other than that, Fly and I will be the two starting spawners, I'll have my own squad for easy deployment when fly drops me over B - which is our goal for the opening.
Starting Sqaud structure:
[list]
[*] Shadey
[*] Lep
[*] Voetsek[/list]
[list]
[*] j0nny
[*] Drag
[*] leelo[/list]
[list]
[*] Fly
[*] Ice[/list]
When fly drops me, I'll get to the CAP zone, once J0nny and Drag have spawned, I'll squad swop to Shadys so that Lep and Voetsek can spawn.
Once they've spawned I'll move back to My original Squad.
[u]Ice is now a backup bailer for B for the opening move.[/u]
If i come in too fast and die on the bail, J0nny can swop to the chopper squad
ICE spawns on Fly after I bail and waits to see if I make it - if now, attempts a bail too. If you're successful - Jonny can spawn on you and then swop back to his original squad.
Obviously we all get the idea here. Get there fast - maximum force.
aka Take B at all costs with as much resource as we can.
When do we move to BACKUP PLAN?
If we lose 20 tickets trying to take B - we go backup - I'll monitor it and make the call.
BACKUP PLAN
-----------------
Should we fail to secure B, lets not panic - don't even bother with B after that - first asses whats going on.
Move to the ridges and look to tag anything that moves - we'll bleed them out that way.
TAG the AA so that we can have our chopper Long-Distance Destroy it - I think Fly was practicing this the other night.
If it goes down, we bring our chopper in a little bit to take out as many troops as possible.
IF by some chance we take out 4 or 5 troops in a quick burst while they hold B - then we send in buggies as fast as possible - so we should be bringing those(ATVs) to the front lines of A/C to make this a possiblity.
Bleeding out from A/C is possible if we use cover and TAG everything that moves. - its not ideal, but if we use cover and prevent our own tickets from falling we can still win from that position.
OK - lets go get em... and if possible - lets log in WAY early to practice a few things