by s3xy_j0nny » Mon Mar 05, 2012 9:17 am
Yeah, much more enjoyable rounds last night from my perspective. Paul and I work very well in armour together, mainly because we know each other's gameplay without thinking abt it after 6 years in comp teams, and because we have no qualms about telling each other to stop fucking about. I need tank drivers that are prepared to say "Get back in the tank, we're moving fuckface" / "No, dont chase the troops with your rocket, dickhead - spanner the tank". As Paul said, we keep each other's heads on straight.
Positives
=======
Paul face-raped them in the first round - check the KDR's. Best armour performance from the side so far.
As was mentioned - the grit and determination throughout round 1, esp right at the end when we flipped the ticket count and bled them out.
Good calling from Dry, Tyger and H00bs about when to push flags.
Very good coordination between the three squads - good setup for this map.
Negatives
=======
Driving all our armour into the Valley o' Instant Doom at the start of round 2. For future reference: when you have a narrow channel strewn with debris and flanked by higher ground on either side, it is a bad idea to drive your armour up it. The debris makes it hard to manoeuvre, and the enemy engineers can rain rockets on you at their leisure. Glad we learned this lesson so early in the comp, though; now we make sure it never happens again.
To me it felt like after the epic control and perseverance we showed in round 1, we totally lost the plot and gave up in round 2. TOTALLY. We had players whining like little girls and making sarcastic comments. If you lose heart mid match you are useless. If you can only fight your hardest when we are winning, you are not a real soldier. If you let this seep into Mumble, you infect the rest of the team with your despondency. Kill our morale and we have lost already. The time for bitching and complaining about a match is afterwards like I'm doing now. We need to work on team morale so that when we come up against a seemingly unsurpassable defence like last night round 2, it makes us more determined, more fired up, and kicks us UP into the next gear, rather than crushing our spirits and making us give up.
I have some ideas for teh RU side starting strats that I'd like to test. I suggest we prioritise learning and practicing this map because I think it could be good for us.
PS I think we would have destroyed this team on Bazaar.
Yeah, much more enjoyable rounds last night from my perspective. Paul and I work very well in armour together, mainly because we know each other's gameplay without thinking abt it after 6 years in comp teams, and because we have no qualms about telling each other to stop fucking about. I need tank drivers that are prepared to say "Get back in the tank, we're moving fuckface" / "No, dont chase the troops with your rocket, dickhead - spanner the tank". As Paul said, we keep each other's heads on straight.
Positives
=======
Paul face-raped them in the first round - check the KDR's. Best armour performance from the side so far.
As was mentioned - the grit and determination throughout round 1, esp right at the end when we flipped the ticket count and bled them out.
Good calling from Dry, Tyger and H00bs about when to push flags.
Very good coordination between the three squads - good setup for this map.
Negatives
=======
Driving all our armour into the Valley o' Instant Doom at the start of round 2. For future reference: when you have a narrow channel strewn with debris and flanked by higher ground on either side, it is a bad idea to drive your armour up it. The debris makes it hard to manoeuvre, and the enemy engineers can rain rockets on you at their leisure. Glad we learned this lesson so early in the comp, though; now we make sure it never happens again.
To me it felt like after the epic control and perseverance we showed in round 1, we totally lost the plot and gave up in round 2. TOTALLY. We had players whining like little girls and making sarcastic comments. If you lose heart mid match you are useless. If you can only fight your hardest when we are winning, you are not a real soldier. If you let this seep into Mumble, you infect the rest of the team with your despondency. Kill our morale and we have lost already. The time for bitching and complaining about a match is afterwards like I'm doing now. We need to work on team morale so that when we come up against a seemingly unsurpassable defence like last night round 2, it makes us more determined, more fired up, and kicks us UP into the next gear, rather than crushing our spirits and making us give up.
I have some ideas for teh RU side starting strats that I'd like to test. I suggest we prioritise learning and practicing this map because I think it could be good for us.
PS I think we would have destroyed this team on Bazaar.