The dual squad tactic

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Expand view Topic review: The dual squad tactic

Re: The dual squad tactic

by flycatchr » Thu Apr 15, 2010 7:36 pm

pmurgs wrote:
Flycatchr wrote:skoups, I wouldnt even use the arty in a freindly.

murgs
i think you may be on to a good thing there, if we are continuously defending, and loosing tickets cause the medics cant get to the fallen, then it may be better to keep a rolling attack on the enemas ALL the time, and not even bother with defending.


FlyCatchr, WTF are you doing spying on our tactics, reading our forum area??? Your in Danglers, not Mixed Nuts.

You guys move your Danglers stuff into your private area, but then you come here and read our stuff???!!!

WTF




LOL MURGS
me thinks that as an admin, i also have access to your section, so i will endevour to not read any more of the mixed nuts stuffs :facepalm: :wave:

Re: The dual squad tactic

by ChaosADPumpkinHead » Thu Apr 15, 2010 12:59 pm

Guys, any of the old BFB and now BBH members can tell you all about my strats for any game... there aren't any! I don't believe in plotting out every single move, it not dancing or golf. Your plan inevitably goes to shit the moment you make contact with the enemy.

I prefer a vague start and rely on team work and the players understanding of the game to try and win. You have a general objective, eg. cap B and C. How you do it is up to you as long as it gets done. An opening move is always a good idea but flexibility is key. You need to know how to adapt to situations.

If a call needs to be made about joining or splitting squads, I will make that call.

Re: The dual squad tactic

by pmurgs » Thu Apr 15, 2010 11:01 am

Flycatchr wrote:skoups, I wouldnt even use the arty in a freindly.

murgs
i think you may be on to a good thing there, if we are continuously defending, and loosing tickets cause the medics cant get to the fallen, then it may be better to keep a rolling attack on the enemas ALL the time, and not even bother with defending.


FlyCatchr, WTF are you doing spying on our tactics, reading our forum area??? Your in Danglers, not Mixed Nuts.

You guys move your Danglers stuff into your private area, but then you come here and read our stuff???!!!

WTF

Re: The dual squad tactic

by SloDaz » Thu Apr 15, 2010 6:43 am

I think what everyone is saying is that we need to be able to adapt to changing situations. So instead of getting fustrated and being steamrolled, we merge and split our squads as necessary, thus always keeping them on their toes. We will need someone - Chaos? to make the call in game. I am sure any good squad will catch on to our tactic and then merge their squad to deal with us. Once this happens we need to be ready to change our tactic again and perhaps split the squads and cap the flags, so the aim would be to try and split their 8 man squad. then we play the tactic all over again.

Nice comments guys and i def think tts worth testing in a practice

Re: The dual squad tactic

by pmurgs » Wed Apr 14, 2010 4:56 pm

ChaosADPampoenKop wrote:murgs, this sounds like a plan. Let's see how tomorrow goes first. I have another friendly lined up with BFB for Monday night, so if needed we can try it out then.


Don't waste it on a friendly. If done right, I think it has potential to become a favoured tactic, so I wouldn't want us giving it away until we use it. Maybe we can all form up one night on the public servers, and work as two squads then, trying out exactly this tactic and see how it works there.

It really was fustrating when it was done on the public server to me and a grrr squad. I left the server at the end of the round as I could see my side just didn't have any way to counter it. I didn't feel like getting steamrolled for more rounds. Hence why I think it might really work well in a clannie, steamroll the enemy, especially a team that expects to be us. Might toally catch them off guard and break them even futhur when they panic at loosing preventing them from responding.

Re: The dual squad tactic

by Bounty » Wed Apr 14, 2010 3:42 pm

Skouperd re "Should one hold back on personal progress with regards to badge collection / medal collection until they nerfed it down completely, or not?"

NEVER get them now because it is starting to get harder now, as the peeps are looking out for them
eg:- the mines in the beginning u could place them anywhere,but now you have to hind them under rock so they dont see them

The same with C4 in the beginning u just hear a klunk on the tank not knowing, but now most peeps know that it is C4 being attached
and jump out, Now u have to place them on the ground next to the tank quicklyyyyyyyyyyyyy to catch someone

the guns, that u can leave till last if u want but go for the trinket now otherwise it going to get difficult

l8r

Re: The dual squad tactic

by Skouperd » Wed Apr 14, 2010 2:10 pm

Flycatchr wrote:skoups, I wouldnt even use the arty in a freindly.


You could set off the chain reaction with a well places tube as well sure, or even a C4 remote detonation.

Talking about not using certain weapons in friendly (rank, public servers), I would like to get as many of the badges as I can and that includes the CG, the M60 and even the arty badges. Of all the rocket launchers, I only need the CG badge still, because I never played with it before hand. Yesterday reaked in my first 3 kills with it, (and killing fly in the process), but what are your views on this? Should one hold back on personal progress with regards to badge collection / medal collection until they nerfed it down completely, or not?

Bearing in mind, that your view should co-incide with your stats preferably.... :banghead:

Re: The dual squad tactic

by ChaosADPumpkinHead » Wed Apr 14, 2010 1:24 pm

murgs, this sounds like a plan. Let's see how tomorrow goes first. I have another friendly lined up with BFB for Monday night, so if needed we can try it out then.

Re: The dual squad tactic

by flycatchr » Wed Apr 14, 2010 11:53 am

skoups, I wouldnt even use the arty in a freindly.

murgs
i think you may be on to a good thing there, if we are continuously defending, and loosing tickets cause the medics cant get to the fallen, then it may be better to keep a rolling attack on the enemas ALL the time, and not even bother with defending.

Re: The dual squad tactic

by Skouperd » Wed Apr 14, 2010 9:37 am

Murgs, this is definitely a tactic that one could consider but it really boils down to what game play a map allows for. Also, should we be totally overpowering CRAK on Thursday, and we can bottle-neck them up in their base, both squads will move down to the bottleneck and effectively merge as one big squad.

The counter fight for a well oiled 8 man squad is not easy. Even a well oiled 4 man squad is potentially difficult. If you guys did play on a public server (without the banned weapons) have you considered doing the following to your scenario?
• Drop mines in about 10 meter radius from the flag
• Drop C4 in about a 15 meter radius from the flag?
• Then when they start capping the flag, throw arty right in the middle of the flag. The arty should set off the mines, which in turn will set off the C4.
• Snipers cover the edges of the massive explosive for any stray people.

I would not suggest us changing our tactic for this game tomorrow, but yes, I don’t see why we cannot try this tactic in a friendly next week to see how it goes.

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