by J_Th4ng » Thu Aug 11, 2011 3:50 pm
Stu wrote:I've gotten better at lowering my aggro! Drag, Shady and will have to concentrate on this too!
I learned a fair amount during the Fornost Raid on Sunday. The biggest issue that I have as a healer is that really useful pet rock of mine. Once I drop it, it hangs around for a while, pumping out Morale to all and sundry. If we start fighting new mobs while in range of the runestone, my threat level immediately shoots up, and mobs decide to pop over and have me for a snack.
Now normally, I'm pretty well able to defend myself, Runecasters are able to pump out some pretty significant damage, after all. The problem here though is in how the Runecaster class works:
Basically, before any battle, I need to choose whether I'm going to go offensive (DPS) or defensive (Healer). Each spell that I cast from one of those tiers attunes my character in that direction, meaning that I can't effectively do the other until the battle ends. Thus, if I've cast a couple of heals during a battle, I'm pretty much unable to defend myself. Likewise, if I've starting calling down lightning bolts on the enemy, I'm incapable of casting heals.
So, if I do pull a mob while attuned to healing, I'm pretty much defenseless. All I can do is cast healing spells on myself until such time as someone else pulls the mob off me.
What I was doing on Sunday was waiting for a good few seconds after the battle began before I started casting any spells. This in order to give our tank time to generate threat before I start generating threat of my own. This worked most of the time, but there were occasions when mobs would target me right from the start before I'd started throwing any heals around. I think that Sheri had similar problems.
Also, remember that Sher and I are some considerable number of levels behind everyone else. This means that we don't have the morale reserves of everyone else, and go down very quickly when targeted (Sheri in particular at the moment).
[quote="Stu "]
I've gotten better at lowering my aggro! Drag, Shady and will have to concentrate on this too!
[/quote]
I learned a fair amount during the Fornost Raid on Sunday. The biggest issue that I have as a healer is that really useful pet rock of mine. Once I drop it, it hangs around for a while, pumping out Morale to all and sundry. If we start fighting new mobs while in range of the runestone, my threat level immediately shoots up, and mobs decide to pop over and have me for a snack.
Now normally, I'm pretty well able to defend myself, Runecasters are able to pump out some pretty significant damage, after all. The problem here though is in how the Runecaster class works:
Basically, before any battle, I need to choose whether I'm going to go offensive (DPS) or defensive (Healer). Each spell that I cast from one of those tiers attunes my character in that direction, meaning that I can't effectively do the other until the battle ends. Thus, if I've cast a couple of heals during a battle, I'm pretty much unable to defend myself. Likewise, if I've starting calling down lightning bolts on the enemy, I'm incapable of casting heals.
So, if I do pull a mob while attuned to healing, I'm pretty much defenseless. All I can do is cast healing spells on myself until such time as someone else pulls the mob off me.
What I was doing on Sunday was waiting for a good few seconds after the battle began before I started casting any spells. This in order to give our tank time to generate threat before I start generating threat of my own. This worked most of the time, but there were occasions when mobs would target me right from the start before I'd started throwing any heals around. I think that Sheri had similar problems.
Also, remember that Sher and I are some considerable number of levels behind everyone else. This means that we don't have the morale reserves of everyone else, and go down very quickly when targeted (Sheri in particular at the moment).