> League Rules

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Expand view Topic review: > League Rules

Re: > League Rules

by NiteShade » Fri Apr 09, 2010 11:24 pm

Thanks, Lee.

Re: > League Rules

by SlipperyDuck » Fri Apr 09, 2010 1:51 pm

Just a quick BUMP so that you all understand the dogaming rules.


Summary:
- AS MANY SQUADS AS YOU WANT
- ONLY 2 SPAWNERS - ACCIDENTAL SPAWNS MUST SUICIDE TO PREVENT FORFEIT
- YOU ONLY NEED 1 SCREENSHOT FROM BOTH SPAWNERS SHOWING EACH TEAM SAYING LIVE AND MINIMAP SHOWING ONLY 2 SPAWNERS


all clear? Cool.

Re: > League Rules

by SlipperyDuck » Fri Apr 09, 2010 10:34 am

On 9 April 2010 18:16, <leelo@ananzi.co.za> wrote:
> User leelo0270 has sent you the following email from the Do Gaming
> League
> website:
>
> Hi,
>
> I pretty much understand the rules, after playing a friendly last
> night there were a few minor things that seem to need clarification.
>
> 1. Sometimes when selecting a KIT, a silly user may click the wrong
> thing and actually SPAWN - does that user then need to SUICIDE to make
> sure that there are only 2 spawners and the start of the match rather
> than forfeit the round - effectively loose 1 ticket out of stupidity rather than tha match?
>

Yes. You can only have 2 players spawned in the screenshots.

> 2. 2 Squads of 4. While this makes sense for fairness and admin of the
> start of the match, is this the structure then for the entrire match?
> It's a rule listed for the match start only and there is no indication
> wether or not is continues throughout the game.
> IE TEAMS MAY ONLY HAVE 2 SQUADS
> The thinking is that the rules would not want to take the tactical
> element of mutiple squads OUT of the game and therefore, the game
> should not be limit during gameplay to just 2 squads, rather AS MANY AS THE GAME ALLOWS.
> Please indicate if more than 2 Squads are allowed during a match.

You can have any number of squads in the match. This was merely a suggestion so-as to ensure that you could communicate with your squadmates whilst they were dead to find out that they were loaded and ready to play. We might rephrase this rule to make it more obvious.

> 3. Lastly, screenshots of LIVE-LIVE, which screenshots exactly?
> - Screenshot of - player spawns - presses TAB showing 6 PLAYERS with
> SKULLS(ie. not spawned)?
> - Screenshot of - player spawns and hits ENTER to show Squad strucure?
> - Screenshot of - Both Teams saying LIVE and match starts immediately
> Do we need all three of the above or just the TAB to show 2 spawners
> and then the LIVE(s).

You need to have a screenshot containing:
- both team leaders saying "LIVE"
- the minimap visible with only 2 players spawned

>
> That is all I think needs clarification for now.
> Thanks
> Leelo [grrr]Danglers

Re: > League Rules

by SlipperyDuck » Fri Apr 09, 2010 10:17 am

I've sent a mail for clarification of several things, will let you know the outcome.

Re: > League Rules

by NiteShade » Fri Apr 09, 2010 12:17 am

I would like to see one of da BC2 captains clarify this rule set wiff da league admins:
We all hafta start as 2 squads of 4 ppl. Can we split into diff squads after the round starts?

Re: > League Rules

by gr@v1ty » Tue Apr 06, 2010 2:47 pm

They set up the rules all nice 'n clear to prevent cheating, but how do they prevent this scenario:

Your 2 guys spawn and mark their spot on the map. They then charge off and plant c4/mines everywhere...

Return to their marked spawn points and type "LIVE". :p

Re: > League Rules

by Megageth » Tue Apr 06, 2010 2:42 pm

Haha! If you spawn by mistake then suicide ASAP and hope you don't appear on the screen shot.

Re: > League Rules

by XennoX » Tue Apr 06, 2010 2:38 pm

Paul isn't in your team. >_>

Re: > League Rules

by gr@v1ty » Tue Apr 06, 2010 1:56 pm

What happens when someone spawns by mistake? Is there a way of resetting the round so we don't lose a ticket? It might seem a bit dumb to ask this but I can see our team losing at least 1 ticket per round (before it starts)... because we have Paul.

Re: > League Rules

by XennoX » Tue Apr 06, 2010 12:48 pm

Ignore it. The measurement of your ping in BC2 is flawed.

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