SSG Friendly Monday 5th April 2010

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Expand view Topic review: SSG Friendly Monday 5th April 2010

Re: SSG Friendly Monday 5th April 2010

by Voetsek-Mikey » Tue Apr 06, 2010 5:19 pm

I will work on the my mistakes i made.

I like sneaking around and i get to the capture points. Just need to stay alive for longer!

It was like Hell last night!

But if we are going to get better we need to play SSG more. Now that FiB is bust SSG looks like the new kids on the block!

The only way to get better is to play the best teams! So even if i get raped up the aaarsssssssssssssssss again. Lets do it again. Learn and apply what we have learnt!

Re: SSG Friendly Monday 5th April 2010

by L3pr3c4un » Tue Apr 06, 2010 11:12 am

Yes I agree with everything you guys say.
We just need to work on our strats a bit more & sort out the lil gremlins.

I was in all the wrong places at the wrong times cause my pc kept on fuckin out & once I joined back in I lost the plot.
Once I even lost all my TS settings(think most of u heard me blow a gasket).....sorry for that.
This is very frustrating & I'm trying to get this shit sorted.

But not a bad start at all :)

Re: SSG Friendly Monday 5th April 2010

by Stu » Tue Apr 06, 2010 10:32 am

I made a couple of amateur mistakes yesterday which led to a lot of frustration.

I agree with the points above we learnt a lot about the Rush mode and now that we are playing Conquest in the league back to the drawing board.

But I think we will do very well in this mode as long as we work together as squads. I think our grouping was generally good but we could do some squad on squad support.

Utilization of assets must also be prioritized cant' have UAV or Tank's sitting unused in our base camps.

Re: SSG Friendly Monday 5th April 2010

by gr@v1ty » Tue Apr 06, 2010 9:49 am

So far, on the public servers, I've been pretty good at keeping alive and undetected.

On attack: I sneak around the sides and sometimes through the middle. Don't pick up too much gunfire and even then, run on without firing. It makes progress slow once spotted but keeping quiet and only firing when absolutely necessary makes you a hard target.

On defence:
(Waiting for enemies): "Squad leader" Moves up close behind the target building. Co-ordinates the troops and watch the map more than anything. If you're in a good position, you won't need to see/shoot anyone and your squad spawns on you and moves in. You can see your green squad-mates moving around on the map and you can gives orders when you see a big enough gap where nobody's watching. Call guys back, move them around like chess pieces. Your guys try maintain stealth too, spotting enemies but not engaging.

(Once enemies spotted): Call the support squad in to move in and attack spotted enemies. They're more of a support squad and covers the exit points of the spotted enemy while engaging. Expect squaddies to spawn on that troop, so we need to cover them - doesn't matter how insignificant they might seem.

Re: SSG Friendly Monday 5th April 2010

by s3xy_j0nny » Tue Apr 06, 2010 9:10 am

I will volunteer for permanent Recon Ninja duty if need be.

Re: SSG Friendly Monday 5th April 2010

by Megageth » Tue Apr 06, 2010 8:27 am

Good points Phatso. Similar to what I was thinking.

Important in my mind is COMPLETE focus on objectives. COMPLETE. I think everyone last night (myself included) had cases of tunnel vision where you focus on pwning a vehicle/troup etc whilst the COM sites go boom behind you. No good. Naughty, naughty.
On defense there should always be at LEAST 1 trying to disarm. If noone else is there, then that 1 is you.

Something I would like to do in future matches is act as a spawn point. I will endeavor to avoid detection, shoot only in self-defense and get close to where we need to be.

I have been giving thought to squad structure and suggest the following:
Defense: 2 squads of 4 (each with a site to defend)
Attack: 2 x 3 troups (Main squads) and 2 separate ninja's. The squads of 3 move up initially but spawn on either ninja when they in position. Ninjas job is to get in position and stay alive as long as possible without detection.
WRT squad hopping, as soon as a squad has spawned on a ninja, the ninja makes a new squad and hides some more.

