Ok so I did a little "science" to check out the tanks and LAV perks. My victim was a heavy tank, shot from an LAV directly in front (barrel) about 15m away. Distance and hitting area stayed pretty much constant.
The Laser guided did 41% damage. (x1, medium fire rate without control). Good for Oman.
The ATGM launcher did 36% damage. (x1, medium fire rate with control). Good for Terran Highway.
The AP rounds did 30% damage. (x6, high fire rate with main cannon). Good for Bazaar and other tight maps.
For some context, a rocket did 22% and 48% from behind. So I'd say it's fairly safe to assume there's a x2 relationship between hitting the front/back.
Interestingly, when I fired the full salvo of 6 from the main cannon and then followed with the special perk they all did around 52% damage. So, what is the best option generally? I think the AP rounds were the winner. You fire almost non-stop by cycling weapons and spam troops with direct impact AP. It's not as effective as splash damage, but I find if you soften them up with the cannon, direct impacts do the trick quite nicely.
It's also clear a rocket or two from even the side (especially killing a spanner) at the right time will turn a tank battle. Very interestingly, when I fired a rocket at the LAV from the back and front it did 39% damage both times. So, the LAV is intended to be a tip of the spear thing, but it's very vulnerable without expert spanner work and awareness of incoming fire. We have to become pro on seat placement, switching and turret aiming when disembarking armour so as to protect ourselves best.
Notice the 17% difference in armour quality between the tank and LAV when it came to a rocket. It's significant given that two well placed salvo's of common weapons should finish a tank. One could say you can hop out a tank to repair later than in an LAV, but I think if given the chance, hop out immediately after the enemy tank has shot it's main weapon. This will avoid any splash damage and give you a chance in case you got out the wrong side. It will open you up to the chance of rocket strikes.
I'll probably do some more tank research this evening after practice to nail down 3 key tank loadouts and roles. This dank is lengthy yo, welcome to help a brudda out!

Ok so I did a little "science" to check out the tanks and LAV perks. My victim was a heavy tank, shot from an LAV directly in front (barrel) about 15m away. Distance and hitting area stayed pretty much constant.
The Laser guided did 41% damage. (x1, medium fire rate without control). Good for Oman.
The ATGM launcher did 36% damage. (x1, medium fire rate with control). Good for Terran Highway.
The AP rounds did 30% damage. (x6, high fire rate with main cannon). Good for Bazaar and other tight maps.
For some context, a rocket did 22% and 48% from behind. So I'd say it's fairly safe to assume there's a x2 relationship between hitting the front/back.
Interestingly, when I fired the full salvo of 6 from the main cannon and then followed with the special perk they all did around 52% damage. So, what is the best option generally? I think the AP rounds were the winner. You fire almost non-stop by cycling weapons and spam troops with direct impact AP. It's not as effective as splash damage, but I find if you soften them up with the cannon, direct impacts do the trick quite nicely.
It's also clear a rocket or two from even the side (especially killing a spanner) at the right time will turn a tank battle. Very interestingly, when I fired a rocket at the LAV from the back and front it did 39% damage both times. So, the LAV is intended to be a tip of the spear thing, but it's very vulnerable without expert spanner work and awareness of incoming fire. We have to become pro on seat placement, switching and turret aiming when disembarking armour so as to protect ourselves best.
Notice the 17% difference in armour quality between the tank and LAV when it came to a rocket. It's significant given that two well placed salvo's of common weapons should finish a tank. One could say you can hop out a tank to repair later than in an LAV, but I think if given the chance, hop out immediately after the enemy tank has shot it's main weapon. This will avoid any splash damage and give you a chance in case you got out the wrong side. It will open you up to the chance of rocket strikes.
I'll probably do some more tank research this evening after practice to nail down 3 key tank loadouts and roles. This dank is lengthy yo, welcome to help a brudda out! :slobber: