
The concept of the person who deals most of the damage is lost to you then. A DPS class sacrifices utility for sheer killing power. I like that.
The Siren can destroy shields on enemies in the blink of an eye and then let the rest of the dudes finish em off.
I can act as somewhat of a smaller, more agile and petite Brick in that I hold the aggro as a result of the damage I do.
With different builds I can chain stun enemies. CHAIN STUN. So they are unable to dish damage to the team.
With regard to the PhaseWalk ability, its the same as saying "OMG, the hunter can throw a bird, how dof is that"...
Also, you can edit it so that the PhaseWalk STUNS a a whole group of enemies. Its called crowd control.
Also, I have a talent that increases
TEAM experience, damage and speed when I kill an enemy. If you don't think that its helpful, I don't know.
I admire the soldiers, the healing is obviously epic and unlimited ammo means more killing. The soldier is the All-rounder. Heals, rearms etc. And a team will fail without one to be quite honest. But I wanted a class that fucks shit up. And thats what the Siren does. And she does it VERY well.
Care to carry on with this? Could probably write a thesis on why the Siren class is important
