by pmurgs » Mon Nov 28, 2011 8:30 am
What I took away from last night...
TS Communication in the first round... so much going on including stuff that was not relevant. It totally threw me. Found it hard to know what I was supposed to be doing and was left feeling like a chicken without a head. Perhaps the fact that Leppy was so good with the tank and fast, that I couldn't keep up to provide security added to my confusion. So I think with a strong tank driver, we only need a driver and repairer assigned to the tank.
I think the take 3 flags and hold, leaving them with one worked well for us here.
Second map, things went much better. On the public servers, I usually flank and come down through the side alleys and get lots of kills coming up behind a big firefight by the Alley flag. With Hubris commanding and giving orders I felt like I was denied the opportunity to do this with our take 2 and hold plan (the plan did work pretty well though). But I do think, sending a squad round the side to catch them off guard on the flank could of been very useful, even when we held two flags.
Tehran map. We didn't stick to the plan at the start. We were supposed to have seven engineers and both armor together to rush straight for B so we could hit their armor hard and have one player cap our back flag. We didn't follow our plan (APC and Tank split up) and didn't have engineers with rpgs supporting our armor, so the enemy actually took and held the middle flag giving us an uphill battle to get the game going our way. From this I think that if you are not at the practice, so you don't know the plan, you should only be in the team if there are not 8 people who were at practice. The opening move on a map is very important.
TS was great on Tehran.
The take all but one flag and hold strategy actually worked well I think. Before last nights matches I would of been inclined to say try take all flags, but I've changed my mind after last night.
One thing we didn't discuss in the practice, was what to do if our armor went down. Since it takes so long to respawn when Paul and I did loose the APC, I was left with having to choose to spawn at one of our flags on foot, or wait for the APC. The one time I did choose to spawn on Jonny who was capping our first flag (we had no flags) and help him neutralized it, when I respawned again with Paul, I had forgotten I selected medic when spawning on Jonny. So I spawned in the APC as medic and when I jumped out, I realized I couldn't repair. So I ran off to the side to try do my infantry thing and did not communicate this to Paul properly, so when he took damage, he jumped out to repair and an enemy jumped in our APC. So we lost our APC due to a couple mistakes of mine.
One other thing that caught me out on Tehran. I once spawned as Engineer, we lost our APC and I survived, so I pushed forward on foot, ran into an enemy, started shooting him and realized I had the IRNV on my kit (thankfully I didn't kill him). Before the matches, I switched my kits to not use the IRNV, but... I must of switched only my kit for the US side for engineer to not have IRNV on my M16 and didn't realize, that when we switch to Russian side, the AK47 would still have the IRNV. So I had to push forward with my pistol so as not to use the IRNV. So if you don't use a gun for a kit when you play on public that can be used on both Russian and US side, remember to turn off the banned item for clannies for both guns in that kit before going into a clan match.
All in all, last night was very good. I took quite a bit away from the matches to think about how to do better next time and make fewer mistakes.
What I took away from last night...
TS Communication in the first round... so much going on including stuff that was not relevant. It totally threw me. Found it hard to know what I was supposed to be doing and was left feeling like a chicken without a head. Perhaps the fact that Leppy was so good with the tank and fast, that I couldn't keep up to provide security added to my confusion. So I think with a strong tank driver, we only need a driver and repairer assigned to the tank.
I think the take 3 flags and hold, leaving them with one worked well for us here.
Second map, things went much better. On the public servers, I usually flank and come down through the side alleys and get lots of kills coming up behind a big firefight by the Alley flag. With Hubris commanding and giving orders I felt like I was denied the opportunity to do this with our take 2 and hold plan (the plan did work pretty well though). But I do think, sending a squad round the side to catch them off guard on the flank could of been very useful, even when we held two flags.
Tehran map. We didn't stick to the plan at the start. We were supposed to have seven engineers and both armor together to rush straight for B so we could hit their armor hard and have one player cap our back flag. We didn't follow our plan (APC and Tank split up) and didn't have engineers with rpgs supporting our armor, so the enemy actually took and held the middle flag giving us an uphill battle to get the game going our way. From this I think that if you are not at the practice, so you don't know the plan, you should only be in the team if there are not 8 people who were at practice. The opening move on a map is very important.
TS was great on Tehran.
The take all but one flag and hold strategy actually worked well I think. Before last nights matches I would of been inclined to say try take all flags, but I've changed my mind after last night.
One thing we didn't discuss in the practice, was what to do if our armor went down. Since it takes so long to respawn when Paul and I did loose the APC, I was left with having to choose to spawn at one of our flags on foot, or wait for the APC. The one time I did choose to spawn on Jonny who was capping our first flag (we had no flags) and help him neutralized it, when I respawned again with Paul, I had forgotten I selected medic when spawning on Jonny. So I spawned in the APC as medic and when I jumped out, I realized I couldn't repair. So I ran off to the side to try do my infantry thing and did not communicate this to Paul properly, so when he took damage, he jumped out to repair and an enemy jumped in our APC. So we lost our APC due to a couple mistakes of mine.
One other thing that caught me out on Tehran. I once spawned as Engineer, we lost our APC and I survived, so I pushed forward on foot, ran into an enemy, started shooting him and realized I had the IRNV on my kit (thankfully I didn't kill him). Before the matches, I switched my kits to not use the IRNV, but... I must of switched only my kit for the US side for engineer to not have IRNV on my M16 and didn't realize, that when we switch to Russian side, the AK47 would still have the IRNV. So I had to push forward with my pistol so as not to use the IRNV. So if you don't use a gun for a kit when you play on public that can be used on both Russian and US side, remember to turn off the banned item for clannies for both guns in that kit before going into a clan match.
All in all, last night was very good. I took quite a bit away from the matches to think about how to do better next time and make fewer mistakes.