by Skouperd » Tue Dec 06, 2011 10:55 am
My 2 cents, sorry I could not post yesterday, was out of town.
Baggers cons:
- Before the game shooting was really piss poor from all the guilty parties especially after the Nutz offered our practise slots to the Baggers on Wednesday night and we really did not had another time to walk through the map. It was even worse when Hubris (or was it Paul?) jumped into our Channel right after Cronos joined and shot somebody kakking poor Cronos out, only to jump out of the channel and in less than a minute after the uit-kak-sessie, knifed Cronos and myself in the back. Even after asking nicely that we should not be killing, I was killed by Jarrod. As I said, piss poor guys.
- I think you guys had the better team play, but were kind of slow to react to our strategy. In Damavand, we employed the same starting tactic, yet you did not adapt even the second time. When your chopper was shot down, I’ve expected a lot more resistance at your base flag.
- I did not think you had as many medics as we did.
- In Damavand, I was hiding near your base flag, (but not capping it yet) waiting for your tank to respawn so that I could observe his actions before moving / calling the kits. Lep just drove past me straight to the tunnel, the guys spawned on me, knowing that the tank’s ass is exposed, we took it out quickly.
- You failed to take out all our spawn beacons in Damavand, we’ve planted more than one. You would destroy one, but leave the other one. Eventually you needed to commit a dedicated guy (Paul I think) to watch the flag.
- In Metro, we’ve planted a spawn point quite close to “B”, only very late in the game did you guys manage to take it out.
- You guys advanced to take our closest flag on Metro, this resulted in you losing several tickets, against a very weakened team, that could have worked, against a very strong team, that could fail. You guys done quite well to just keep us out of the building, I would have sticked to that position and not risk losing the additional tickets by advancing to our closest flag.
Bagger’s pros:
- Good team work once again
- Nice tactics covering the entrances at Metro.
- Nice support play
- Nice suppressive fire
- Excellent use of choke points
- Great communication on Damavand when you had our base flag and you took out the tank. I did not know where to cover on that.
Nutz cons:
- Tyger being late without communicating, this caused both teams to wait for you to arrive. Please Tyger, the time was 20:00 for 20:30. Not 20:35 for 20:40
- Communication was slightly better. Tyger’ your communication improved a lot over TS but can be toned down even further when you are not the squad leader.
- Cronos was the commander for Metro while Tyger was for Damavand. I think both commanders was good, but as was mentioned, attack orders was too slow to be forthcoming and I don’t think Alpha squad optimised the use of choke points.
- Fly was the squad leader for Bravo, I think it went well but found that as soon as the paw-paw hits the fan that decisions was a bit slow. Nothing a bit of practise can not resolve.
- Some of us where too eager to go for the kills, thereby jumping over suppressive fire to the opposite side of where the medic is, getting killed in the open will not result in a revive. I think it was Ice that complaint about not being revived, sorry, but if you are going to cost the ticket of the medic as well, the call is right not to revive.
- We need to work more closely in our squads
Nutz Pros
- Communication was better than previously.
- There was a lot less “I’ve emptied a whole clip on him” complaints in TS than before, well done
- The medics worked well
- Our starting strategies was efficient
- The spanner monkeys (Mega / Ice / Fly / Slodaz) took great care of the tank when it was in Damavand in the middle
- The enemy tank position was communicated well
- The spotting improved
My 2 cents, sorry I could not post yesterday, was out of town.
Baggers cons:
- Before the game shooting was really piss poor from all the guilty parties especially after the Nutz offered our practise slots to the Baggers on Wednesday night and we really did not had another time to walk through the map. It was even worse when Hubris (or was it Paul?) jumped into our Channel right after Cronos joined and shot somebody kakking poor Cronos out, only to jump out of the channel and in less than a minute after the uit-kak-sessie, knifed Cronos and myself in the back. Even after asking nicely that we should not be killing, I was killed by Jarrod. As I said, piss poor guys.
- I think you guys had the better team play, but were kind of slow to react to our strategy. In Damavand, we employed the same starting tactic, yet you did not adapt even the second time. When your chopper was shot down, I’ve expected a lot more resistance at your base flag.
- I did not think you had as many medics as we did.
- In Damavand, I was hiding near your base flag, (but not capping it yet) waiting for your tank to respawn so that I could observe his actions before moving / calling the kits. Lep just drove past me straight to the tunnel, the guys spawned on me, knowing that the tank’s ass is exposed, we took it out quickly.
- You failed to take out all our spawn beacons in Damavand, we’ve planted more than one. You would destroy one, but leave the other one. Eventually you needed to commit a dedicated guy (Paul I think) to watch the flag.
- In Metro, we’ve planted a spawn point quite close to “B”, only very late in the game did you guys manage to take it out.
- You guys advanced to take our closest flag on Metro, this resulted in you losing several tickets, against a very weakened team, that could have worked, against a very strong team, that could fail. You guys done quite well to just keep us out of the building, I would have sticked to that position and not risk losing the additional tickets by advancing to our closest flag.
Bagger’s pros:
- Good team work once again
- Nice tactics covering the entrances at Metro.
- Nice support play
- Nice suppressive fire
- Excellent use of choke points
- Great communication on Damavand when you had our base flag and you took out the tank. I did not know where to cover on that.
Nutz cons:
- Tyger being late without communicating, this caused both teams to wait for you to arrive. Please Tyger, the time was 20:00 for 20:30. Not 20:35 for 20:40
- Communication was slightly better. Tyger’ your communication improved a lot over TS but can be toned down even further when you are not the squad leader.
- Cronos was the commander for Metro while Tyger was for Damavand. I think both commanders was good, but as was mentioned, attack orders was too slow to be forthcoming and I don’t think Alpha squad optimised the use of choke points.
- Fly was the squad leader for Bravo, I think it went well but found that as soon as the paw-paw hits the fan that decisions was a bit slow. Nothing a bit of practise can not resolve.
- Some of us where too eager to go for the kills, thereby jumping over suppressive fire to the opposite side of where the medic is, getting killed in the open will not result in a revive. I think it was Ice that complaint about not being revived, sorry, but if you are going to cost the ticket of the medic as well, the call is right not to revive.
- We need to work more closely in our squads
Nutz Pros
- Communication was better than previously.
- There was a lot less “I’ve emptied a whole clip on him” complaints in TS than before, well done
- The medics worked well
- Our starting strategies was efficient
- The spanner monkeys (Mega / Ice / Fly / Slodaz) took great care of the tank when it was in Damavand in the middle
- The enemy tank position was communicated well
- The spotting improved