DGL Match: ovrpwrd| Vanguard -Sunday 9th 8pm

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Topic review
   

Expand view Topic review: DGL Match: ovrpwrd| Vanguard -Sunday 9th 8pm

by Cat Nipples » Tue Feb 11, 2014 12:23 am

you're hot

by SlipperyDuck » Mon Feb 10, 2014 9:23 pm

thats hot

by Cat Nipples » Mon Feb 10, 2014 7:03 pm

I am going to rip your penis off and glue it to Russian's forehead

by Paul » Mon Feb 10, 2014 6:59 pm

LOL Fire I was joking about this home work but cool we can go through this tonight

by Cat Nipples » Mon Feb 10, 2014 6:19 pm

Thoughts?

Image

by SlipperyDuck » Mon Feb 10, 2014 3:08 pm

use not such areas - tis better not to create potential stigmas associated with such actions

by Morphza » Mon Feb 10, 2014 2:56 pm

I got a secret spot for the snow guy... its 50% legal & 50% not... in other words you can get to the spot without hacking / breaking the game... but if you stray a little to high, fairfight kicks you.

- If you want to try it out... let me know and we can arrange a demo session :)

by Irish_Luck28 » Mon Feb 10, 2014 2:52 pm

Good game guys, that overpowered team was well organised and practiced, but we did give them something to think about. Go grrr!

My areas:
1. Patience - Right off the bat i know we are supposed to haul ass to the flags as quick as possible, however after the first rush i think we might need to be a bit more controlled in our approach. In the first round of lockers last night we were just running to our death over and over again. Don't forget to check corners, slice the pie and just be more aware than you would in a pub.
2. Positioning - When approaching a choke point, corner or area of risk, dont stand on the same side of the corner as your team mate. You could easily block his escape route if you stand behind him which could end up in both of you being killed. Running in single file is also risky, fan out and run next to each other rather than running in a line. Have a look at Phatso's recording of the SB matches, look how they push up as a team, they are in the same line running across and pushing up together not in single file.

by Paul » Mon Feb 10, 2014 11:26 am

That is definitely a potential strategy. Lockers is a high risk high reward map. The proble with the above strategy is if they catch you on the snow and mow everyone down. The guys going this route need to be awake and ready to kill/revive/kill/revive to ensure they get passed otherwise you have a whole squad wipe and only 1 flag.

It is pretty much the same as betting the farm on getting B

by Cat Nipples » Mon Feb 10, 2014 11:17 am

Just a suggestion of something we could maybe try, don't know if it'll work:

On Lockers depending on the spawn two guys rush the first flag to cap it ASAP. (this will especially work very well if we have the A spawn) and the rest all rush snow to go and cap the flag closest to THEIR spawn. One guy could perhaps stay behind at stairs and just watch that doorway for people trying to flank. this would mean 2 guys holding down the A spot (maybe with heavy firepower so they could just suppress the enemy and keep them away, there are only two entrances into A - the metal detector and kitchen route I think)

5 guys would be on the flag closest to their spawn, if the opposing team follows convention that would mean most of their forces would be at B.

If they take the option to rush A, the guys at A can hold out and call it. IF they die, they can spawn on the guy at snow and try to take B with some backup being sent from C.

If they decide to retake C and keep a token resistance at B, then the guy in snow along with the two guys at A can start roaming and shooting any flankers or sneaky buggers, if C falls, those guys can just spawn on the roamers and quickly retake a position.

This is a bit more of an unexpected surprise mofo strategy, and I have no clue whether it's viable, just an idea I had.

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