<8oR9>.Legends - 1st Match

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Expand view Topic review: <8oR9>.Legends - 1st Match

Re: <8oR9>.Legends - 1st Match

by Stu » Sun Apr 11, 2010 6:31 pm

server details? and where iz the team selection? if you would please?

Re: <8oR9>.Legends - 1st Match

by s3xy_j0nny » Sun Apr 11, 2010 4:57 pm

:snipe: hooooaah!

Re: <8oR9>.Legends - 1st Match

by J_Th4ng » Sun Apr 11, 2010 4:33 pm

Cool, let's do that then. I don't want our fixtures to start backing up.

Lee, can you let them know that we'll be playing at 'Chez GRRR' tonight?

8 for 8:30 start, yes?

Re: <8oR9>.Legends - 1st Match

by SlipperyDuck » Sun Apr 11, 2010 4:16 pm

Borg are still keen to play even if it's on the GRRR Server.... no DoGaming ones as yet.

Re: <8oR9>.Legends - 1st Match

by NiteShade » Thu Apr 08, 2010 6:37 pm

I say put Armour in 1 squad and Infants in another at the start of a round.

As the game progresses, split to different squads if needed.

Re: <8oR9>.Legends - 1st Match

by Phatso » Thu Apr 08, 2010 3:11 pm

We should just be wary of this rule and squad hopping

Starting the Match (at the beginning of each half)
The server admin must restart the map (all players will reload the map). DO NOT SPAWN:

* Divide into two squads (of 4 players) - do not spawn any players


I know it doesn't state you may not, but it doesn't state you may either...

Re: <8oR9>.Legends - 1st Match

by SlipperyDuck » Thu Apr 08, 2010 2:17 pm

I'm all for that!

Re: <8oR9>.Legends - 1st Match

by s3xy_j0nny » Thu Apr 08, 2010 1:59 pm

It might be worth trying the following at tonight's practice:

Assuming that we take 2 control points and are holding.

Have 3 in armour at one flag.

Have 4 infants at a 2nd flag (1 in the armour squad so he can spawn on them to help defend their point if necessary, the other 3 in the recon ninja's squad).

Have a Recon ninja who gets into position on whichever flag the enemas are holding and just waits. If they make a big push for either of our flags, infants can spawn on the recon ninja and cap behind them so that we always maintain 2 flags.

If necessary, the recon ninja can be in his own squad so that any other player can join and spawn on him and cap.

/2c

EDIT: This would also allow us to spot enema movements from the flag they are holding - advance warning abt which flag they are moving towards.

Re: <8oR9>.Legends - 1st Match

by SlipperyDuck » Thu Apr 08, 2010 1:12 pm

AS Russians i think we should take A and B and hold.

Point C has too many access points for our troups to be blind-sided and we may lose unessessary tickets.
Point B is like a fortress is we have two people defending it @ least since there is limited access.
Point A - like Mega has suggested can be mined to keep enemy armour out and it's where we should plant ours.

If we have 4 @ A and 4 @ B - we should be able to hold them back effetively and bleed them of a lot of tickets.

On B there is a mounted Gun that should be used.
A troup should also hide behind the broken highway bridge thing.. lemme illustrate:
Image


Then overall the defence on B should be located in these key area's:

Image



I don't quite have all the Point A images I want, but I will look through and see if we can find something.

Re: <8oR9>.Legends - 1st Match

by Megageth » Thu Apr 08, 2010 12:40 pm

I think the armour squad ^ should practice getting a troup to A on a buggy and mining beyond the flag at A to slow their armour.
My idea was that Driver drops 1 to cap flag and drives a bit beyond, dropping mines. Those 2-3 can then soften their armour and support ours when it arrives.
Infantry should practice/time quad runs to B and C.

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