by Hubris » Thu Dec 04, 2014 3:29 am
I watched some demos of the matches we played last night and I wanted to post a few observations:
Generally
- If we want to do better in competitive, we need boring practices to go over and actually LEARN SOMETHING. If we decide to practice like we did in BF4 and just shoot each other for 2 hours and think we learnt something I will shit the bed. No one knows how to throw good grenades, no one really knows how to attack or defend either. Come on guys, we are so many years behind everyone else from a tactical and game sense perspective that's where we need attention.
- If we're not going to practice, then fine, lets not practice... but we need to be willing to take a lot more beatings. There's no short circuiting the skill deficit.
- I suggest people start deciding what type of role they want to play and start insisting to play those roles to get traction faster. Yes we will have to be brittle and compromise now and then, but if we all try to be all rounders now it will take years before we can do anything half decent. We already have some good snipers, but they're some of our best players anyway. Do we really want to keep them tied to a scope? Maybe, I don't know. We just need some actual commitment to teamplay instead of the "fuck you I'm getting the first frag and MVP star" stuff. So make your desires known, there's no point playing a role you hate.
- We also need to give up the idea of always playing with 5 guys or not playing at all. Until we get the basics right, we will learn more in mixed games than in a 5 man. We don't have a first or second team anyway, so we rely heavily on certain combinations of players being there instead of just playing and improving. That means we often sit for hours waiting for games to happen or making guys sit out. It's such a waste of valuable time.
- We get very demoralised when we lose a round and there's a sharp drop off in communication... Guys start whining about packet loss, hackers and each other. We start not playing with the team and doing whatever we want. It's really toxic and we need to find a way to pick ourselves up and not get desperate and depressed. As a suggestion, I think we should be game-theorying (yes I just engrished) the whole time, trying to find an edge, instead of sulking.
- Our one on ones are not bad, they're not great, but not bad. Sometimes we really do get ontop of teams shot wise, but our real issue is discipline and timing.
- We rely heavily on one player getting two or three kills to put us ahead for a win and seldom win because of a good rotate or tight team play.
- We kill trade way to often instead of just letting someone else take over when you're hurt or backing off and playing an ambush.
- Kill trading is fine if you have a numbers advantage and can be done for the last one or two guys. But an early kill trade just ups the pressure.
- There doesn't seem to be a clear idea of exactly how many there are left or what they might be doing. We need to keep kill counts and take some leadership.
I could write a million points here, none of them really will make a difference. You must take the time to watch demos often... I know I'm pissing in the wind saying that, but whatever. If you want to be better at CS, you need to do that. Trust me, aim is really only about 25% of it. Strat is 25% and tactics 50%. You need to watch demos to improve tactical decision making and play. I don't know of any other way you can objectively evaluate your and the team's performance and as a bonus, watch what the enemy did. Yes it does take time and yes I know we're all busy, but we could all make better use of our time and squeeze in a little CS homework.
Go to the "Watch" tab, "Your Matches" and download a few that interest you. Then open the up one by one and watch them through in one sitting. Bring up the map overview with "CNTRL" and then type in the console "demoui" for a fast forward control. You will need to wait for the warmup to finish and the match to start before all the controls work. You will be amazed how quickly it can go if you fast forward all the crap and just watch the overview for player positions and see the themes playing out. Don't watch videos from three weeks ago though, they need to be fresh in your mind so you can actually take something positive away from it and put that into action.
Other points below, but probably TLDR long ago anyway.
Pistol Rounds- When we blitz as fast as possible as T's, this normally works for us. Generally any "eco" round we blitz is also good for us.
- When we are CTs, we are just too spread out to react to a blitz and should think about playing 2 forward wings and 3 middle to react fast.
- I have yet to see a pistol round go into a war of attrition and an opportunity plant, it seems zerging early is popular.
CTs- Our set up in good, we get there fast and we get into decent spots. Most of the time we hold the line and that works for us.
- Sometimes we get bored of waiting for them to come to us, so we go looking for them and it seldom pays off. Because, reasons.
- We need a roamer who can move between sites on his own instinct, not really in the fight, but just as a quick reaction presence and extra layer of insurance.
- We don't react quick enough to a wipe on a side or a zerg rush, we call for a full rotate way too late and take routes that take too long to get back in time to defuse.
