Tweaks

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Topic review
   

Expand view Topic review: Tweaks

Re: Tweaks

by Megageth » Sun Nov 22, 2009 6:34 pm

Not I, we have been using one of our Teamspeak servers for MP.

Re: Tweaks

by SoSheOhPathix » Sun Nov 22, 2009 10:36 am

Anybody got any ideas on how to get the in-game voice comms to work properly?
It is very 'choppy' most of the time. Can't really hear what people are saying when I play online

Re: Tweaks

by J_Th4ng » Mon Nov 02, 2009 1:53 pm

If the duck bind didn't work, then you definitely must've done something wrong. It works like a charm for me.

Erm, hold on.
SlipperyDuck wrote:Plus my Duck bind didn't work, ended up doing exactly the same as hitting C, ie. duck n hold.
Ah well, not too fussed, already used to the set up.


Duck n hold is the mod. Normal duck is a toggle i.e. press once to duck, press again to stand up.

As for the FOV binds, you did put them into the right place in that file i.e. in the [WillowGame.WillowPlayerInput] section (not up the top where the default player input binds for teh engine are), replacing the stock binds for the WASD and LeftShift keys? Also, I note from my post that it's split the scripts for the S,W and LeftShift binds over two lines. They should all be one line, with a space between 'FOV' and '90'.

Lee, please can you test this again? I'm curious as to why you are getting Weirdy View and I'm getting Smooth-o-Vision using the fix. In fact, if you want to validate this, you could set the FOV values to 70, and try the binds. The game's default FOV is 70, so that should make absolutely no difference to your display. If it still causes visual pyrotechnics, then either:

- It's been done wrong somehow, or
- you really are on acid ;)

Also, don't forget that the .ini file will need to be set to read only when used.

Re: Tweaks

by SlipperyDuck » Mon Nov 02, 2009 1:42 pm

YES! the mouse steer is funky - but functional.....It's a good laff to run over 10+ badguys

Re: Tweaks

by SoSheOhPathix » Mon Nov 02, 2009 1:41 pm

The interface that gets me is the driving. Steer by mouse... eish. I drive into all sorts of things.
But the rocket launcher on the roof is certainly handy.
You dudes using vehicles in MP?

Re: Tweaks

by SlipperyDuck » Mon Nov 02, 2009 1:37 pm

I pretty much did a copy paste from above (the fov that is).

Plus my Duck bind didn't work, ended up doing exactly the same as hitting C, ie. duck n hold.
Ah well, not too fussed, already used to the set up.

The real winner is Mega's suggestion. There really is a need for more info, a lot of the time you browse a weapon or item and don't have visibility of those extra bits of info and a Green or Purple item actually seems less powerful than the White one that you've got, which simply doesnt make sense........until now.

It's the 1st thing I'm gonna go do when i get home later....whip out the text editor FTW!

Re: Tweaks

by J_Th4ng » Mon Nov 02, 2009 1:31 pm

SlipperyDuck wrote:Just a note for the FOV thing....
If you're into ACID the go do the FOV changes, if you're like everyone else, leave the default.
Seriously, from what I could see, the only MOD that's useful is the one to disable the intro movies.
The FOV adjustment makes the screen jerk around and warp whenever you move, but if you're into that sort of thing, then go for it.


That is very weird. I've been running the FOV fix since I started playing, and the game looks soooo much better with a wider FOV. And I get no warping, jerking, or anything like that. In fact, it looks a lot smooter than the default FOV of 70.

Are you sure you implemented it correctly, Lee? What FOV did you use? If you don't bind it to reset FOV on all of your movement keys, that could be the problem. FOV will reset itself on certain circumstances, so that might cause the warping to which you are referring. Did you test it in SP and MP, and if so, was it a problem only in MP (I've not tried this yet, so can't testify to it).

I also find the 'Hold to duck'; mod to be extremely useful. But then I always hate toggle duck in games - maybe your duck status makes you more adaptable in this regards :)

Re: Tweaks

by SlipperyDuck » Mon Nov 02, 2009 12:22 pm

Just a note for the FOV thing....
If you're into ACID the go do the FOV changes, if you're like everyone else, leave the default.
Seriously, from what I could see, the only MOD that's useful is the one to disable the intro movies.
The FOV adjustment makes the screen jerk around and warp whenever you move, but if you're into that sort of thing, then go for it.

I'm quite happy with th defaults.

I do want to try MrMega's suggestion above though, more info is always good.

Re: Tweaks

by Megageth » Mon Nov 02, 2009 11:29 am

Tried many things.

Fix to show more item attributes.

"Go to your Borderlands install directory.
Nagivate to %BORDERLANDS%\WillowGame\Localization\INT\
Find the gd_globals.INT file. MAKE A BACKUP.
Open the gd_globals.INT file.

Replace
Code:

AttributePresentationTranslation="$NUMBER$ $CONSTRAINT$ $DESCRIPTION$"

with
Code:

AttributePresentationTranslation=<font size="10">$NUMBER$ $CONSTRAINT$ $DESCRIPTION$</font>

You can also adjust the size from 10 to 8, or 12, whatever you wish."

Re: Tweaks

by Stu » Mon Nov 02, 2009 9:11 am

MagicalMrMegaPlease wrote:Still cant get my backup version working. Losing my cool with Steam. Again.


Have you attempted validating the install via steam? I did this after getting a couple of crashes and now it seems to be working.

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