FUCKSAKE, we got pomped HARD last night...

Whether there were some "other factors" (:hmmm

or not, we can still learn a hell of a lot from last night.
(please note, I want to be harsh here in certain places, and don't take it personally, we all made mistakes last night)
Our squad swapping worked good a few times, but was erratic for the greater part. Although shouting "CLEAR SQUADS" was excellent on the fly thinking, I propose the following. Have 3-4
set squad "leaders", these guys will never swap squads (except in exceptional circumstances). The rest of the team will be constantly swapping (baring CTDs in mind). I would rather us have the odd situation where we need to regroup from the back and push together, than have the "full squad - can't spawn" - *open squad screen - get shot* situations.
This also seemed to prove that our voice comms are NOT good... I understand things are hectic in the moment, but all of us yelling at the same time in TS does not work when its 8 guys... We need to refine this more. Some guys get ignored, others talk too much... I think it might be useful to set up sub-channels for squads and use macro's talking to specific people (although this may fuck up harder because you want to concentrate more ingame than on TS keybindings)
Kit usage - BC2 is not like BF2 where in clannies, you play 2 kits and thats it. We need the right balance of ALL of the kits. We never had enough medics at all we occasionally had 1 motion beacon, we didn't use our UAV once I don't think (the UAV, even if a distraction, is useful as proved last nite by SSG). We need dedicated kit players and in the event of armor / blackhawk that needs destroying, MAJORITY of team WILL spawn as Engi. Its because of this that we ALL need to know how to play AT kit, for quick disposal of armor. Otherwise, it just rapes us and gives the opposition chance to flank.
Offensive errors - not nearly enough pressure on points themselves, too much emphasis on pushing up. Not enough destruction on buildings (we need to learn exactly which MCOMs can be <Destruction 2.0>'d). More tactical play instead of relying on "clearing out all inf then arming", use of distractions, smoke nades, blackhawk annoyance etc... SSG did this well (whether intended or not). Unnecessary engagement, this happened quite a bit too last night and it gives away your position. SSG also seemed to know exactly where we were irrespective of this though............
Defensive errors - pushing too far up. Almost ALL the time, at least one of us was WAY too far up thinking we could get the upper hand. I understand that if executed correctly, a surprise attack from the back can be devastating, but if the squad gets past you with you alive or not, we are one defender less. Rambo is alive and well, and he has his place. I know I do this often and use my momentum from smoking 2 guys to run more forward like a fucking nutjob. It works 1 out of 3 times and is awesome... But I think it is EXTREMELY situational. Rather remain calm, collected and regroup with your defenders.
Towards the end we started gelling very well, but I think we need to remember that due to the shit that was going down, we were all a little unenthusiastic. It is discouraging for 1 guy to headshot 4 squad members and then pistol whip 2 others through walls, I know.
But we did show extreme professionalism last night, not chirping at all and rolling with the punches. I know in the BF2 days, I would've typed the occasional "??", but managed to bite my tongue last night even if due to the fact that you can't type while dead.
All in all, HOOAH. Some strong points which I'll let someone else cover
Lets use this as a valuable lesson as keep growing.
(by the way, pretty sure SSG have good machines. Give us all R15k rigs and we'll do much better

)
FUCKSAKE, we got pomped HARD last night... :eek:
Whether there were some "other factors" (:hmmm :) or not, we can still learn a hell of a lot from last night.
(please note, I want to be harsh here in certain places, and don't take it personally, we all made mistakes last night)
Our squad swapping worked good a few times, but was erratic for the greater part. Although shouting "CLEAR SQUADS" was excellent on the fly thinking, I propose the following. Have 3-4 [b]set[/b] squad "leaders", these guys will never swap squads (except in exceptional circumstances). The rest of the team will be constantly swapping (baring CTDs in mind). I would rather us have the odd situation where we need to regroup from the back and push together, than have the "full squad - can't spawn" - *open squad screen - get shot* situations.
This also seemed to prove that our voice comms are NOT good... I understand things are hectic in the moment, but all of us yelling at the same time in TS does not work when its 8 guys... We need to refine this more. Some guys get ignored, others talk too much... I think it might be useful to set up sub-channels for squads and use macro's talking to specific people (although this may fuck up harder because you want to concentrate more ingame than on TS keybindings)
Kit usage - BC2 is not like BF2 where in clannies, you play 2 kits and thats it. We need the right balance of ALL of the kits. We never had enough medics at all we occasionally had 1 motion beacon, we didn't use our UAV once I don't think (the UAV, even if a distraction, is useful as proved last nite by SSG). We need dedicated kit players and in the event of armor / blackhawk that needs destroying, MAJORITY of team WILL spawn as Engi. Its because of this that we ALL need to know how to play AT kit, for quick disposal of armor. Otherwise, it just rapes us and gives the opposition chance to flank.
Offensive errors - not nearly enough pressure on points themselves, too much emphasis on pushing up. Not enough destruction on buildings (we need to learn exactly which MCOMs can be <Destruction 2.0>'d). More tactical play instead of relying on "clearing out all inf then arming", use of distractions, smoke nades, blackhawk annoyance etc... SSG did this well (whether intended or not). Unnecessary engagement, this happened quite a bit too last night and it gives away your position. SSG also seemed to know exactly where we were irrespective of this though............
Defensive errors - pushing too far up. Almost ALL the time, at least one of us was WAY too far up thinking we could get the upper hand. I understand that if executed correctly, a surprise attack from the back can be devastating, but if the squad gets past you with you alive or not, we are one defender less. Rambo is alive and well, and he has his place. I know I do this often and use my momentum from smoking 2 guys to run more forward like a fucking nutjob. It works 1 out of 3 times and is awesome... But I think it is EXTREMELY situational. Rather remain calm, collected and regroup with your defenders.
Towards the end we started gelling very well, but I think we need to remember that due to the shit that was going down, we were all a little unenthusiastic. It is discouraging for 1 guy to headshot 4 squad members and then pistol whip 2 others through walls, I know.
But we did show extreme professionalism last night, not chirping at all and rolling with the punches. I know in the BF2 days, I would've typed the occasional "??", but managed to bite my tongue last night even if due to the fact that you can't type while dead.
All in all, HOOAH. Some strong points which I'll let someone else cover :)
Lets use this as a valuable lesson as keep growing.
(by the way, pretty sure SSG have good machines. Give us all R15k rigs and we'll do much better ;) )