- There were almost no cases where we over rotated at all. Which is good, but I guess that's because we rotate very slowly anyway and didn't face many fake plays.
- There were a few instances where we timed a re-take on a bombsite and that worked for us about 50/50. Not terrible, but could be improved I think.
- When one guy is left scouting a site and everyone else is on the otherside, he tends to camp instead of moving to flank when everyone else rotates.
- Overall I think we are a strong CT side if we are disciplined, react quickly and don't commit to anything too crazy.
- That said, on a CT eco round we should keep the Ts honest and do a blitz to disrupt them and keep that possibility in their minds. If we lose it, so what?
Ts
- We seem to want to get the bomb planted in the first 10 seconds and end up getting wiped pretty quick. Really unnecessary zerging going on against geared enemies.
- Oh my God, the number of times I see the bomb carrier running out in front or taking unnecessary peek risks is just embarrassing. Need a dedicated planter.
- On the other hand, when we do execute, everyone just stands around waiting for someone else to take the risks and I guess the bomb carrier steps up.
- We need to learn to get grouped and set up for a bomb take, hold off quietly until we execute with wave attacks to get plants in a matter of literally 3-5 seconds.
- What I'm getting at is that we tend to give up a lot of tells about where we are going with a bomb and we don't reverse plan when we do.
- When we did take it slow, covering all sides, scouting and taking picks for a plant on opportunities we were much more successful.
- We're not very good at defending bomb sites unless we have overwhelming numbers anyway - we seldom have any frags left for defending a retake.
- We tend to defend bombs way too much on the site when we have numbers, instead of getting one or two guys forward to cut off approaches to the site.
- Covering our backs is a problem too, no one really thinks that the CTs may be looping around behind us and it costs us a few times.
- We don't protect ourselves against an all out aggressive CT play, so we are vulnerable to wipes if they predict our play early and come after us.
- Our strats are okay-ish... I mean, most of the time they're unpredictable... but we take too long to actually execute and blunder our chances.
I watched some demos of the matches we played last night and I wanted to post a few observations:
[b]Generally
[/b]
[list]
[*]If we want to do better in competitive, we need boring practices to go over and actually LEARN SOMETHING. If we decide to practice like we did in BF4 and just shoot each other for 2 hours and think we learnt something I will shit the bed. No one knows how to throw good grenades, no one really knows how to attack or defend either. Come on guys, we are so many years behind everyone else from a tactical and game sense perspective that's where we need attention.
[*]If we're not going to practice, then fine, lets not practice... but we need to be willing to take a lot more beatings. There's no short circuiting the skill deficit.
[*]I suggest people start deciding what type of role they want to play and start insisting to play those roles to get traction faster. Yes we will have to be brittle and compromise now and then, but if we all try to be all rounders now it will take years before we can do anything half decent. We already have some good snipers, but they're some of our best players anyway. Do we really want to keep them tied to a scope? Maybe, I don't know. We just need some actual commitment to teamplay instead of the "fuck you I'm getting the first frag and MVP star" stuff. So make your desires known, there's no point playing a role you hate.
[*]We also need to give up the idea of always playing with 5 guys or not playing at all. Until we get the basics right, we will learn more in mixed games than in a 5 man. We don't have a first or second team anyway, so we rely heavily on certain combinations of players being there instead of just playing and improving. That means we often sit for hours waiting for games to happen or making guys sit out. It's such a waste of valuable time.
[*]We get very demoralised when we lose a round and there's a sharp drop off in communication... Guys start whining about packet loss, hackers and each other. We start not playing with the team and doing whatever we want. It's really toxic and we need to find a way to pick ourselves up and not get desperate and depressed. As a suggestion, I think we should be game-theorying (yes I just engrished) the whole time, trying to find an edge, instead of sulking.
[*]Our one on ones are not bad, they're not great, but not bad. Sometimes we really do get ontop of teams shot wise, but our real issue is discipline and timing.
[*]We rely heavily on one player getting two or three kills to put us ahead for a win and seldom win because of a good rotate or tight team play.
[*]We kill trade way to often instead of just letting someone else take over when you're hurt or backing off and playing an ambush.
[*]Kill trading is fine if you have a numbers advantage and can be done for the last one or two guys. But an early kill trade just ups the pressure.