Re: SSG Friendly Monday 5th April 2010

by Phatso » Tue Apr 06, 2010 8:01 am

FUCKSAKE, we got pomped HARD last night... :eek:

Whether there were some "other factors" (:hmmm :) or not, we can still learn a hell of a lot from last night.

(please note, I want to be harsh here in certain places, and don't take it personally, we all made mistakes last night)

Our squad swapping worked good a few times, but was erratic for the greater part. Although shouting "CLEAR SQUADS" was excellent on the fly thinking, I propose the following. Have 3-4 set squad "leaders", these guys will never swap squads (except in exceptional circumstances). The rest of the team will be constantly swapping (baring CTDs in mind). I would rather us have the odd situation where we need to regroup from the back and push together, than have the "full squad - can't spawn" - *open squad screen - get shot* situations.

This also seemed to prove that our voice comms are NOT good... I understand things are hectic in the moment, but all of us yelling at the same time in TS does not work when its 8 guys... We need to refine this more. Some guys get ignored, others talk too much... I think it might be useful to set up sub-channels for squads and use macro's talking to specific people (although this may fuck up harder because you want to concentrate more ingame than on TS keybindings)

Kit usage - BC2 is not like BF2 where in clannies, you play 2 kits and thats it. We need the right balance of ALL of the kits. We never had enough medics at all we occasionally had 1 motion beacon, we didn't use our UAV once I don't think (the UAV, even if a distraction, is useful as proved last nite by SSG). We need dedicated kit players and in the event of armor / blackhawk that needs destroying, MAJORITY of team WILL spawn as Engi. Its because of this that we ALL need to know how to play AT kit, for quick disposal of armor. Otherwise, it just rapes us and gives the opposition chance to flank.

Offensive errors - not nearly enough pressure on points themselves, too much emphasis on pushing up. Not enough destruction on buildings (we need to learn exactly which MCOMs can be <Destruction 2.0>'d). More tactical play instead of relying on "clearing out all inf then arming", use of distractions, smoke nades, blackhawk annoyance etc... SSG did this well (whether intended or not). Unnecessary engagement, this happened quite a bit too last night and it gives away your position. SSG also seemed to know exactly where we were irrespective of this though............

Defensive errors - pushing too far up. Almost ALL the time, at least one of us was WAY too far up thinking we could get the upper hand. I understand that if executed correctly, a surprise attack from the back can be devastating, but if the squad gets past you with you alive or not, we are one defender less. Rambo is alive and well, and he has his place. I know I do this often and use my momentum from smoking 2 guys to run more forward like a fucking nutjob. It works 1 out of 3 times and is awesome... But I think it is EXTREMELY situational. Rather remain calm, collected and regroup with your defenders.

Towards the end we started gelling very well, but I think we need to remember that due to the shit that was going down, we were all a little unenthusiastic. It is discouraging for 1 guy to headshot 4 squad members and then pistol whip 2 others through walls, I know.

But we did show extreme professionalism last night, not chirping at all and rolling with the punches. I know in the BF2 days, I would've typed the occasional "??", but managed to bite my tongue last night even if due to the fact that you can't type while dead.

All in all, HOOAH. Some strong points which I'll let someone else cover :)

Lets use this as a valuable lesson as keep growing.

(by the way, pretty sure SSG have good machines. Give us all R15k rigs and we'll do much better ;) )

Re: SSG Friendly Monday 5th April 2010

by Voetsek-Mikey » Tue Apr 06, 2010 12:23 am

I was though going!

But one thing is clear ... We need to play more as a team and squad up! Practice More! :snipe:


We started to look better as the game went on!

sjoe SSG is GOOOOOD. :hmmm:

Re: SSG Friendly Monday 5th April 2010

by Stu » Mon Apr 05, 2010 6:15 pm

will be ready at 20:00... what server? where and how?

Re: SSG Friendly Monday 5th April 2010

by gr@v1ty » Sun Apr 04, 2010 11:44 pm

I should be back from the airport and online from about 7pm. If there's anything needed, I should be on TS.

Good luck guys!
:snipe:

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