by Hubris » Mon Mar 19, 2012 6:36 pm
Thanks for the uploads Dry, your view is always a good one. Things we can learn from:
FiB were extremely aggressive off the start to cap flags. Most teams will react off the start and when they have no flags, it seriously compromises their ability to come back later in the round. We have to surge forward with our armour and infantry, leaving our SLs to cap and hold our back flags for the first few phases.
Our squad leaders need to look before they leap. I know it's frustrating to play things slowly and end up dying, but it's the only way to give our troops a forward spawn. Take your time, check your LOS's, provide cover - never charge. If an SL goes down, he needs to call loudly so his infantry can dig in for his spawn.
When their tank was down, we had no problems taking three flags. Against FiB, that says something. Armour dominance is key to map dominance. Armour can move faster, stay alive longer and dish out much more pain than any squad. Use it as the primary offensive tool to get the extra flag. Keep the tank calls up!
Dry you and Tyger need to spawn engineer off the start and let Phats res you. You were caught at A with the enemy tank there and no way to harass it. Also, try not to let more than 1 player get held up in a building or room. They're defensible positions, but you can easily end up out the fight or outgunned.
Thanks for the uploads Dry, your view is always a good one. Things we can learn from:
FiB were extremely aggressive off the start to cap flags. Most teams will react off the start and when they have no flags, it seriously compromises their ability to come back later in the round. We have to surge forward with our armour and infantry, leaving our SLs to cap and hold our back flags for the first few phases.
Our squad leaders need to look before they leap. I know it's frustrating to play things slowly and end up dying, but it's the only way to give our troops a forward spawn. Take your time, check your LOS's, provide cover - never charge. If an SL goes down, he needs to call loudly so his infantry can dig in for his spawn.
When their tank was down, we had no problems taking three flags. Against FiB, that says something. Armour dominance is key to map dominance. Armour can move faster, stay alive longer and dish out much more pain than any squad. Use it as the primary offensive tool to get the extra flag. Keep the tank calls up!
Dry you and Tyger need to spawn engineer off the start and let Phats res you. You were caught at A with the enemy tank there and no way to harass it. Also, try not to let more than 1 player get held up in a building or room. They're defensible positions, but you can easily end up out the fight or outgunned.