[*]There doesn't seem to be a clear idea of exactly how many there are left or what they might be doing. We need to keep kill counts and take some leadership.[/list]
I could write a million points here, none of them really will make a difference. You must take the time to watch demos often... I know I'm pissing in the wind saying that, but whatever. If you want to be better at CS, you need to do that. Trust me, aim is really only about 25% of it. Strat is 25% and tactics 50%. You need to watch demos to improve tactical decision making and play. I don't know of any other way you can objectively evaluate your and the team's performance and as a bonus, watch what the enemy did. Yes it does take time and yes I know we're all busy, but we could all make better use of our time and squeeze in a little CS homework.
Go to the "Watch" tab, "Your Matches" and download a few that interest you. Then open the up one by one and watch them through in one sitting. Bring up the map overview with "CNTRL" and then type in the console "demoui" for a fast forward control. You will need to wait for the warmup to finish and the match to start before all the controls work. You will be amazed how quickly it can go if you fast forward all the crap and just watch the overview for player positions and see the themes playing out. Don't watch videos from three weeks ago though, they need to be fresh in your mind so you can actually take something positive away from it and put that into action.
Other points below, but probably TLDR long ago anyway.
[b]Pistol Rounds[/b]
[list]
[*]When we blitz as fast as possible as T's, this normally works for us. Generally any "eco" round we blitz is also good for us.
[*]When we are CTs, we are just too spread out to react to a blitz and should think about playing 2 forward wings and 3 middle to react fast.
[*]I have yet to see a pistol round go into a war of attrition and an opportunity plant, it seems zerging early is popular.[/list]
[b]CTs[/b]
[list]
[*]Our set up in good, we get there fast and we get into decent spots. Most of the time we hold the line and that works for us.
[*]Sometimes we get bored of waiting for them to come to us, so we go looking for them and it seldom pays off. Because, reasons.
[*]We need a roamer who can move between sites on his own instinct, not really in the fight, but just as a quick reaction presence and extra layer of insurance.
[*]We don't react quick enough to a wipe on a side or a zerg rush, we call for a full rotate way too late and take routes that take too long to get back in time to defuse.
[*]There were almost no cases where we over rotated at all. Which is good, but I guess that's because we rotate very slowly anyway and didn't face many fake plays.
[*]There were a few instances where we timed a re-take on a bombsite and that worked for us about 50/50. Not terrible, but could be improved I think.
[*]When one guy is left scouting a site and everyone else is on the otherside, he tends to camp instead of moving to flank when everyone else rotates.
[*]Overall I think we are a strong CT side if we are disciplined, react quickly and don't commit to anything too crazy.
[*]That said, on a CT eco round we should keep the Ts honest and do a blitz to disrupt them and keep that possibility in their minds. If we lose it, so what?[/list]
[b]Ts
[/b]
[list]
[*]We seem to want to get the bomb planted in the first 10 seconds and end up getting wiped pretty quick. Really unnecessary zerging going on against geared enemies.
[*]Oh my God, the number of times I see the bomb carrier running out in front or taking unnecessary peek risks is just embarrassing. Need a dedicated planter.
[*]On the other hand, when we do execute, everyone just stands around waiting for someone else to take the risks and I guess the bomb carrier steps up.
[*]We need to learn to get grouped and set up for a bomb take, hold off quietly until we execute with wave attacks to get plants in a matter of literally 3-5 seconds.
[*]What I'm getting at is that we tend to give up a lot of tells about where we are going with a bomb and we don't reverse plan when we do.
[*]When we did take it slow, covering all sides, scouting and taking picks for a plant on opportunities we were much more successful.
[*]We're not very good at defending bomb sites unless we have overwhelming numbers anyway - we seldom have any frags left for defending a retake.
[*]We tend to defend bombs way too much on the site when we have numbers, instead of getting one or two guys forward to cut off approaches to the site.
[*]Covering our backs is a problem too, no one really thinks that the CTs may be looping around behind us and it costs us a few times.
[*]We don't protect ourselves against an all out aggressive CT play, so we are vulnerable to wipes if they predict our play early and come after us.
[*]Our strats are okay-ish... I mean, most of the time they're unpredictable... but we take too long to actually execute and blunder our chances.[/list]