by Skouperd » Thu Nov 24, 2011 2:23 pm
I would like us to field the strongest teams we have available for our clan matches. Even if the matches are just internal GRRR matches, let’s get into the habit to field the strongest side.
At the moment, I would like us to just test some of the people for squad leader positions and give everybody a chance at least once to have a go at it before making the final selection of the Squad Leaders. The squad leaders in my mind should be capable to make most of the games, be good enough to actually make the team for all the maps (i.e. that rules me out), be able to direct the squads effectively and efficiently and finally, be able to give clear and understandable orders.
So, we are playing the following three maps, herewith the strategy for each map, and also the team that is going to play for the specific map. Hubris agreed that we will have a 12vs12 server setup, but only 8 vs 8 will play. The remaining 4 players can spawn in the base and observe the game, they may not interfere (i.e. shoot, or engage with the enemy, or with friendlies) during the game play at all. I will strongly suggest that we all try and get on the server even if you have not been selected for that specific match.
The three maps we will play, are:
Grand Bazaar
Squad selection
Alpha Squad
• Cronos, squad leader, perk = SQD Flak
• Onyx, perk = SQD supr
• JackalGI, perk = SQD sprint
• MegaGeth, perk = frag, covr, or expl
Bravo Squad:
• Skouperd (APC) perk = SQD Sprint
• Shadey, (APC Gunner) perk = SQD Flak
• FlyChather, perk = SQD Ammo
• TygerBS, perk = n/a
Reserve Squad:
• Voetsek
• Ice
• Slodaz
Strategy
Cronos team will make a run for the B flag in both games, skipping the closest flag. Everybody need to follow Cronos lead in terms of the route he is taking and run in the diamond formation as per Mega’s email. Tyger / Fly, please join Cronos squad and help him as much as possible. (stay in Bravo squad since then you will get my and Shadey’s perks at least) Alpha squad’s objective is to keep and defend the B flag with everything you’ve got. I will suggest 2 medics between the 6 players, one or two support players, and at least one sniper just to get a spawn beacon and a motion sensor out.
Skouperd / Shadey jump into the APC and cap the closest flag. Skouperd and Shadey will defend the closest flag with everything we have. If I see we are losing the flag, then I will call for Fly and Tyger to come and help Shadey and myself with the flag. If the flag is lost, I will make an assessment to see if we spawn with Tyger and go for their main flag, or if we go to recap our lost flag.
Cronos is to assess the situation at the B flag and make the call on who needs to protect which section. Listen to him.
With regard to their armour, keep on spotting it. Also, if we see the armour becomes a problem it will be Bravo squad’s job to take care of it. (take note Fly / Tyger that you may need to spawn as engineers)
Operation Metro
Squad selection
Alpha Squad
• Cronos, squad leader, perk = SQD Flak
• Voetsek, perk = n/a
• JackalGI, perk = SQD sprint
• MegaGeth, perk = frag, covr, or expl
Bravo Squad:
• FlyChather, squad leader, perk = SQD Sprint
• Onyx, perk = SQD covr
• TygerBS, perk = n/a
• Ice, perk = n/a
Reserve Squad:
• Skouperd
• Shadey
• Slodaz
For this map, Cronos will be the team captain and direct both alpha and bravo squad. Fly, you are the squad leader for Bravo so ensure that your squad is also following Cronos lead during the game.
Strategy
This whole map will be about who can defend B the longest and ensure that no enemies slip past you to cap the base flag.
Alpha squad, together with Ice and Tyger from Bravo, will make a run for the B flag as fast as possible.
Bravo squad objective is to help Alpha as much as possible, yet remain responsible for the back flag. (i.e. Fly you and Onyx need to hang a little bit back from the main front line in case they do sneak past Alpha squad. Ice and Tyger, you can play with Alpha but listen to when Fly calls you back to help out at the back flag (if need be). Should the base flag be overrun, then Bravo squad’s job is to get that flag back.
If Bravo can not do that alone, then that means they have commited more than one squad to the flag meaning, their back flag is unprotected. Communicate this to Cronos, so that he could make a call to go for their back flag, or to squeeze them out from both side from B flag and the base.
This is an infantry only map. Cronos knows where the best place is for motion sensors at B, Mega, can I ask if you could please ensure you get those motion sensors placed. (I can explain where the best places are, but Cronos knows exactly where the optimum spot is and will be easier to just show you. Is it possible that when the two of you are online, you just sort that out.)
