Debrief - Friendly versus BFB

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Expand view Topic review: Debrief - Friendly versus BFB

Re: Debrief - Friendly versus BFB

by Skouperd » Tue Apr 13, 2010 9:32 pm

Guys, juts a really big thank you for the effort tonight. I know that some of you (me including) had a difficult time to make it on the servers at such short notice but I really liked the way that the squad performed today.

Re: Debrief - Friendly versus BFB

by pmurgs » Tue Apr 13, 2010 4:49 pm

I might be there about 19h15 approx. Have to have dinner first which usually is just after 19h00.

Re: Debrief - Friendly versus BFB

by ChaosADPumpkinHead » Tue Apr 13, 2010 3:57 pm

Skouperd wrote:Available:
• Squad Bravo: SloDaz
• Squad Bravo: StuKKenD
• Squad Bravo: Skouperd
• Squad Bravo:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:

I can join in but only much later tonight, will be on TS later to see if I'm needed.

We've managed to get the server:

Date: 13 April (Tuesday)

Time: 19:00 to 20:00

Practise: Mixed Nuts : Bravo Squad

Password: nuts

Special requests: Please load the server with league rules and with Laguna Alta map please, server not to be ranked.




Re: Debrief - Friendly versus BFB

by Skouperd » Tue Apr 13, 2010 2:52 pm

SloDaz wrote:I agree that the assault guys need to drop ammo packs but not that they stay by my side. I will tend to be hiding close to the flag but not in a very visible spot, so it does not make sense that they stick by my side. Also their toobing will attract the wrong kind of people to my hiding spot. Let’s practice this tonight and see how close people need to be to protect me but far away so that they are able to engage the enemy.


Sorry Dazzie, I should have been clearer. I don't expect Murgs to be holding your hand, but he should be close enough (without attracting fire to you) that should you need ammo, he can give it to you without you having to wait for him to cross the english channel to get to you. I.e. if you are say hiding in the left side of the building, he can shoot from the right side for instance.

Re: Debrief - Friendly versus BFB

by Skouperd » Tue Apr 13, 2010 2:09 pm

Available:
• Squad Bravo: SloDaz
• Squad Bravo: StuKKenD
• Squad Bravo: Skouperd
• Squad Bravo:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:

We've managed to get the server:

Date: 13 April (Tuesday)

Time: 19:00 to 20:00

Practise: Mixed Nuts : Bravo Squad

Password: nuts

Special requests: Please load the server with league rules and with Laguna Alta map please, server not to be ranked.

Re: Debrief - Friendly versus BFB

by StuKKenD » Tue Apr 13, 2010 1:50 pm

Available:
• Squad Bravo: SloDaz
• Squad Bravo: StuKKenD
• Squad Bravo:
• Squad Bravo:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:

Re: Debrief - Friendly versus BFB

by SloDaz » Tue Apr 13, 2010 1:31 pm

Thanks for the posts guys - this is productive stuff and good points all round. One point skoups, you are the leader, we cannot be wondering who is going to be playing in what position - you make the choice and we can discuss this with you if necessary. So far noone has moaned at your play decisions (too much).

I don’t mind playing recon, although I will have to look at sneaky spots to play ninja. This way I remain the spawn point during the game. I agree that the assault guys need to drop ammo packs but not that they stay by my side. I will tend to be hiding close to the flag but not in a very visible spot, so it does not make sense that they stick by my side. Also their toobing will attract the wrong kind of people to my hiding spot. Let’s practice this tonight and see how close people need to be to protect me but far away so that they are able to engage the enemy.

I will be on fairly early and will join in on the BBH teamspeak channel. If necessary we could get some of the other GRRR/BBH players to join and help out. We would need at least 4 in the other team, trying to cap and attack flags. If possible could we run the following scenarios?

• Russians (North) - Start of the round cap A – using APC
• Russians (North) – Start of round cap B – using buggy
• USA (South) - Start of the round cap A – using APC
• USA (South) – Start of the round cap C – using buggy
• Russians (North) – during the round defend A
• Russians (North) – during the round defend B
• USA (South) – during the round defend A
• USA (South) – during the round defend C

Skoups, this would mean that we need to have control over the GRRR server this evening – can we do this? If this is possible, is Bravo Squad available to practice again tonight – I know this is short notice? We could even use the spare GRRR channel… let me know what you think.

Available:
• Squad Bravo: SloDaz
• Squad Bravo:
• Squad Bravo:
• Squad Bravo:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:
• Helpful Enemy:

Re: Debrief - Friendly versus BFB

by Skouperd » Tue Apr 13, 2010 1:23 pm

Agreed, I was refering to the point in the battle in which the APC wait to respawn. But point taken. When the APC do get destroyed, I will make it my duty to go and collect it again in the base.

Re: Debrief - Friendly versus BFB

by ChaosADPumpkinHead » Tue Apr 13, 2010 1:01 pm

Great ideas there Skouperd! Only one MAJOR concern: What about the APC when it becomes an infantry battle? You need to keep that APC at ALL times! In both the games we've played so far, we've allowed them to steal our APC, this can not happen!


An old saying from Chuckstar when he was commanding our BF2 team: Use EVERYTHING that the map gives us. To leave the APC out of the equation would be a very bad idea.

Re: Debrief - Friendly versus BFB

by Skouperd » Tue Apr 13, 2010 12:21 pm

I am happy with your plan Chaos, and no, Bravo's screw is not just your fault, it is mine as well.

Bravo we will own flag "A".

Stukkend / SloDaz / Murgs, what time can we get on a server and just play in a squad a bit? I would really like us to play a better game come Thursday than what we've done yesterday.

Stukkend, thank you for taking up medic duties. Get a gun that you are comfortable with, and learn it please. I like the first gun on the list, it is a really cool and efficient gun. Some people prefer the 3rd one.

If we are to take the APC to A, then we need to think carefully, because having just one engineer is not enough. We need at least 2 engineers that can not only fix the APC but also shoot off rockets to the enemy APC. If you hit the enemy APC with 2 rockets, and our APC, no ways can they keep on repairing it. I will take one engineer spot, but that means we need another person that could act as the driver. When we are in the APC we proberbly don't need a medic YET, but we do need a recon, assault (to rearm the sniper) and 2 engineers.

Slodaz opted for recon duty, which means that he needs to ensure there are enough sensor mines on "A".
Murgs, you need to spawn assualt and NEVER be more than a couple of metres away from Slodaz. It is your job to ensure that Slodaz NEVER runs out of sensors.
Stukkend, when we take the APC the first time round, can I ask if you could please spawn Engineer as well. When you die, and the other APC is taken out, then please spawn Medic.
I will spawn Engineer.

Slodaz / Murgs, if Stukkend and me are the engineers, keeping the APC alive, then one of you two need to be the driver of the APC, and one needs to be the main gunner. Who ever is the driver, need to have the additional weapon perked turned on. Whoever is the main gunner, need to have close proximity turned on. When we take flag A, then I will take over driving duties, Dazzie and Murgs can jump out, Dazzie is to secure a spawn point for us and keep the sensor mines alight. Murgs need to support Slodaz at all costs.

Stukkend and myself will keep the APC / Protect the APC and provide cover fire for you two. When it becomes an infantry fight, Stukkend, you spawn medic, I will spawn either medic / assault or recon depending on what we need. Slodaz, when it becomes a infantry fight, your main objective is sensors and securing a spawn point. Stukkend, your objective is to keep everybody alive, starting with Slodaz being the most important guy, then murgs, then myself. I will keep you alive.

Murgs, in an infantry fight, it is your job to kill the enemy. Stukkend and me will provide support.

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