by Cat Nipples » Mon Feb 10, 2014 11:17 am
Just a suggestion of something we could maybe try, don't know if it'll work:
On Lockers depending on the spawn two guys rush the first flag to cap it ASAP. (this will especially work very well if we have the A spawn) and the rest all rush snow to go and cap the flag closest to THEIR spawn. One guy could perhaps stay behind at stairs and just watch that doorway for people trying to flank. this would mean 2 guys holding down the A spot (maybe with heavy firepower so they could just suppress the enemy and keep them away, there are only two entrances into A - the metal detector and kitchen route I think)
5 guys would be on the flag closest to their spawn, if the opposing team follows convention that would mean most of their forces would be at B.
If they take the option to rush A, the guys at A can hold out and call it. IF they die, they can spawn on the guy at snow and try to take B with some backup being sent from C.
If they decide to retake C and keep a token resistance at B, then the guy in snow along with the two guys at A can start roaming and shooting any flankers or sneaky buggers, if C falls, those guys can just spawn on the roamers and quickly retake a position.
This is a bit more of an unexpected surprise mofo strategy, and I have no clue whether it's viable, just an idea I had.
Just a suggestion of something we could maybe try, don't know if it'll work:
On Lockers depending on the spawn two guys rush the first flag to cap it ASAP. (this will especially work very well if we have the A spawn) and the rest all rush snow to go and cap the flag closest to THEIR spawn. One guy could perhaps stay behind at stairs and just watch that doorway for people trying to flank. this would mean 2 guys holding down the A spot (maybe with heavy firepower so they could just suppress the enemy and keep them away, there are only two entrances into A - the metal detector and kitchen route I think)
5 guys would be on the flag closest to their spawn, if the opposing team follows convention that would mean most of their forces would be at B.
If they take the option to rush A, the guys at A can hold out and call it. IF they die, they can spawn on the guy at snow and try to take B with some backup being sent from C.
If they decide to retake C and keep a token resistance at B, then the guy in snow along with the two guys at A can start roaming and shooting any flankers or sneaky buggers, if C falls, those guys can just spawn on the roamers and quickly retake a position.
This is a bit more of an unexpected surprise mofo strategy, and I have no clue whether it's viable, just an idea I had.