Tehran Highway
Squad selection
Alpha Squad
• TygerBS, squad leader, perk = n/a
• Cronos, perk = SQD Flak
• MegaGeth, perk = frag, covr, or expl (as is needed)
• JackalGI, perk = SQD Sprint
Bravo Squad:
• Voetsek, Squad Leader, perk = n/a
• Shadey, APC driver, perk = SQD Expl
• Onyx, perk = SQD Covr
• Ice, perk = n/a
Reserve Squad:
• Skouperd
• Slodaz
• FlyChather, perk = SQD Sprint
Strategy
This is a night map with the armour being able to play quite a big part if used correctly. Voetsek will be the overall commander on this map. Shadey will be the armour driver, while Voetsek can be the gunner / mechanic thereby giving him the opportunity to survey the whole map and give clear direction as to what the next flag is to target.
The idea on this map is to have a rolling strategy. We cap a flag, commit a minimum number of our best infantry (non squad leader) resources to it (Mega and Cronos that will be you) and ensure that we take as many tickets as possible when we lose the flag. The rest of the team will be moving to cap the next flag.
The starting strategy will be that Alpha squad take the quickest mode of transport to get to B as quickly as possible. (taking the vehicle if need be). Onyx and Ice from Bravo squad will go with Alpha squad and help to cap B as quickly as possible. Once B is capped, then Mega and Cronos remain behind and protect it for as long as possible. (be that C4, sniper, mines, whatever) This then mean that the advanced infantry team is made up of Onyx, Ice, Tyger and Jackal (i.e. two individuals from each squad, more on that later)
Voetsek and Shadey take the APC to the closest flag and then cap that flag with the APC. Voetsek can then direct wherever the APC need to move to next and also where Tyger need to take the infantry squad too. Having two players from each squad in the advance infantry team (under Tyger’s leadership) will allow mega and cronos to spawn on the advanced team when they eventually get overrun by the flag that they’ve been defending. Likewise, if Shadey / Voetsek get taken out, they can easily go and spawn on Onyx and Ice in the advance infantry team and help out there.
The winner of this strategy will be the guys who can keep the flags the longest, and not bleed tickets due to no reviving. When in doubt what to spawn, spawn as a medic.
Listen to the armour, and listen to Voetsek’s call, if he requires more engineers to take out the armour, then do it. If Voetsek say that we ignore the armour and move to the next flag (armour has limited manoeuvrability) then don’t go and wave your hand to the guys in armour.)
I am not sure what the rules will be with regard to night vision, but if you have it, use it.
If Slodaz confirms he can play, then I will ask somebody else to sit out a game and make way for him, but let him first confirm.
Let us get one thing clear guys, I don’t like being seen as the “second” team, so let’s go out and kick some Dangler’s butts please.
I would like us to field the strongest teams we have available for our clan matches. Even if the matches are just internal GRRR matches, let’s get into the habit to field the strongest side.
At the moment, I would like us to just test some of the people for squad leader positions and give everybody a chance at least once to have a go at it before making the final selection of the Squad Leaders. The squad leaders in my mind should be capable to make most of the games, be good enough to actually make the team for all the maps (i.e. that rules me out), be able to direct the squads effectively and efficiently and finally, be able to give clear and understandable orders.
So, we are playing the following three maps, herewith the strategy for each map, and also the team that is going to play for the specific map. Hubris agreed that we will have a 12vs12 server setup, but only 8 vs 8 will play. The remaining 4 players can spawn in the base and observe the game, they may not interfere (i.e. shoot, or engage with the enemy, or with friendlies) during the game play at all. I will strongly suggest that we all try and get on the server even if you have not been selected for that specific match.
The three maps we will play, are:
[b]Grand Bazaar[/b]
[b]Squad selection[/b]
Alpha Squad
• Cronos, squad leader, perk = SQD Flak
• Onyx, perk = SQD supr
• JackalGI, perk = SQD sprint
• MegaGeth, perk = frag, covr, or expl
Bravo Squad:
• Skouperd (APC) perk = SQD Sprint
• Shadey, (APC Gunner) perk = SQD Flak
• FlyChather, perk = SQD Ammo
• TygerBS, perk = n/a
Reserve Squad:
• Voetsek
• Ice
• Slodaz
[b]Strategy[/b]
Cronos team will make a run for the B flag in both games, skipping the closest flag. Everybody need to follow Cronos lead in terms of the route he is taking and run in the diamond formation as per Mega’s email. Tyger / Fly, please join Cronos squad and help him as much as possible. (stay in Bravo squad since then you will get my and Shadey’s perks at least) Alpha squad’s objective is to keep and defend the B flag with everything you’ve got. I will suggest 2 medics between the 6 players, one or two support players, and at least one sniper just to get a spawn beacon and a motion sensor out.
Skouperd / Shadey jump into the APC and cap the closest flag. Skouperd and Shadey will defend the closest flag with everything we have. If I see we are losing the flag, then I will call for Fly and Tyger to come and help Shadey and myself with the flag. If the flag is lost, I will make an assessment to see if we spawn with Tyger and go for their main flag, or if we go to recap our lost flag.
Cronos is to assess the situation at the B flag and make the call on who needs to protect which section. Listen to him.
