by J_Th4ng » Fri Apr 09, 2010 10:20 am
Okay, I got a response from Peter at Hype yesterday:
Hi Jarrod
The main differences between the three servers are:
1) GRRR Server is running the R8 version; Hype1 and Hype2 are running the R6 version
2) The IP address and port for each server is different (shouldn't make a difference, as they all share the same NIC / Switch Port)
3) GRRR Server and Hype1 are running in ranked mode with Punkbuster off (currently); Hype2 is running in non-ranked mode, with Punkbuster also off
So, it would seem that the best experience is currently on a R6 server, running ranked mode (not sure if Punkbuster on / off would make a difference).
I see the following as options:
1) We have just received server R9 release. Perhaps upgrade your server to this version and see if it makes any difference?
2) Don't upgrade your server to R9, but run a separate R9 test server.
3) Downgrade your server to R6 (ranked). (Keep in mind that the new maps won't be available on this server).
4) Keep the current Hype1 server running (but not Hype2). Then you can switch between either the GRRR server or Hype1. (Assuming you would have the normal access, inc. RCON, to both servers)
I would be inclined to try #1 first, and then #3 next. Please let me know what your thoughts are.
I see there are currently 16 players on the GRR server - are you still experiencing rubber-banding / lag on it?
Punkbuster can be enabled on my side. It would just involve editing the config file and restarting the server. Please let me know when you would like this done. (In fact, if your server is upgraded to R9 and it is running in ranked mode, it will in any case force Punkbuster on).
At this stage I'm going to ask them to put us on to release 9, which will also force PB to be on (at least when running ranked - but I'll ask for it to be enabled at all times).
I agree with Slippo and Mr Mega, the lag last night wasn't overly concerning at all. I had a few rubber bands, but nothing that would have been game changing. Considering the instability of the DICE server code up until now, I've experienced the same or worse regularly on all servers that I've played on.
Lets test again with R9 server code and PB, and see where that takes us.
Okay, I got a response from Peter at Hype yesterday:
[quote]Hi Jarrod
The main differences between the three servers are:
1) GRRR Server is running the R8 version; Hype1 and Hype2 are running the R6 version
2) The IP address and port for each server is different (shouldn't make a difference, as they all share the same NIC / Switch Port)
3) GRRR Server and Hype1 are running in ranked mode with Punkbuster off (currently); Hype2 is running in non-ranked mode, with Punkbuster also off
So, it would seem that the best experience is currently on a R6 server, running ranked mode (not sure if Punkbuster on / off would make a difference).
I see the following as options:
1) We have just received server R9 release. Perhaps upgrade your server to this version and see if it makes any difference?
2) Don't upgrade your server to R9, but run a separate R9 test server.
3) Downgrade your server to R6 (ranked). (Keep in mind that the new maps won't be available on this server).
4) Keep the current Hype1 server running (but not Hype2). Then you can switch between either the GRRR server or Hype1. (Assuming you would have the normal access, inc. RCON, to both servers)
I would be inclined to try #1 first, and then #3 next. Please let me know what your thoughts are.
I see there are currently 16 players on the GRR server - are you still experiencing rubber-banding / lag on it?
Punkbuster can be enabled on my side. It would just involve editing the config file and restarting the server. Please let me know when you would like this done. (In fact, if your server is upgraded to R9 and it is running in ranked mode, it will in any case force Punkbuster on).
[/quote]
At this stage I'm going to ask them to put us on to release 9, which will also force PB to be on (at least when running ranked - but I'll ask for it to be enabled at all times).
I agree with Slippo and Mr Mega, the lag last night wasn't overly concerning at all. I had a few rubber bands, but nothing that would have been game changing. Considering the instability of the DICE server code up until now, I've experienced the same or worse regularly on all servers that I've played on.
Lets test again with R9 server code and PB, and see where that takes us.