Grrr v b0d-Death Dealers

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Expand view Topic review: Grrr v b0d-Death Dealers

Re: Grrr v b0d-Death Dealers

by Paul » Fri May 11, 2012 6:53 am

We have got to keep the momentum going, the last to matches have been the toughest as both teams were undefeated until they came up against us. That doesn't mean we need to take it easy if fact not is the time to really push. Only 2 more matches until the end of the league

Re: Grrr v b0d-Death Dealers

by Hubris » Thu May 10, 2012 10:52 pm

Good stuff guys, always feels great to win all four rounds! Well played there, it was intense and we came out on top. Some decent play on Seine Crossing, we came back from a difficult start on our best side and were all over the show defending, attacking, killing the tank on both rounds. Keep the focus Baggers, another important match next week and we will probably be down two players - and then there's the arrival of Diablo 3.

Re: Grrr v b0d-Death Dealers

by U2M » Thu May 10, 2012 3:36 pm

Yes boss :p

Re: Grrr v b0d-Death Dealers

by TygerBS » Thu May 10, 2012 2:17 pm

s3xy_j0nny wrote:Roger Wilco.


..... was the original VOIP chat app....

Re: Grrr v b0d-Death Dealers

by s3xy_j0nny » Thu May 10, 2012 1:58 pm

Roger Wilco.

Re: Grrr v b0d-Death Dealers

by Hubris » Thu May 10, 2012 1:40 pm

J0nny why don't you drive the hummer up as far you dare, get the lads to bail out while you hop on the 50. If you take a shot or it's quiet there, slink off to place your beacon. I will drop Dry at our back flag so he can cap and move up on foot.

Come think of it, the VAL would be perfect. You can place your beacon, get into your holding position and still have some the rof and capacity to blaze any infantry coming to sort you out. Since you'll be operating in the rocks and containers, the close fighting will suit it better than a rifle.

Ofcourse you may decide to rush B, but don't do it on your own. We need you making sure no one gets to explore near your beacon or gets to slip through to our back flag via the thin passages on our side. If you have to, get into your commando slot and wait so you can suprise butt sex them!

Re: Grrr v b0d-Death Dealers

by J_Th4ng » Thu May 10, 2012 12:46 pm

J0no, I'd suggest trying the SKS with an ACOG. It's a superb medium - long range weapon, and extremely accurate. The M98B might leave you a little exposed with it's single shot capabilities.

The SKS has become my weapon of choice of late, it's a superb assault rifle when properly configured.

Re: Grrr v b0d-Death Dealers

by Paul » Thu May 10, 2012 10:49 am

The 3.4x scope is wicked cool, been using it on the SV98 and it pwns and close to medium range. Obviously you won't be shooting across caspian with it but that is not needed for the league

Re: Grrr v b0d-Death Dealers

by s3xy_j0nny » Thu May 10, 2012 10:19 am

Will do - gonna jump on before the match to find a good cobra commando spot which isn't on top of the beacon. For future use in clannies in case I don't make the team - when you place the beacon at that spot, you need to be facing towards the central alleys so that the red light on the beacon is masked. That way, the light faces the corner, and because it is elevated, the body of the beacon masks the light from the peripheries.

Will try out guns, but generally I use the AS VAL or a silenced M98B - the M98 still owns at range and is a 1 shotter in CQB. I like the idea of the 3.4 scopez0r :p sycho:

Re: Grrr v b0d-Death Dealers

by Hubris » Thu May 10, 2012 9:34 am

Ofc, I'll do it when I get home tonight Paul.

J0nny I'm really keen to see what the beacon will do for us in terms of keeping a presence in B! I was thinking that a semi-auto with silencer might not be a bad idea, something like the QBB or SKS. Something you can get mobile with if need be.

If you roll with the PKA 3.4x zoom there is no dope glint and you get good ads zoom. The longer we can keep you there just picking the odd fool off before he can tell where you are, the better! Please just take ownership of ensuring guys don't give it's position away.

The brilliance of that beacon spot is amazing. It's completely in the shadows and almost out of earshot. It also gives you a good lay up for pone shoring into B, shooting down the rocks passages and a decent spawn point for engineers and C4 on the enemy tank.

You could also plant it at their back flag when they cotton on. Win dude. Oh ya don't forget the magnum and all nipper rifles use big boy rounds which means you can shoot mines. Use that spot to scope out the route for our tank!

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