With regard to their armour, keep on spotting it. Also, if we see the armour becomes a problem it will be Bravo squad’s job to take care of it. (take note Fly / Tyger that you may need to spawn as engineers)
[b]Operation Metro[/b]
[b]Squad selection[/b]
Alpha Squad
• Cronos, squad leader, perk = SQD Flak
• Voetsek, perk = n/a
• JackalGI, perk = SQD sprint
• MegaGeth, perk = frag, covr, or expl
Bravo Squad:
• FlyChather, squad leader, perk = SQD Sprint
• Onyx, perk = SQD covr
• TygerBS, perk = n/a
• Ice, perk = n/a
Reserve Squad:
• Skouperd
• Shadey
• Slodaz
For this map, Cronos will be the team captain and direct both alpha and bravo squad. Fly, you are the squad leader for Bravo so ensure that your squad is also following Cronos lead during the game.
[b]Strategy[/b]
This whole map will be about who can defend B the longest and ensure that no enemies slip past you to cap the base flag.
Alpha squad, together with Ice and Tyger from Bravo, will make a run for the B flag as fast as possible.
Bravo squad objective is to help Alpha as much as possible, yet remain responsible for the back flag. (i.e. Fly you and Onyx need to hang a little bit back from the main front line in case they do sneak past Alpha squad. Ice and Tyger, you can play with Alpha but listen to when Fly calls you back to help out at the back flag (if need be). Should the base flag be overrun, then Bravo squad’s job is to get that flag back.
If Bravo can not do that alone, then that means they have commited more than one squad to the flag meaning, their back flag is unprotected. Communicate this to Cronos, so that he could make a call to go for their back flag, or to squeeze them out from both side from B flag and the base.
This is an infantry only map. Cronos knows where the best place is for motion sensors at B, Mega, can I ask if you could please ensure you get those motion sensors placed. (I can explain where the best places are, but Cronos knows exactly where the optimum spot is and will be easier to just show you. Is it possible that when the two of you are online, you just sort that out.)
[b]Tehran Highway[/b]
[b]Squad selection[/b]
Alpha Squad
• TygerBS, squad leader, perk = n/a
• Cronos, perk = SQD Flak
• MegaGeth, perk = frag, covr, or expl (as is needed)
• JackalGI, perk = SQD Sprint
Bravo Squad:
• Voetsek, Squad Leader, perk = n/a
• Shadey, APC driver, perk = SQD Expl
• Onyx, perk = SQD Covr
• Ice, perk = n/a
Reserve Squad:
• Skouperd
• Slodaz
• FlyChather, perk = SQD Sprint
[b]Strategy[/b]
This is a night map with the armour being able to play quite a big part if used correctly. Voetsek will be the overall commander on this map. Shadey will be the armour driver, while Voetsek can be the gunner / mechanic thereby giving him the opportunity to survey the whole map and give clear direction as to what the next flag is to target.
The idea on this map is to have a rolling strategy. We cap a flag, commit a minimum number of our best infantry (non squad leader) resources to it (Mega and Cronos that will be you) and ensure that we take as many tickets as possible when we lose the flag. The rest of the team will be moving to cap the next flag.
The starting strategy will be that Alpha squad take the quickest mode of transport to get to B as quickly as possible. (taking the vehicle if need be). Onyx and Ice from Bravo squad will go with Alpha squad and help to cap B as quickly as possible. Once B is capped, then Mega and Cronos remain behind and protect it for as long as possible. (be that C4, sniper, mines, whatever) This then mean that the advanced infantry team is made up of Onyx, Ice, Tyger and Jackal (i.e. two individuals from each squad, more on that later)
Voetsek and Shadey take the APC to the closest flag and then cap that flag with the APC. Voetsek can then direct wherever the APC need to move to next and also where Tyger need to take the infantry squad too. Having two players from each squad in the advance infantry team (under Tyger’s leadership) will allow mega and cronos to spawn on the advanced team when they eventually get overrun by the flag that they’ve been defending. Likewise, if Shadey / Voetsek get taken out, they can easily go and spawn on Onyx and Ice in the advance infantry team and help out there.
The winner of this strategy will be the guys who can keep the flags the longest, and not bleed tickets due to no reviving. When in doubt what to spawn, spawn as a medic.
Listen to the armour, and listen to Voetsek’s call, if he requires more engineers to take out the armour, then do it. If Voetsek say that we ignore the armour and move to the next flag (armour has limited manoeuvrability) then don’t go and wave your hand to the guys in armour.)
I am not sure what the rules will be with regard to night vision, but if you have it, use it.
If Slodaz confirms he can play, then I will ask somebody else to sit out a game and make way for him, but let him first confirm.
Let us get one thing clear guys, I don’t like being seen as the “second” team, so let’s go out and kick some Dangler’s butts please.